The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. IMPORTANT! This file is auto-generated each time you save your
  3. project - if you alter its contents, your changes may be overwritten!
  4. There's a section below where you can add your own custom code safely, and the
  5. Projucer will preserve the contents of that block, but the best way to change
  6. any of these definitions is by using the Projucer's project settings.
  7. Any commented-out settings will assume their default values.
  8. */
  9. #pragma once
  10. //==============================================================================
  11. // [BEGIN_USER_CODE_SECTION]
  12. /*
  13. ==============================================================================
  14. In accordance with the terms of the JUCE 5 End-Use License Agreement, the
  15. JUCE Code in SECTION A cannot be removed, changed or otherwise rendered
  16. ineffective unless you have a JUCE Indie or Pro license, or are using JUCE
  17. under the GPL v3 license.
  18. End User License Agreement: www.juce.com/juce-5-licence
  19. If you are using a GPL v3 license then you can set JUCER_ENABLE_GPL_MODE to
  20. 1 to use the Projucer without online license validation.
  21. ==============================================================================
  22. */
  23. // BEGIN SECTION A
  24. #define JUCER_ENABLE_GPL_MODE 0
  25. // BEGIN SECTION A
  26. // [END_USER_CODE_SECTION]
  27. /*
  28. ==============================================================================
  29. In accordance with the terms of the JUCE 5 End-Use License Agreement, the
  30. JUCE Code in SECTION A cannot be removed, changed or otherwise rendered
  31. ineffective unless you have a JUCE Indie or Pro license, or are using JUCE
  32. under the GPL v3 license.
  33. End User License Agreement: www.juce.com/juce-5-licence
  34. ==============================================================================
  35. */
  36. // BEGIN SECTION A
  37. #define JUCE_DISPLAY_SPLASH_SCREEN 0
  38. #define JUCE_REPORT_APP_USAGE 0
  39. // END SECTION A
  40. #define JUCE_USE_DARK_SPLASH_SCREEN 1
  41. //==============================================================================
  42. #define JUCE_MODULE_AVAILABLE_juce_core 1
  43. #define JUCE_MODULE_AVAILABLE_juce_cryptography 1
  44. #define JUCE_MODULE_AVAILABLE_juce_data_structures 1
  45. #define JUCE_MODULE_AVAILABLE_juce_events 1
  46. #define JUCE_MODULE_AVAILABLE_juce_graphics 1
  47. #define JUCE_MODULE_AVAILABLE_juce_gui_basics 1
  48. #define JUCE_MODULE_AVAILABLE_juce_gui_extra 1
  49. //==============================================================================
  50. #ifndef JUCE_STANDALONE_APPLICATION
  51. #if defined(JucePlugin_Name) && defined(JucePlugin_Build_Standalone)
  52. #define JUCE_STANDALONE_APPLICATION JucePlugin_Build_Standalone
  53. #else
  54. #define JUCE_STANDALONE_APPLICATION 1
  55. #endif
  56. #endif
  57. #define JUCE_GLOBAL_MODULE_SETTINGS_INCLUDED 1
  58. //==============================================================================
  59. // juce_core flags:
  60. #ifndef JUCE_FORCE_DEBUG
  61. //#define JUCE_FORCE_DEBUG
  62. #endif
  63. #ifndef JUCE_LOG_ASSERTIONS
  64. #define JUCE_LOG_ASSERTIONS 1
  65. #endif
  66. #ifndef JUCE_CHECK_MEMORY_LEAKS
  67. //#define JUCE_CHECK_MEMORY_LEAKS
  68. #endif
  69. #ifndef JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
  70. //#define JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
  71. #endif
  72. #ifndef JUCE_INCLUDE_ZLIB_CODE
  73. //#define JUCE_INCLUDE_ZLIB_CODE
  74. #endif
  75. #ifndef JUCE_USE_CURL
  76. #define JUCE_USE_CURL 1
  77. #endif
  78. #ifndef JUCE_CATCH_UNHANDLED_EXCEPTIONS
  79. //#define JUCE_CATCH_UNHANDLED_EXCEPTIONS
  80. #endif
  81. #ifndef JUCE_ALLOW_STATIC_NULL_VARIABLES
  82. //#define JUCE_ALLOW_STATIC_NULL_VARIABLES
  83. #endif
  84. //==============================================================================
  85. // juce_events flags:
  86. #ifndef JUCE_EXECUTE_APP_SUSPEND_ON_IOS_BACKGROUND_TASK
  87. //#define JUCE_EXECUTE_APP_SUSPEND_ON_IOS_BACKGROUND_TASK
  88. #endif
  89. //==============================================================================
  90. // juce_graphics flags:
  91. #ifndef JUCE_USE_COREIMAGE_LOADER
  92. //#define JUCE_USE_COREIMAGE_LOADER
  93. #endif
  94. #ifndef JUCE_USE_DIRECTWRITE
  95. //#define JUCE_USE_DIRECTWRITE
  96. #endif
  97. //==============================================================================
  98. // juce_gui_basics flags:
  99. #ifndef JUCE_ENABLE_REPAINT_DEBUGGING
  100. //#define JUCE_ENABLE_REPAINT_DEBUGGING
  101. #endif
  102. #ifndef JUCE_USE_XSHM
  103. //#define JUCE_USE_XSHM
  104. #endif
  105. #ifndef JUCE_USE_XRENDER
  106. //#define JUCE_USE_XRENDER
  107. #endif
  108. #ifndef JUCE_USE_XCURSOR
  109. //#define JUCE_USE_XCURSOR
  110. #endif
  111. //==============================================================================
  112. // juce_gui_extra flags:
  113. #ifndef JUCE_WEB_BROWSER
  114. //#define JUCE_WEB_BROWSER
  115. #endif
  116. #ifndef JUCE_ENABLE_LIVE_CONSTANT_EDITOR
  117. //#define JUCE_ENABLE_LIVE_CONSTANT_EDITOR
  118. #endif