| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #if defined (__JUCE_AUDIO_FORMATS_JUCEHEADER__) && ! JUCE_AMALGAMATED_INCLUDE
 -  /* When you add this cpp file to your project, you mustn't include it in a file where you've
 -     already included any other headers - just put it inside a file on its own, possibly with your config
 -     flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
 -     header files that the compiler may be using.
 -  */
 -  #error "Incorrect use of JUCE cpp file"
 - #endif
 - 
 - // Your project must contain an AppConfig.h file with your project-specific settings in it,
 - // and your header search path must make it accessible to the module's files.
 - #include "AppConfig.h"
 - 
 - #include "../juce_core/native/juce_BasicNativeHeaders.h"
 - #include "juce_audio_formats.h"
 - 
 - //==============================================================================
 - #if JUCE_MAC
 -  #define Point CarbonDummyPointName
 -  #define Component CarbonDummyCompName
 -  #if JUCE_QUICKTIME
 -   #import <QTKit/QTKit.h>
 -  #endif
 -  #include <AudioToolbox/AudioToolbox.h>
 -  #undef Component
 -  #undef Point
 - 
 - #elif JUCE_IOS
 -  #import <AudioToolbox/AudioToolbox.h>
 -  #import <AVFoundation/AVFoundation.h>
 - 
 - //==============================================================================
 - #elif JUCE_WINDOWS
 -  #if JUCE_QUICKTIME
 -   /* If you've got an include error here, you probably need to install the QuickTime SDK and
 -      add its header directory to your include path.
 - 
 -      Alternatively, if you don't need any QuickTime services, just set the JUCE_QUICKTIME flag to 0.
 -   */
 -   #include <Movies.h>
 -   #include <QTML.h>
 -   #include <QuickTimeComponents.h>
 -   #include <MediaHandlers.h>
 -   #include <ImageCodec.h>
 - 
 -   /* If you've got QuickTime 7 installed, then these COM objects should be found in
 -      the "\Program Files\Quicktime" directory. You'll need to add this directory to
 -      your include search path to make these import statements work.
 -   */
 -   #import <QTOLibrary.dll>
 -   #import <QTOControl.dll>
 - 
 -   #if JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
 -    #pragma comment (lib, "QTMLClient.lib")
 -   #endif
 -  #endif
 - 
 -  #if JUCE_USE_WINDOWS_MEDIA_FORMAT
 -   #include <wmsdk.h>
 -  #endif
 - #endif
 - 
 - //==============================================================================
 - namespace juce
 - {
 - 
 - #if JUCE_ANDROID
 -  #include "../juce_core/native/juce_android_JNIHelpers.h"
 -  #undef JUCE_QUICKTIME
 - #endif
 - 
 - #if JUCE_WINDOWS
 -  #include "../juce_core/native/juce_win32_ComSmartPtr.h"
 - #endif
 - 
 - #include "format/juce_AudioFormat.cpp"
 - #include "format/juce_AudioFormatManager.cpp"
 - #include "format/juce_AudioFormatReader.cpp"
 - #include "format/juce_AudioFormatReaderSource.cpp"
 - #include "format/juce_AudioFormatWriter.cpp"
 - #include "format/juce_AudioSubsectionReader.cpp"
 - #include "format/juce_BufferingAudioFormatReader.cpp"
 - #include "sampler/juce_Sampler.cpp"
 - #include "codecs/juce_AiffAudioFormat.cpp"
 - #include "codecs/juce_CoreAudioFormat.cpp"
 - #include "codecs/juce_FlacAudioFormat.cpp"
 - #include "codecs/juce_MP3AudioFormat.cpp"
 - #include "codecs/juce_OggVorbisAudioFormat.cpp"
 - #include "codecs/juce_QuickTimeAudioFormat.cpp"
 - #include "codecs/juce_WavAudioFormat.cpp"
 - #include "codecs/juce_LAMEEncoderAudioFormat.cpp"
 - 
 - #if JUCE_WINDOWS && JUCE_USE_WINDOWS_MEDIA_FORMAT
 -  #include "codecs/juce_WindowsMediaAudioFormat.cpp"
 - #endif
 - 
 - }
 
 
  |