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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #if defined (__JUCE_BOX2D_JUCEHEADER__) && ! JUCE_AMALGAMATED_INCLUDE
 -  /* When you add this cpp file to your project, you mustn't include it in a file where you've
 -     already included any other headers - just put it inside a file on its own, possibly with your config
 -     flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
 -     header files that the compiler may be using.
 -  */
 -  #error "Incorrect use of JUCE cpp file"
 - #endif
 - 
 - // Your project must contain an AppConfig.h file with your project-specific settings in it,
 - // and your header search path must make it accessible to the module's files.
 - #include "AppConfig.h"
 - 
 - #include "juce_box2d.h"
 - 
 - #include "box2d/Collision/b2BroadPhase.cpp"
 - #include "box2d/Collision/b2CollideCircle.cpp"
 - #include "box2d/Collision/b2CollideEdge.cpp"
 - #include "box2d/Collision/b2CollidePolygon.cpp"
 - #include "box2d/Collision/b2Collision.cpp"
 - #include "box2d/Collision/b2Distance.cpp"
 - #include "box2d/Collision/b2DynamicTree.cpp"
 - #include "box2d/Collision/b2TimeOfImpact.cpp"
 - #include "box2d/Collision/Shapes/b2ChainShape.cpp"
 - #include "box2d/Collision/Shapes/b2CircleShape.cpp"
 - #include "box2d/Collision/Shapes/b2EdgeShape.cpp"
 - #include "box2d/Collision/Shapes/b2PolygonShape.cpp"
 - #include "box2d/Common/b2BlockAllocator.cpp"
 - #include "box2d/Common/b2Draw.cpp"
 - #include "box2d/Common/b2Math.cpp"
 - #include "box2d/Common/b2Settings.cpp"
 - #include "box2d/Common/b2StackAllocator.cpp"
 - #include "box2d/Common/b2Timer.cpp"
 - #include "box2d/Dynamics/b2Body.cpp"
 - #include "box2d/Dynamics/b2ContactManager.cpp"
 - #include "box2d/Dynamics/b2Fixture.cpp"
 - #include "box2d/Dynamics/b2Island.cpp"
 - #include "box2d/Dynamics/b2World.cpp"
 - #include "box2d/Dynamics/b2WorldCallbacks.cpp"
 - #include "box2d/Dynamics/Contacts/b2ChainAndCircleContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2ChainAndPolygonContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2CircleContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2Contact.cpp"
 - #include "box2d/Dynamics/Contacts/b2ContactSolver.cpp"
 - #include "box2d/Dynamics/Contacts/b2EdgeAndCircleContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2PolygonAndCircleContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2PolygonContact.cpp"
 - #include "box2d/Dynamics/Joints/b2DistanceJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2FrictionJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2GearJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2Joint.cpp"
 - #include "box2d/Dynamics/Joints/b2MouseJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2PrismaticJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2PulleyJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2RevoluteJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2RopeJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2WeldJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2WheelJoint.cpp"
 - #include "box2d/Rope/b2Rope.cpp"
 - 
 - namespace juce
 - {
 - #include "utils/juce_Box2DRenderer.cpp"
 - }
 
 
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