The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. extern void (*clearOpenGLGlyphCache)(); // declared in juce_graphics
  20. namespace OpenGLRendering
  21. {
  22. struct TextureInfo
  23. {
  24. GLuint textureID;
  25. int imageWidth, imageHeight;
  26. float fullWidthProportion, fullHeightProportion;
  27. };
  28. //==============================================================================
  29. // This list persists in the OpenGLContext, and will re-use cached textures which
  30. // are created from Images.
  31. struct CachedImageList : public ReferenceCountedObject,
  32. private ImagePixelData::Listener
  33. {
  34. CachedImageList (OpenGLContext& c) noexcept
  35. : context (c), totalSize (0), maxCacheSize (c.getImageCacheSize()) {}
  36. static CachedImageList* get (OpenGLContext& c)
  37. {
  38. const char cacheValueID[] = "CachedImages";
  39. CachedImageList* list = static_cast<CachedImageList*> (c.getAssociatedObject (cacheValueID));
  40. if (list == nullptr)
  41. {
  42. list = new CachedImageList (c);
  43. c.setAssociatedObject (cacheValueID, list);
  44. }
  45. return list;
  46. }
  47. TextureInfo getTextureFor (const Image& image)
  48. {
  49. ImagePixelData* const pixelData = image.getPixelData();
  50. CachedImage* c = findCachedImage (pixelData);
  51. if (c == nullptr)
  52. {
  53. if (OpenGLFrameBuffer* const fb = OpenGLImageType::getFrameBufferFrom (image))
  54. {
  55. TextureInfo t;
  56. t.textureID = fb->getTextureID();
  57. t.imageWidth = image.getWidth();
  58. t.imageHeight = image.getHeight();
  59. t.fullWidthProportion = 1.0f;
  60. t.fullHeightProportion = 1.0f;
  61. return t;
  62. }
  63. c = images.add (new CachedImage (*this, pixelData));
  64. totalSize += c->imageSize;
  65. while (totalSize > maxCacheSize && images.size() > 1 && totalSize > 0)
  66. removeOldestItem();
  67. }
  68. return c->getTextureInfo();
  69. }
  70. struct CachedImage
  71. {
  72. CachedImage (CachedImageList& list, ImagePixelData* im)
  73. : owner (list), pixelData (im),
  74. lastUsed (Time::getCurrentTime()),
  75. imageSize ((size_t) (im->width * im->height)),
  76. textureNeedsReloading (true)
  77. {
  78. pixelData->listeners.add (&owner);
  79. }
  80. ~CachedImage()
  81. {
  82. if (pixelData != nullptr)
  83. pixelData->listeners.remove (&owner);
  84. }
  85. TextureInfo getTextureInfo()
  86. {
  87. TextureInfo t;
  88. if (textureNeedsReloading)
  89. {
  90. textureNeedsReloading = false;
  91. texture.loadImage (Image (pixelData));
  92. }
  93. t.textureID = texture.getTextureID();
  94. t.imageWidth = pixelData->width;
  95. t.imageHeight = pixelData->height;
  96. t.fullWidthProportion = t.imageWidth / (float) texture.getWidth();
  97. t.fullHeightProportion = t.imageHeight / (float) texture.getHeight();
  98. lastUsed = Time::getCurrentTime();
  99. return t;
  100. }
  101. CachedImageList& owner;
  102. ImagePixelData* pixelData;
  103. OpenGLTexture texture;
  104. Time lastUsed;
  105. const size_t imageSize;
  106. bool textureNeedsReloading;
  107. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
  108. };
  109. typedef ReferenceCountedObjectPtr<CachedImageList> Ptr;
  110. private:
  111. OpenGLContext& context;
  112. OwnedArray<CachedImage> images;
  113. size_t totalSize, maxCacheSize;
  114. bool canUseContext() const noexcept
  115. {
  116. return OpenGLContext::getCurrentContext() == &context;
  117. }
  118. void imageDataChanged (ImagePixelData* im) override
  119. {
  120. if (CachedImage* c = findCachedImage (im))
  121. c->textureNeedsReloading = true;
  122. }
  123. void imageDataBeingDeleted (ImagePixelData* im) override
  124. {
  125. for (int i = images.size(); --i >= 0;)
  126. {
  127. CachedImage& ci = *images.getUnchecked(i);
  128. if (ci.pixelData == im)
  129. {
  130. if (canUseContext())
  131. {
  132. totalSize -= ci.imageSize;
  133. images.remove (i);
  134. }
  135. else
  136. {
  137. ci.pixelData = nullptr;
  138. }
  139. break;
  140. }
  141. }
  142. }
  143. CachedImage* findCachedImage (ImagePixelData* const pixelData) const
  144. {
  145. for (int i = 0; i < images.size(); ++i)
  146. {
  147. CachedImage* c = images.getUnchecked(i);
  148. if (c->pixelData == pixelData)
  149. return c;
  150. }
  151. return nullptr;
  152. }
  153. void removeOldestItem()
  154. {
  155. CachedImage* oldest = nullptr;
  156. for (int i = 0; i < images.size(); ++i)
  157. {
  158. CachedImage* c = images.getUnchecked(i);
  159. if (oldest == nullptr || c->lastUsed < oldest->lastUsed)
  160. oldest = c;
  161. }
  162. if (oldest != nullptr)
  163. {
  164. totalSize -= oldest->imageSize;
  165. images.removeObject (oldest);
  166. }
  167. }
  168. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImageList)
  169. };
  170. //==============================================================================
  171. struct Target
  172. {
  173. Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
  174. : context (c), frameBufferID (fbID), bounds (width, height)
  175. {}
  176. Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
  177. : context (c), frameBufferID (fb.getFrameBufferID()),
  178. bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
  179. {
  180. jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
  181. }
  182. Target (const Target& other) noexcept
  183. : context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
  184. {}
  185. Target& operator= (const Target& other) noexcept
  186. {
  187. frameBufferID = other.frameBufferID;
  188. bounds = other.bounds;
  189. return *this;
  190. }
  191. void makeActive() const noexcept
  192. {
  193. #if JUCE_WINDOWS
  194. if (context.extensions.glBindFramebuffer != nullptr)
  195. #endif
  196. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
  197. glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
  198. glDisable (GL_DEPTH_TEST);
  199. }
  200. OpenGLContext& context;
  201. GLuint frameBufferID;
  202. Rectangle<int> bounds;
  203. };
  204. //==============================================================================
  205. class PositionedTexture
  206. {
  207. public:
  208. PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clipRegion)
  209. : clip (clipRegion.getIntersection (et.getMaximumBounds()))
  210. {
  211. if (clip.contains (et.getMaximumBounds()))
  212. {
  213. createMap (texture, et);
  214. }
  215. else
  216. {
  217. EdgeTable et2 (clip);
  218. et2.clipToEdgeTable (et);
  219. createMap (texture, et2);
  220. }
  221. }
  222. PositionedTexture (GLuint texture, const Rectangle<int> r, const Rectangle<int> clipRegion) noexcept
  223. : textureID (texture), area (r), clip (clipRegion)
  224. {}
  225. GLuint textureID;
  226. Rectangle<int> area, clip;
  227. private:
  228. void createMap (OpenGLTexture& texture, const EdgeTable& et)
  229. {
  230. EdgeTableAlphaMap alphaMap (et);
  231. texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
  232. textureID = texture.getTextureID();
  233. area = alphaMap.area;
  234. }
  235. struct EdgeTableAlphaMap
  236. {
  237. EdgeTableAlphaMap (const EdgeTable& et)
  238. : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
  239. nextPowerOfTwo (et.getMaximumBounds().getHeight())))
  240. {
  241. data.calloc ((size_t) (area.getWidth() * area.getHeight()));
  242. et.iterate (*this);
  243. }
  244. inline void setEdgeTableYPos (const int y) noexcept
  245. {
  246. currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
  247. }
  248. inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
  249. {
  250. currentLine[x] = (uint8) alphaLevel;
  251. }
  252. inline void handleEdgeTablePixelFull (const int x) const noexcept
  253. {
  254. currentLine[x] = 255;
  255. }
  256. inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
  257. {
  258. memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
  259. }
  260. inline void handleEdgeTableLineFull (int x, int width) const noexcept
  261. {
  262. memset (currentLine + x, 255, (size_t) width);
  263. }
  264. HeapBlock<uint8> data;
  265. const Rectangle<int> area;
  266. private:
  267. uint8* currentLine;
  268. JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
  269. };
  270. };
  271. //==============================================================================
  272. class ShaderPrograms : public ReferenceCountedObject
  273. {
  274. public:
  275. ShaderPrograms (OpenGLContext& context)
  276. : solidColourProgram (context),
  277. solidColourMasked (context),
  278. radialGradient (context),
  279. radialGradientMasked (context),
  280. linearGradient1 (context),
  281. linearGradient1Masked (context),
  282. linearGradient2 (context),
  283. linearGradient2Masked (context),
  284. image (context),
  285. imageMasked (context),
  286. tiledImage (context),
  287. tiledImageMasked (context),
  288. copyTexture (context),
  289. maskTexture (context)
  290. {}
  291. typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
  292. //==============================================================================
  293. struct ShaderProgramHolder
  294. {
  295. ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader, const char* vertexShader)
  296. : program (context)
  297. {
  298. JUCE_CHECK_OPENGL_ERROR
  299. if (vertexShader == nullptr)
  300. vertexShader = "attribute vec2 position;"
  301. "attribute vec4 colour;"
  302. "uniform vec4 screenBounds;"
  303. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  304. "varying " JUCE_HIGHP " vec2 pixelPos;"
  305. "void main()"
  306. "{"
  307. "frontColour = colour;"
  308. "vec2 adjustedPos = position - screenBounds.xy;"
  309. "pixelPos = adjustedPos;"
  310. "vec2 scaledPos = adjustedPos / screenBounds.zw;"
  311. "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  312. "}";
  313. if (program.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (vertexShader))
  314. && program.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (fragmentShader))
  315. && program.link())
  316. {
  317. JUCE_CHECK_OPENGL_ERROR
  318. }
  319. else
  320. {
  321. lastError = program.getLastError();
  322. }
  323. }
  324. OpenGLShaderProgram program;
  325. String lastError;
  326. };
  327. struct ShaderBase : public ShaderProgramHolder
  328. {
  329. ShaderBase (OpenGLContext& context, const char* fragmentShader, const char* vertexShader = nullptr)
  330. : ShaderProgramHolder (context, fragmentShader, vertexShader),
  331. positionAttribute (program, "position"),
  332. colourAttribute (program, "colour"),
  333. screenBounds (program, "screenBounds")
  334. {}
  335. void set2DBounds (const Rectangle<float>& bounds)
  336. {
  337. screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
  338. }
  339. void bindAttributes (OpenGLContext& context)
  340. {
  341. context.extensions.glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
  342. context.extensions.glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
  343. context.extensions.glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  344. context.extensions.glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  345. }
  346. void unbindAttributes (OpenGLContext& context)
  347. {
  348. context.extensions.glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  349. context.extensions.glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  350. }
  351. OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
  352. private:
  353. OpenGLShaderProgram::Uniform screenBounds;
  354. };
  355. struct MaskedShaderParams
  356. {
  357. MaskedShaderParams (OpenGLShaderProgram& program)
  358. : maskTexture (program, "maskTexture"),
  359. maskBounds (program, "maskBounds")
  360. {}
  361. void setBounds (const Rectangle<int>& area, const Target& target, const GLint textureIndex) const
  362. {
  363. maskTexture.set (textureIndex);
  364. maskBounds.set (area.getX() - target.bounds.getX(),
  365. area.getY() - target.bounds.getY(),
  366. area.getWidth(), area.getHeight());
  367. }
  368. OpenGLShaderProgram::Uniform maskTexture, maskBounds;
  369. };
  370. //==============================================================================
  371. #define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_MEDIUMP " vec4 frontColour;"
  372. #define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
  373. struct SolidColourProgram : public ShaderBase
  374. {
  375. SolidColourProgram (OpenGLContext& context)
  376. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  377. "void main() { gl_FragColor = frontColour; }")
  378. {}
  379. };
  380. #define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
  381. "uniform ivec4 maskBounds;"
  382. #define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
  383. "1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
  384. #define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
  385. struct SolidColourMaskedProgram : public ShaderBase
  386. {
  387. SolidColourMaskedProgram (OpenGLContext& context)
  388. : ShaderBase (context,
  389. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  390. "void main() {"
  391. "gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
  392. "}"),
  393. maskParams (program)
  394. {}
  395. MaskedShaderParams maskParams;
  396. };
  397. //==============================================================================
  398. struct RadialGradientParams
  399. {
  400. RadialGradientParams (OpenGLShaderProgram& program)
  401. : gradientTexture (program, "gradientTexture"),
  402. matrix (program, "matrix")
  403. {}
  404. void setMatrix (const Point<float> p1, const Point<float> p2, const Point<float> p3)
  405. {
  406. const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  407. p2.x, p2.y, 1.0f, 0.0f,
  408. p3.x, p3.y, 0.0f, 1.0f));
  409. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  410. matrix.set (m, 6);
  411. }
  412. OpenGLShaderProgram::Uniform gradientTexture, matrix;
  413. };
  414. #define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
  415. #define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
  416. #define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
  417. " + vec2 (matrix[2], matrix[5]))"
  418. #define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * texture2D (gradientTexture, vec2 (gradientPos, 0.5)))"
  419. struct RadialGradientProgram : public ShaderBase
  420. {
  421. RadialGradientProgram (OpenGLContext& context)
  422. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  423. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  424. "void main()"
  425. "{"
  426. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  427. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  428. "}"),
  429. gradientParams (program)
  430. {}
  431. RadialGradientParams gradientParams;
  432. };
  433. struct RadialGradientMaskedProgram : public ShaderBase
  434. {
  435. RadialGradientMaskedProgram (OpenGLContext& context)
  436. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  437. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  438. JUCE_DECLARE_MASK_UNIFORMS
  439. "void main()"
  440. "{"
  441. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  442. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  443. "}"),
  444. gradientParams (program),
  445. maskParams (program)
  446. {}
  447. RadialGradientParams gradientParams;
  448. MaskedShaderParams maskParams;
  449. };
  450. //==============================================================================
  451. struct LinearGradientParams
  452. {
  453. LinearGradientParams (OpenGLShaderProgram& program)
  454. : gradientTexture (program, "gradientTexture"),
  455. gradientInfo (program, "gradientInfo")
  456. {}
  457. OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
  458. };
  459. #define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
  460. "uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
  461. JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  462. #define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
  463. #define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
  464. struct LinearGradient1Program : public ShaderBase
  465. {
  466. LinearGradient1Program (OpenGLContext& context)
  467. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  468. "void main()"
  469. "{"
  470. JUCE_CALC_LINEAR_GRAD_POS1
  471. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  472. "}"),
  473. gradientParams (program)
  474. {}
  475. LinearGradientParams gradientParams;
  476. };
  477. struct LinearGradient1MaskedProgram : public ShaderBase
  478. {
  479. LinearGradient1MaskedProgram (OpenGLContext& context)
  480. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  481. JUCE_DECLARE_MASK_UNIFORMS
  482. "void main()"
  483. "{"
  484. JUCE_CALC_LINEAR_GRAD_POS1
  485. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  486. "}"),
  487. gradientParams (program),
  488. maskParams (program)
  489. {}
  490. LinearGradientParams gradientParams;
  491. MaskedShaderParams maskParams;
  492. };
  493. struct LinearGradient2Program : public ShaderBase
  494. {
  495. LinearGradient2Program (OpenGLContext& context)
  496. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  497. "void main()"
  498. "{"
  499. JUCE_CALC_LINEAR_GRAD_POS2
  500. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  501. "}"),
  502. gradientParams (program)
  503. {}
  504. LinearGradientParams gradientParams;
  505. };
  506. struct LinearGradient2MaskedProgram : public ShaderBase
  507. {
  508. LinearGradient2MaskedProgram (OpenGLContext& context)
  509. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  510. JUCE_DECLARE_MASK_UNIFORMS
  511. "void main()"
  512. "{"
  513. JUCE_CALC_LINEAR_GRAD_POS2
  514. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  515. "}"),
  516. gradientParams (program),
  517. maskParams (program)
  518. {}
  519. LinearGradientParams gradientParams;
  520. MaskedShaderParams maskParams;
  521. };
  522. //==============================================================================
  523. struct ImageParams
  524. {
  525. ImageParams (OpenGLShaderProgram& program)
  526. : imageTexture (program, "imageTexture"),
  527. matrix (program, "matrix"),
  528. imageLimits (program, "imageLimits")
  529. {}
  530. void setMatrix (const AffineTransform& trans,
  531. const int imageWidth, const int imageHeight,
  532. float fullWidthProportion, float fullHeightProportion,
  533. const float targetX, const float targetY,
  534. const bool isForTiling) const
  535. {
  536. const AffineTransform t (trans.translated (-targetX, -targetY)
  537. .inverted().scaled (fullWidthProportion / imageWidth,
  538. fullHeightProportion / imageHeight));
  539. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  540. matrix.set (m, 6);
  541. if (isForTiling)
  542. {
  543. fullWidthProportion -= 0.5f / imageWidth;
  544. fullHeightProportion -= 0.5f / imageHeight;
  545. }
  546. imageLimits.set (fullWidthProportion, fullHeightProportion);
  547. }
  548. void setMatrix (const AffineTransform& trans, const TextureInfo& textureInfo,
  549. const float targetX, const float targetY,
  550. bool isForTiling) const
  551. {
  552. setMatrix (trans,
  553. textureInfo.imageWidth, textureInfo.imageHeight,
  554. textureInfo.fullWidthProportion, textureInfo.fullHeightProportion,
  555. targetX, targetY, isForTiling);
  556. }
  557. OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
  558. };
  559. #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
  560. "uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
  561. JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  562. #define JUCE_GET_IMAGE_PIXEL "texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y))"
  563. #define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  564. #define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
  565. struct ImageProgram : public ShaderBase
  566. {
  567. ImageProgram (OpenGLContext& context)
  568. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  569. "uniform sampler2D imageTexture;"
  570. "varying " JUCE_HIGHP " vec2 texturePos;"
  571. "void main()"
  572. "{"
  573. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  574. "}",
  575. "uniform " JUCE_MEDIUMP " vec2 imageLimits;"
  576. JUCE_DECLARE_MATRIX_UNIFORM
  577. "attribute vec2 position;"
  578. "attribute vec4 colour;"
  579. "uniform vec4 screenBounds;"
  580. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  581. "varying " JUCE_HIGHP " vec2 texturePos;"
  582. "void main()"
  583. "{"
  584. "frontColour = colour;"
  585. "vec2 adjustedPos = position - screenBounds.xy;"
  586. "vec2 pixelPos = adjustedPos;"
  587. "texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  588. "vec2 scaledPos = adjustedPos / screenBounds.zw;"
  589. "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  590. "}"),
  591. imageParams (program)
  592. {}
  593. ImageParams imageParams;
  594. };
  595. struct ImageMaskedProgram : public ShaderBase
  596. {
  597. ImageMaskedProgram (OpenGLContext& context)
  598. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
  599. "void main()"
  600. "{"
  601. JUCE_CLAMP_TEXTURE_COORD
  602. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  603. "}"),
  604. imageParams (program),
  605. maskParams (program)
  606. {}
  607. ImageParams imageParams;
  608. MaskedShaderParams maskParams;
  609. };
  610. struct TiledImageProgram : public ShaderBase
  611. {
  612. TiledImageProgram (OpenGLContext& context)
  613. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  614. "void main()"
  615. "{"
  616. JUCE_MOD_TEXTURE_COORD
  617. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  618. "}"),
  619. imageParams (program)
  620. {}
  621. ImageParams imageParams;
  622. };
  623. struct TiledImageMaskedProgram : public ShaderBase
  624. {
  625. TiledImageMaskedProgram (OpenGLContext& context)
  626. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
  627. "void main()"
  628. "{"
  629. JUCE_MOD_TEXTURE_COORD
  630. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  631. "}"),
  632. imageParams (program),
  633. maskParams (program)
  634. {}
  635. ImageParams imageParams;
  636. MaskedShaderParams maskParams;
  637. };
  638. struct CopyTextureProgram : public ShaderBase
  639. {
  640. CopyTextureProgram (OpenGLContext& context)
  641. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  642. "void main()"
  643. "{"
  644. JUCE_MOD_TEXTURE_COORD
  645. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  646. "}"),
  647. imageParams (program)
  648. {}
  649. ImageParams imageParams;
  650. };
  651. struct MaskTextureProgram : public ShaderBase
  652. {
  653. MaskTextureProgram (OpenGLContext& context)
  654. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
  655. "void main()"
  656. "{"
  657. JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
  658. JUCE_HIGHP " float roundingError = 0.00001;"
  659. "if (texturePos.x >= -roundingError"
  660. "&& texturePos.y >= -roundingError"
  661. "&& texturePos.x <= imageLimits.x + roundingError"
  662. "&& texturePos.y <= imageLimits.y + roundingError)"
  663. "gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
  664. "else "
  665. "gl_FragColor = vec4 (0, 0, 0, 0);"
  666. "}"),
  667. imageParams (program)
  668. {}
  669. ImageParams imageParams;
  670. };
  671. SolidColourProgram solidColourProgram;
  672. SolidColourMaskedProgram solidColourMasked;
  673. RadialGradientProgram radialGradient;
  674. RadialGradientMaskedProgram radialGradientMasked;
  675. LinearGradient1Program linearGradient1;
  676. LinearGradient1MaskedProgram linearGradient1Masked;
  677. LinearGradient2Program linearGradient2;
  678. LinearGradient2MaskedProgram linearGradient2Masked;
  679. ImageProgram image;
  680. ImageMaskedProgram imageMasked;
  681. TiledImageProgram tiledImage;
  682. TiledImageMaskedProgram tiledImageMasked;
  683. CopyTextureProgram copyTexture;
  684. MaskTextureProgram maskTexture;
  685. };
  686. //==============================================================================
  687. struct StateHelpers
  688. {
  689. struct BlendingMode
  690. {
  691. BlendingMode() noexcept
  692. : blendingEnabled (false), srcFunction (0), dstFunction (0)
  693. {}
  694. void resync() noexcept
  695. {
  696. glDisable (GL_BLEND);
  697. srcFunction = dstFunction = 0;
  698. }
  699. template <class QuadQueueType>
  700. void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
  701. {
  702. setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
  703. }
  704. template <class QuadQueueType>
  705. void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
  706. {
  707. if (! blendingEnabled)
  708. {
  709. quadQueue.flush();
  710. blendingEnabled = true;
  711. glEnable (GL_BLEND);
  712. }
  713. if (srcFunction != src || dstFunction != dst)
  714. {
  715. quadQueue.flush();
  716. srcFunction = src;
  717. dstFunction = dst;
  718. glBlendFunc (src, dst);
  719. }
  720. }
  721. template <class QuadQueueType>
  722. void disableBlend (QuadQueueType& quadQueue) noexcept
  723. {
  724. if (blendingEnabled)
  725. {
  726. quadQueue.flush();
  727. blendingEnabled = false;
  728. glDisable (GL_BLEND);
  729. }
  730. }
  731. template <class QuadQueueType>
  732. void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
  733. {
  734. if (replaceExistingContents)
  735. disableBlend (quadQueue);
  736. else
  737. setPremultipliedBlendingMode (quadQueue);
  738. }
  739. private:
  740. bool blendingEnabled;
  741. GLenum srcFunction, dstFunction;
  742. };
  743. //==============================================================================
  744. template <class QuadQueueType>
  745. struct EdgeTableRenderer
  746. {
  747. EdgeTableRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  748. : quadQueue (q), colour (c)
  749. {}
  750. void setEdgeTableYPos (const int y) noexcept
  751. {
  752. currentY = y;
  753. }
  754. void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
  755. {
  756. PixelARGB c (colour);
  757. c.multiplyAlpha (alphaLevel);
  758. quadQueue.add (x, currentY, 1, 1, c);
  759. }
  760. void handleEdgeTablePixelFull (const int x) noexcept
  761. {
  762. quadQueue.add (x, currentY, 1, 1, colour);
  763. }
  764. void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
  765. {
  766. PixelARGB c (colour);
  767. c.multiplyAlpha (alphaLevel);
  768. quadQueue.add (x, currentY, width, 1, c);
  769. }
  770. void handleEdgeTableLineFull (const int x, const int width) noexcept
  771. {
  772. quadQueue.add (x, currentY, width, 1, colour);
  773. }
  774. private:
  775. QuadQueueType& quadQueue;
  776. const PixelARGB colour;
  777. int currentY;
  778. JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
  779. };
  780. template <class QuadQueueType>
  781. struct FloatRectangleRenderer
  782. {
  783. FloatRectangleRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  784. : quadQueue (q), colour (c)
  785. {}
  786. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  787. {
  788. if (w > 0 && h > 0)
  789. {
  790. PixelARGB c (colour);
  791. c.multiplyAlpha (alpha);
  792. quadQueue.add (x, y, w, h, c);
  793. }
  794. }
  795. private:
  796. QuadQueueType& quadQueue;
  797. const PixelARGB colour;
  798. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
  799. };
  800. //==============================================================================
  801. struct ActiveTextures
  802. {
  803. ActiveTextures (const OpenGLContext& c) noexcept
  804. : texturesEnabled (0), currentActiveTexture (-1), context (c)
  805. {}
  806. void clear() noexcept
  807. {
  808. zeromem (currentTextureID, sizeof (currentTextureID));
  809. }
  810. template <class QuadQueueType>
  811. void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
  812. {
  813. if (texturesEnabled != textureIndexMask)
  814. {
  815. quadQueue.flush();
  816. for (int i = 3; --i >= 0;)
  817. {
  818. if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
  819. {
  820. setActiveTexture (i);
  821. JUCE_CHECK_OPENGL_ERROR
  822. #if ! JUCE_ANDROID
  823. if ((textureIndexMask & (1 << i)) != 0)
  824. glEnable (GL_TEXTURE_2D);
  825. else
  826. {
  827. glDisable (GL_TEXTURE_2D);
  828. currentTextureID[i] = 0;
  829. }
  830. clearGLError();
  831. #endif
  832. }
  833. }
  834. texturesEnabled = textureIndexMask;
  835. }
  836. }
  837. template <class QuadQueueType>
  838. void disableTextures (QuadQueueType& quadQueue) noexcept
  839. {
  840. setTexturesEnabled (quadQueue, 0);
  841. }
  842. template <class QuadQueueType>
  843. void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
  844. {
  845. setTexturesEnabled (quadQueue, 1);
  846. setActiveTexture (0);
  847. }
  848. template <class QuadQueueType>
  849. void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
  850. {
  851. JUCE_CHECK_OPENGL_ERROR
  852. setTexturesEnabled (quadQueue, 3);
  853. if (currentActiveTexture == 0)
  854. {
  855. bindTexture (texture1);
  856. setActiveTexture (1);
  857. bindTexture (texture2);
  858. }
  859. else
  860. {
  861. setActiveTexture (1);
  862. bindTexture (texture2);
  863. setActiveTexture (0);
  864. bindTexture (texture1);
  865. }
  866. JUCE_CHECK_OPENGL_ERROR
  867. }
  868. void setActiveTexture (const int index) noexcept
  869. {
  870. if (currentActiveTexture != index)
  871. {
  872. currentActiveTexture = index;
  873. context.extensions.glActiveTexture ((GLenum) (GL_TEXTURE0 + index));
  874. JUCE_CHECK_OPENGL_ERROR
  875. }
  876. }
  877. void bindTexture (const GLuint textureID) noexcept
  878. {
  879. jassert (currentActiveTexture >= 0);
  880. if (currentTextureID [currentActiveTexture] != textureID)
  881. {
  882. currentTextureID [currentActiveTexture] = textureID;
  883. glBindTexture (GL_TEXTURE_2D, textureID);
  884. JUCE_CHECK_OPENGL_ERROR
  885. }
  886. else
  887. {
  888. #if JUCE_DEBUG
  889. GLint t = 0;
  890. glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
  891. jassert (t == (GLint) textureID);
  892. #endif
  893. }
  894. }
  895. private:
  896. GLuint currentTextureID [3];
  897. int texturesEnabled, currentActiveTexture;
  898. const OpenGLContext& context;
  899. ActiveTextures& operator= (const ActiveTextures&);
  900. };
  901. //==============================================================================
  902. struct TextureCache
  903. {
  904. TextureCache() noexcept
  905. : activeGradientIndex (0), gradientNeedsRefresh (true)
  906. {}
  907. OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
  908. {
  909. if (textures.size() < numTexturesToCache)
  910. {
  911. activeTextures.clear();
  912. return new OpenGLTexture();
  913. }
  914. for (int i = 0; i < numTexturesToCache - 2; ++i)
  915. {
  916. const OpenGLTexture* const t = textures.getUnchecked(i);
  917. if (t->getWidth() == w && t->getHeight() == h)
  918. return textures.removeAndReturn (i);
  919. }
  920. return textures.removeAndReturn (0);
  921. }
  922. void resetGradient() noexcept
  923. {
  924. gradientNeedsRefresh = true;
  925. }
  926. void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
  927. {
  928. if (gradientNeedsRefresh)
  929. {
  930. gradientNeedsRefresh = false;
  931. if (gradientTextures.size() < numGradientTexturesToCache)
  932. {
  933. activeGradientIndex = gradientTextures.size();
  934. activeTextures.clear();
  935. gradientTextures.add (new OpenGLTexture());
  936. }
  937. else
  938. {
  939. activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
  940. }
  941. JUCE_CHECK_OPENGL_ERROR;
  942. PixelARGB lookup [gradientTextureSize];
  943. gradient.createLookupTable (lookup, gradientTextureSize);
  944. gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
  945. }
  946. activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
  947. }
  948. enum { gradientTextureSize = 256 };
  949. private:
  950. enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
  951. OwnedArray<OpenGLTexture> textures, gradientTextures;
  952. int activeGradientIndex;
  953. bool gradientNeedsRefresh;
  954. };
  955. //==============================================================================
  956. struct ShaderQuadQueue
  957. {
  958. ShaderQuadQueue (const OpenGLContext& c) noexcept
  959. : context (c), numVertices (0)
  960. {}
  961. ~ShaderQuadQueue() noexcept
  962. {
  963. static_assert (sizeof (VertexInfo) == 8, "Sanity check VertexInfo size");
  964. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
  965. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
  966. context.extensions.glDeleteBuffers (2, buffers);
  967. }
  968. void initialise() noexcept
  969. {
  970. JUCE_CHECK_OPENGL_ERROR
  971. for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
  972. {
  973. indexData[i] = (GLushort) v;
  974. indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
  975. indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
  976. indexData[i + 5] = (GLushort) (v + 3);
  977. }
  978. context.extensions.glGenBuffers (2, buffers);
  979. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
  980. context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
  981. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[1]);
  982. context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
  983. JUCE_CHECK_OPENGL_ERROR
  984. }
  985. void add (const int x, const int y, const int w, const int h, const PixelARGB colour) noexcept
  986. {
  987. jassert (w > 0 && h > 0);
  988. VertexInfo* const v = vertexData + numVertices;
  989. v[0].x = v[2].x = (GLshort) x;
  990. v[0].y = v[1].y = (GLshort) y;
  991. v[1].x = v[3].x = (GLshort) (x + w);
  992. v[2].y = v[3].y = (GLshort) (y + h);
  993. #if JUCE_BIG_ENDIAN
  994. const GLuint rgba = (GLuint) ((colour.getRed() << 24) | (colour.getGreen() << 16)
  995. | (colour.getBlue() << 8) | colour.getAlpha());
  996. #else
  997. const GLuint rgba = (GLuint) ((colour.getAlpha() << 24) | (colour.getBlue() << 16)
  998. | (colour.getGreen() << 8) | colour.getRed());
  999. #endif
  1000. v[0].colour = rgba;
  1001. v[1].colour = rgba;
  1002. v[2].colour = rgba;
  1003. v[3].colour = rgba;
  1004. numVertices += 4;
  1005. if (numVertices > numQuads * 4 - 4)
  1006. draw();
  1007. }
  1008. void add (const Rectangle<int>& r, const PixelARGB colour) noexcept
  1009. {
  1010. add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  1011. }
  1012. void add (const Rectangle<float>& r, const PixelARGB colour) noexcept
  1013. {
  1014. FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
  1015. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  1016. }
  1017. void add (const RectangleList<int>& list, const PixelARGB colour) noexcept
  1018. {
  1019. for (auto& i : list)
  1020. add (i, colour);
  1021. }
  1022. void add (const RectangleList<int>& list, const Rectangle<int>& clip, const PixelARGB colour) noexcept
  1023. {
  1024. for (auto& i : list)
  1025. {
  1026. auto r = i.getIntersection (clip);
  1027. if (! r.isEmpty())
  1028. add (r, colour);
  1029. }
  1030. }
  1031. template <class IteratorType>
  1032. void add (const IteratorType& et, const PixelARGB colour)
  1033. {
  1034. EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
  1035. et.iterate (etr);
  1036. }
  1037. void flush() noexcept
  1038. {
  1039. if (numVertices > 0)
  1040. draw();
  1041. }
  1042. private:
  1043. struct VertexInfo
  1044. {
  1045. GLshort x, y;
  1046. GLuint colour;
  1047. };
  1048. enum { numQuads = 256 };
  1049. GLuint buffers[2];
  1050. VertexInfo vertexData [numQuads * 4];
  1051. GLushort indexData [numQuads * 6];
  1052. const OpenGLContext& context;
  1053. int numVertices;
  1054. void draw() noexcept
  1055. {
  1056. context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
  1057. // NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
  1058. // their driver.. Can't find a workaround unfortunately.
  1059. glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
  1060. JUCE_CHECK_OPENGL_ERROR
  1061. numVertices = 0;
  1062. }
  1063. JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
  1064. };
  1065. //==============================================================================
  1066. struct CurrentShader
  1067. {
  1068. CurrentShader (OpenGLContext& c) noexcept
  1069. : context (c), activeShader (nullptr)
  1070. {
  1071. const char programValueID[] = "GraphicsContextPrograms";
  1072. programs = static_cast<ShaderPrograms*> (context.getAssociatedObject (programValueID));
  1073. if (programs == nullptr)
  1074. {
  1075. programs = new ShaderPrograms (context);
  1076. context.setAssociatedObject (programValueID, programs);
  1077. }
  1078. }
  1079. ~CurrentShader()
  1080. {
  1081. jassert (activeShader == nullptr);
  1082. }
  1083. void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1084. {
  1085. if (activeShader != &shader)
  1086. {
  1087. clearShader (quadQueue);
  1088. activeShader = &shader;
  1089. shader.program.use();
  1090. shader.bindAttributes (context);
  1091. currentBounds = bounds;
  1092. shader.set2DBounds (bounds.toFloat());
  1093. JUCE_CHECK_OPENGL_ERROR
  1094. }
  1095. else if (bounds != currentBounds)
  1096. {
  1097. currentBounds = bounds;
  1098. shader.set2DBounds (bounds.toFloat());
  1099. }
  1100. }
  1101. void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1102. {
  1103. setShader (target.bounds, quadQueue, shader);
  1104. }
  1105. void clearShader (ShaderQuadQueue& quadQueue)
  1106. {
  1107. if (activeShader != nullptr)
  1108. {
  1109. quadQueue.flush();
  1110. activeShader->unbindAttributes (context);
  1111. activeShader = nullptr;
  1112. context.extensions.glUseProgram (0);
  1113. }
  1114. }
  1115. OpenGLContext& context;
  1116. ShaderPrograms::Ptr programs;
  1117. private:
  1118. ShaderPrograms::ShaderBase* activeShader;
  1119. Rectangle<int> currentBounds;
  1120. CurrentShader& operator= (const CurrentShader&);
  1121. };
  1122. };
  1123. //==============================================================================
  1124. class GLState
  1125. {
  1126. public:
  1127. GLState (const Target& t) noexcept
  1128. : target (t),
  1129. activeTextures (t.context),
  1130. currentShader (t.context),
  1131. shaderQuadQueue (t.context),
  1132. previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1133. {
  1134. // This object can only be created and used when the current thread has an active OpenGL context.
  1135. jassert (OpenGLHelpers::isContextActive());
  1136. JUCE_CHECK_OPENGL_ERROR
  1137. target.makeActive();
  1138. blendMode.resync();
  1139. JUCE_CHECK_OPENGL_ERROR
  1140. activeTextures.clear();
  1141. shaderQuadQueue.initialise();
  1142. cachedImageList = CachedImageList::get (t.context);
  1143. JUCE_CHECK_OPENGL_ERROR
  1144. }
  1145. ~GLState()
  1146. {
  1147. flush();
  1148. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1149. }
  1150. void flush()
  1151. {
  1152. shaderQuadQueue.flush();
  1153. currentShader.clearShader (shaderQuadQueue);
  1154. JUCE_CHECK_OPENGL_ERROR
  1155. }
  1156. void setShader (ShaderPrograms::ShaderBase& shader)
  1157. {
  1158. currentShader.setShader (target, shaderQuadQueue, shader);
  1159. JUCE_CHECK_OPENGL_ERROR
  1160. }
  1161. void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
  1162. const int maskTextureID, const Rectangle<int>* const maskArea)
  1163. {
  1164. JUCE_CHECK_OPENGL_ERROR
  1165. activeTextures.disableTextures (shaderQuadQueue);
  1166. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1167. JUCE_CHECK_OPENGL_ERROR
  1168. if (maskArea != nullptr)
  1169. {
  1170. activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
  1171. activeTextures.setActiveTexture (1);
  1172. activeTextures.bindTexture ((GLuint) maskTextureID);
  1173. activeTextures.setActiveTexture (0);
  1174. textureCache.bindTextureForGradient (activeTextures, g);
  1175. }
  1176. else
  1177. {
  1178. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1179. textureCache.bindTextureForGradient (activeTextures, g);
  1180. }
  1181. const AffineTransform t (transform.translated (0.5f - target.bounds.getX(),
  1182. 0.5f - target.bounds.getY()));
  1183. Point<float> p1 (g.point1.transformedBy (t));
  1184. const Point<float> p2 (g.point2.transformedBy (t));
  1185. const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
  1186. g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
  1187. ShaderPrograms* const programs = currentShader.programs;
  1188. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1189. if (g.isRadial)
  1190. {
  1191. ShaderPrograms::RadialGradientParams* gradientParams;
  1192. if (maskArea == nullptr)
  1193. {
  1194. setShader (programs->radialGradient);
  1195. gradientParams = &programs->radialGradient.gradientParams;
  1196. }
  1197. else
  1198. {
  1199. setShader (programs->radialGradientMasked);
  1200. gradientParams = &programs->radialGradientMasked.gradientParams;
  1201. maskParams = &programs->radialGradientMasked.maskParams;
  1202. }
  1203. gradientParams->setMatrix (p1, p2, p3);
  1204. }
  1205. else
  1206. {
  1207. p1 = Line<float> (p1, p3).findNearestPointTo (p2);
  1208. const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
  1209. const ShaderPrograms::LinearGradientParams* gradientParams;
  1210. float grad, length;
  1211. if (std::abs (delta.x) < std::abs (delta.y))
  1212. {
  1213. if (maskArea == nullptr)
  1214. {
  1215. setShader (programs->linearGradient1);
  1216. gradientParams = &(programs->linearGradient1.gradientParams);
  1217. }
  1218. else
  1219. {
  1220. setShader (programs->linearGradient1Masked);
  1221. gradientParams = &(programs->linearGradient1Masked.gradientParams);
  1222. maskParams = &programs->linearGradient1Masked.maskParams;
  1223. }
  1224. grad = delta.x / delta.y;
  1225. length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
  1226. }
  1227. else
  1228. {
  1229. if (maskArea == nullptr)
  1230. {
  1231. setShader (programs->linearGradient2);
  1232. gradientParams = &(programs->linearGradient2.gradientParams);
  1233. }
  1234. else
  1235. {
  1236. setShader (programs->linearGradient2Masked);
  1237. gradientParams = &(programs->linearGradient2Masked.gradientParams);
  1238. maskParams = &programs->linearGradient2Masked.maskParams;
  1239. }
  1240. grad = delta.y / delta.x;
  1241. length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
  1242. }
  1243. gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
  1244. }
  1245. if (maskParams != nullptr)
  1246. maskParams->setBounds (*maskArea, target, 1);
  1247. JUCE_CHECK_OPENGL_ERROR
  1248. }
  1249. void setShaderForTiledImageFill (const TextureInfo& textureInfo, const AffineTransform& transform,
  1250. const int maskTextureID, const Rectangle<int>* const maskArea, bool isTiledFill)
  1251. {
  1252. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1253. ShaderPrograms* const programs = currentShader.programs;
  1254. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1255. const ShaderPrograms::ImageParams* imageParams;
  1256. if (maskArea != nullptr)
  1257. {
  1258. activeTextures.setTwoTextureMode (shaderQuadQueue, textureInfo.textureID, (GLuint) maskTextureID);
  1259. if (isTiledFill)
  1260. {
  1261. setShader (programs->tiledImageMasked);
  1262. imageParams = &programs->tiledImageMasked.imageParams;
  1263. maskParams = &programs->tiledImageMasked.maskParams;
  1264. }
  1265. else
  1266. {
  1267. setShader (programs->imageMasked);
  1268. imageParams = &programs->imageMasked.imageParams;
  1269. maskParams = &programs->imageMasked.maskParams;
  1270. }
  1271. }
  1272. else
  1273. {
  1274. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1275. activeTextures.bindTexture (textureInfo.textureID);
  1276. if (isTiledFill)
  1277. {
  1278. setShader (programs->tiledImage);
  1279. imageParams = &programs->tiledImage.imageParams;
  1280. }
  1281. else
  1282. {
  1283. setShader (programs->image);
  1284. imageParams = &programs->image.imageParams;
  1285. }
  1286. }
  1287. imageParams->setMatrix (transform, textureInfo, (float) target.bounds.getX(), (float) target.bounds.getY(), isTiledFill);
  1288. if (maskParams != nullptr)
  1289. maskParams->setBounds (*maskArea, target, 1);
  1290. }
  1291. Target target;
  1292. StateHelpers::BlendingMode blendMode;
  1293. StateHelpers::ActiveTextures activeTextures;
  1294. StateHelpers::TextureCache textureCache;
  1295. StateHelpers::CurrentShader currentShader;
  1296. StateHelpers::ShaderQuadQueue shaderQuadQueue;
  1297. CachedImageList::Ptr cachedImageList;
  1298. private:
  1299. GLuint previousFrameBufferTarget;
  1300. };
  1301. //==============================================================================
  1302. class SavedState : public RenderingHelpers::SavedStateBase<SavedState>
  1303. {
  1304. typedef RenderingHelpers::SavedStateBase<SavedState> BaseClass;
  1305. public:
  1306. SavedState (GLState* const s)
  1307. : BaseClass (s->target.bounds), state (s), isUsingCustomShader (false)
  1308. {}
  1309. SavedState (const SavedState& other)
  1310. : BaseClass (other), font (other.font),
  1311. state (other.state), isUsingCustomShader (false),
  1312. transparencyLayer (other.transparencyLayer),
  1313. previousTarget (other.previousTarget.createCopy())
  1314. {}
  1315. SavedState* beginTransparencyLayer (float opacity)
  1316. {
  1317. SavedState* const s = new SavedState (*this);
  1318. if (clip != nullptr)
  1319. {
  1320. const Rectangle<int> clipBounds (clip->getClipBounds());
  1321. state->flush();
  1322. s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
  1323. s->previousTarget = new Target (state->target);
  1324. state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
  1325. s->transparencyLayerAlpha = opacity;
  1326. s->cloneClipIfMultiplyReferenced();
  1327. s->state->target.makeActive();
  1328. }
  1329. return s;
  1330. }
  1331. void endTransparencyLayer (SavedState& finishedLayerState)
  1332. {
  1333. if (clip != nullptr)
  1334. {
  1335. jassert (finishedLayerState.previousTarget != nullptr);
  1336. state->flush();
  1337. state->target = *finishedLayerState.previousTarget;
  1338. finishedLayerState.previousTarget = nullptr;
  1339. state->target.makeActive();
  1340. const Rectangle<int> clipBounds (clip->getClipBounds());
  1341. clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
  1342. (int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
  1343. clipBounds.getX(), clipBounds.getY(), false);
  1344. }
  1345. }
  1346. typedef RenderingHelpers::GlyphCache<RenderingHelpers::CachedGlyphEdgeTable<SavedState>, SavedState> GlyphCacheType;
  1347. void drawGlyph (int glyphNumber, const AffineTransform& trans)
  1348. {
  1349. if (clip != nullptr)
  1350. {
  1351. if (trans.isOnlyTranslation() && ! transform.isRotated)
  1352. {
  1353. GlyphCacheType& cache = GlyphCacheType::getInstance();
  1354. Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
  1355. if (transform.isOnlyTranslated)
  1356. {
  1357. cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
  1358. }
  1359. else
  1360. {
  1361. pos = transform.transformed (pos);
  1362. Font f (font);
  1363. f.setHeight (font.getHeight() * transform.complexTransform.mat11);
  1364. const float xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
  1365. if (std::abs (xScale - 1.0f) > 0.01f)
  1366. f.setHorizontalScale (xScale);
  1367. cache.drawGlyph (*this, f, glyphNumber, pos);
  1368. }
  1369. }
  1370. else
  1371. {
  1372. const float fontHeight = font.getHeight();
  1373. AffineTransform t (transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
  1374. .followedBy (trans)));
  1375. const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph (glyphNumber, t, fontHeight));
  1376. if (et != nullptr)
  1377. fillShape (new EdgeTableRegionType (*et), false);
  1378. }
  1379. }
  1380. }
  1381. Rectangle<int> getMaximumBounds() const { return state->target.bounds; }
  1382. void setFillType (const FillType& newFill)
  1383. {
  1384. BaseClass::setFillType (newFill);
  1385. state->textureCache.resetGradient();
  1386. }
  1387. //==============================================================================
  1388. template <typename IteratorType>
  1389. void renderImageTransformed (IteratorType& iter, const Image& src, const int alpha,
  1390. const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
  1391. {
  1392. state->shaderQuadQueue.flush();
  1393. state->setShaderForTiledImageFill (state->cachedImageList->getTextureFor (src), trans, 0, nullptr, tiledFill);
  1394. state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
  1395. state->shaderQuadQueue.flush();
  1396. state->currentShader.clearShader (state->shaderQuadQueue);
  1397. }
  1398. template <typename IteratorType>
  1399. void renderImageUntransformed (IteratorType& iter, const Image& src, const int alpha, int x, int y, bool tiledFill) const
  1400. {
  1401. renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
  1402. Graphics::lowResamplingQuality, tiledFill);
  1403. }
  1404. template <typename IteratorType>
  1405. void fillWithSolidColour (IteratorType& iter, const PixelARGB colour, bool replaceContents) const
  1406. {
  1407. if (! isUsingCustomShader)
  1408. {
  1409. state->activeTextures.disableTextures (state->shaderQuadQueue);
  1410. state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
  1411. state->setShader (state->currentShader.programs->solidColourProgram);
  1412. }
  1413. state->shaderQuadQueue.add (iter, colour);
  1414. }
  1415. template <typename IteratorType>
  1416. void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
  1417. {
  1418. state->setShaderForGradientFill (gradient, trans, 0, nullptr);
  1419. state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
  1420. }
  1421. void fillRectWithCustomShader (OpenGLRendering::ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1422. {
  1423. state->setShader (shader);
  1424. isUsingCustomShader = true;
  1425. fillRect (area, true);
  1426. isUsingCustomShader = false;
  1427. state->currentShader.clearShader (state->shaderQuadQueue);
  1428. }
  1429. //==============================================================================
  1430. Font font;
  1431. GLState* state;
  1432. bool isUsingCustomShader;
  1433. private:
  1434. Image transparencyLayer;
  1435. ScopedPointer<Target> previousTarget;
  1436. SavedState& operator= (const SavedState&);
  1437. };
  1438. //==============================================================================
  1439. class ShaderContext : public RenderingHelpers::StackBasedLowLevelGraphicsContext<SavedState>
  1440. {
  1441. public:
  1442. ShaderContext (const Target& target) : glState (target)
  1443. {
  1444. stack.initialise (new SavedState (&glState));
  1445. }
  1446. void fillRectWithCustomShader (ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1447. {
  1448. static_cast<SavedState&> (*stack).fillRectWithCustomShader (shader, area);
  1449. }
  1450. GLState glState;
  1451. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
  1452. };
  1453. class NonShaderContext : public LowLevelGraphicsSoftwareRenderer
  1454. {
  1455. public:
  1456. NonShaderContext (const Target& t, const Image& im)
  1457. : LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
  1458. {}
  1459. ~NonShaderContext()
  1460. {
  1461. JUCE_CHECK_OPENGL_ERROR
  1462. const GLuint previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
  1463. #if ! JUCE_ANDROID
  1464. target.context.extensions.glActiveTexture (GL_TEXTURE0);
  1465. glEnable (GL_TEXTURE_2D);
  1466. clearGLError();
  1467. #endif
  1468. OpenGLTexture texture;
  1469. texture.loadImage (image);
  1470. texture.bind();
  1471. target.makeActive();
  1472. target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
  1473. texture.getHeight()),
  1474. target.bounds.getWidth(), target.bounds.getHeight(),
  1475. false);
  1476. glBindTexture (GL_TEXTURE_2D, 0);
  1477. #if JUCE_WINDOWS
  1478. if (target.context.extensions.glBindFramebuffer != nullptr)
  1479. #endif
  1480. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1481. JUCE_CHECK_OPENGL_ERROR
  1482. }
  1483. private:
  1484. Target target;
  1485. Image image;
  1486. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
  1487. };
  1488. static void clearOpenGLGlyphCacheCallback()
  1489. {
  1490. SavedState::GlyphCacheType::getInstance().reset();
  1491. }
  1492. static LowLevelGraphicsContext* createOpenGLContext (const Target& target)
  1493. {
  1494. clearOpenGLGlyphCache = clearOpenGLGlyphCacheCallback;
  1495. if (target.context.areShadersAvailable())
  1496. return new ShaderContext (target);
  1497. Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
  1498. return new NonShaderContext (target, tempImage);
  1499. }
  1500. }
  1501. //==============================================================================
  1502. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
  1503. {
  1504. return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
  1505. }
  1506. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
  1507. {
  1508. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, Point<int>()));
  1509. }
  1510. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
  1511. {
  1512. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
  1513. }
  1514. //==============================================================================
  1515. struct CustomProgram : public ReferenceCountedObject,
  1516. public OpenGLRendering::ShaderPrograms::ShaderBase
  1517. {
  1518. CustomProgram (OpenGLRendering::ShaderContext& c, const String& fragmentShader)
  1519. : ShaderBase (c.glState.target.context, fragmentShader.toRawUTF8())
  1520. {
  1521. }
  1522. static CustomProgram* get (const String& hashName)
  1523. {
  1524. if (OpenGLContext* c = OpenGLContext::getCurrentContext())
  1525. return static_cast<CustomProgram*> (c->getAssociatedObject (hashName.toRawUTF8()));
  1526. return nullptr;
  1527. }
  1528. static CustomProgram* getOrCreate (LowLevelGraphicsContext& gc, const String& hashName, const String& code, String& errorMessage)
  1529. {
  1530. if (CustomProgram* c = get (hashName))
  1531. return c;
  1532. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1533. {
  1534. ReferenceCountedObjectPtr<CustomProgram> c (new CustomProgram (*sc, code));
  1535. errorMessage = c->lastError;
  1536. if (errorMessage.isEmpty())
  1537. {
  1538. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1539. {
  1540. context->setAssociatedObject (hashName.toRawUTF8(), c);
  1541. return c;
  1542. }
  1543. }
  1544. }
  1545. return nullptr;
  1546. }
  1547. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CustomProgram)
  1548. };
  1549. OpenGLGraphicsContextCustomShader::OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode)
  1550. : code (String (JUCE_DECLARE_VARYING_COLOUR
  1551. JUCE_DECLARE_VARYING_PIXELPOS
  1552. "\n#define pixelAlpha frontColour.a\n") + fragmentShaderCode),
  1553. hashName (String::toHexString (fragmentShaderCode.hashCode64()) + "_shader")
  1554. {
  1555. }
  1556. OpenGLGraphicsContextCustomShader::~OpenGLGraphicsContextCustomShader()
  1557. {
  1558. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1559. context->setAssociatedObject (hashName.toRawUTF8(), nullptr);
  1560. }
  1561. OpenGLShaderProgram* OpenGLGraphicsContextCustomShader::getProgram (LowLevelGraphicsContext& gc) const
  1562. {
  1563. String errorMessage;
  1564. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1565. return &(c->program);
  1566. return nullptr;
  1567. }
  1568. void OpenGLGraphicsContextCustomShader::fillRect (LowLevelGraphicsContext& gc, const Rectangle<int>& area) const
  1569. {
  1570. String errorMessage;
  1571. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1572. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1573. sc->fillRectWithCustomShader (*c, area);
  1574. }
  1575. Result OpenGLGraphicsContextCustomShader::checkCompilation (LowLevelGraphicsContext& gc)
  1576. {
  1577. String errorMessage;
  1578. if (CustomProgram::getOrCreate (gc, hashName, code, errorMessage) != nullptr)
  1579. return Result::ok();
  1580. return Result::fail (errorMessage);
  1581. }