The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. OpenGLAppComponent::OpenGLAppComponent()
  20. {
  21. setOpaque (true);
  22. openGLContext.setRenderer (this);
  23. openGLContext.attachTo (*this);
  24. openGLContext.setContinuousRepainting (true);
  25. }
  26. OpenGLAppComponent::~OpenGLAppComponent()
  27. {
  28. // Before your subclass's destructor has completed, you must call
  29. // shutdownOpenGL() to release the GL context. (Otherwise there's
  30. // a danger that it may invoke a GL callback on your class while
  31. // it's in the process of being deleted.
  32. jassert (! openGLContext.isAttached());
  33. shutdownOpenGL();
  34. }
  35. void OpenGLAppComponent::shutdownOpenGL()
  36. {
  37. openGLContext.detach();
  38. }
  39. void OpenGLAppComponent::newOpenGLContextCreated()
  40. {
  41. initialise();
  42. }
  43. void OpenGLAppComponent::renderOpenGL()
  44. {
  45. ++frameCounter;
  46. render();
  47. }
  48. void OpenGLAppComponent::openGLContextClosing()
  49. {
  50. shutdown();
  51. }