The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #pragma once
  20. //==============================================================================
  21. /**
  22. A set of miscellaneous openGL helper functions.
  23. */
  24. class JUCE_API OpenGLHelpers
  25. {
  26. public:
  27. /** Clears the GL error state. */
  28. static void resetErrorState();
  29. /** Returns true if the current thread has an active OpenGL context. */
  30. static bool isContextActive();
  31. /** Clears the current context using the given colour. */
  32. static void clear (Colour colour);
  33. static void enableScissorTest (const Rectangle<int>& clip);
  34. /** Checks whether the current context supports the specified extension. */
  35. static bool isExtensionSupported (const char* extensionName);
  36. /** Returns the address of a named GL extension function */
  37. static void* getExtensionFunction (const char* functionName);
  38. /** Makes some simple textual changes to a shader program to try to convert old GLSL
  39. keywords to their v3 equivalents.
  40. Before doing this, the function will check whether the current context is actually
  41. using a later version of the language, and if not it will not make any changes.
  42. Obviously this is not a real parser, so will only work on simple code!
  43. */
  44. static String translateVertexShaderToV3 (const String&);
  45. /** Makes some simple textual changes to a shader program to try to convert old GLSL
  46. keywords to their v3 equivalents.
  47. Before doing this, the function will check whether the current context is actually
  48. using a later version of the language, and if not it will not make any changes.
  49. Obviously this is not a real parser, so will only work on simple code!
  50. */
  51. static String translateFragmentShaderToV3 (const String&);
  52. };