The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. OpenGLPixelFormat::OpenGLPixelFormat (const int bitsPerRGBComponent,
  20. const int alphaBits_,
  21. const int depthBufferBits_,
  22. const int stencilBufferBits_) noexcept
  23. : redBits (bitsPerRGBComponent),
  24. greenBits (bitsPerRGBComponent),
  25. blueBits (bitsPerRGBComponent),
  26. alphaBits (alphaBits_),
  27. depthBufferBits (depthBufferBits_),
  28. stencilBufferBits (stencilBufferBits_),
  29. accumulationBufferRedBits (0),
  30. accumulationBufferGreenBits (0),
  31. accumulationBufferBlueBits (0),
  32. accumulationBufferAlphaBits (0),
  33. multisamplingLevel (0)
  34. {
  35. }
  36. bool OpenGLPixelFormat::operator== (const OpenGLPixelFormat& other) const noexcept
  37. {
  38. return redBits == other.redBits
  39. && greenBits == other.greenBits
  40. && blueBits == other.blueBits
  41. && alphaBits == other.alphaBits
  42. && depthBufferBits == other.depthBufferBits
  43. && stencilBufferBits == other.stencilBufferBits
  44. && accumulationBufferRedBits == other.accumulationBufferRedBits
  45. && accumulationBufferGreenBits == other.accumulationBufferGreenBits
  46. && accumulationBufferBlueBits == other.accumulationBufferBlueBits
  47. && accumulationBufferAlphaBits == other.accumulationBufferAlphaBits
  48. && multisamplingLevel == other.multisamplingLevel;
  49. }
  50. bool OpenGLPixelFormat::operator!= (const OpenGLPixelFormat& other) const noexcept
  51. {
  52. return ! operator== (other);
  53. }