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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A very simple ADSR envelope class.
 - 
 -     To use it, call setSampleRate() with the current sample rate and give it some parameters
 -     with setParameters() then call getNextSample() to get the envelope value to be applied
 -     to each audio sample or applyEnvelopeToBuffer() to apply the envelope to a whole buffer.
 - 
 -     Do not change the parameters during playback. If you change the parameters before the
 -     release stage has completed then you must call reset() before the next call to
 -     noteOn().
 - 
 -     @tags{Audio}
 - */
 - class JUCE_API  ADSR
 - {
 - public:
 -     //==============================================================================
 -     ADSR()
 -     {
 -         recalculateRates();
 -     }
 - 
 -     //==============================================================================
 -     /**
 -         Holds the parameters being used by an ADSR object.
 - 
 -         @tags{Audio}
 -     */
 -     struct JUCE_API  Parameters
 -     {
 -         Parameters() = default;
 - 
 -         Parameters (float attackTimeSeconds,
 -                     float decayTimeSeconds,
 -                     float sustainLevel,
 -                     float releaseTimeSeconds)
 -             : attack (attackTimeSeconds),
 -               decay (decayTimeSeconds),
 -               sustain (sustainLevel),
 -               release (releaseTimeSeconds)
 -         {
 -         }
 - 
 -         float attack = 0.1f, decay = 0.1f, sustain = 1.0f, release = 0.1f;
 -     };
 - 
 -     /** Sets the parameters that will be used by an ADSR object.
 - 
 -         You must have called setSampleRate() with the correct sample rate before
 -         this otherwise the values may be incorrect!
 - 
 -         @see getParameters
 -     */
 -     void setParameters (const Parameters& newParameters)
 -     {
 -         // need to call setSampleRate() first!
 -         jassert (sampleRate > 0.0);
 - 
 -         parameters = newParameters;
 -         recalculateRates();
 -     }
 - 
 -     /** Returns the parameters currently being used by an ADSR object.
 - 
 -         @see setParameters
 -     */
 -     const Parameters& getParameters() const noexcept  { return parameters; }
 - 
 -     /** Returns true if the envelope is in its attack, decay, sustain or release stage. */
 -     bool isActive() const noexcept                    { return state != State::idle; }
 - 
 -     //==============================================================================
 -     /** Sets the sample rate that will be used for the envelope.
 - 
 -         This must be called before the getNextSample() or setParameters() methods.
 -     */
 -     void setSampleRate (double newSampleRate) noexcept
 -     {
 -         jassert (newSampleRate > 0.0);
 -         sampleRate = newSampleRate;
 -     }
 - 
 -     //==============================================================================
 -     /** Resets the envelope to an idle state. */
 -     void reset() noexcept
 -     {
 -         envelopeVal = 0.0f;
 -         state = State::idle;
 -     }
 - 
 -     /** Starts the attack phase of the envelope. */
 -     void noteOn() noexcept
 -     {
 -         if (attackRate > 0.0f)
 -         {
 -             state = State::attack;
 -         }
 -         else if (decayRate > 0.0f)
 -         {
 -             envelopeVal = 1.0f;
 -             state = State::decay;
 -         }
 -         else
 -         {
 -             envelopeVal = parameters.sustain;
 -             state = State::sustain;
 -         }
 -     }
 - 
 -     /** Starts the release phase of the envelope. */
 -     void noteOff() noexcept
 -     {
 -         if (state != State::idle)
 -         {
 -             if (parameters.release > 0.0f)
 -             {
 -                 releaseRate = (float) (envelopeVal / (parameters.release * sampleRate));
 -                 state = State::release;
 -             }
 -             else
 -             {
 -                 reset();
 -             }
 -         }
 -     }
 - 
 -     //==============================================================================
 -     /** Returns the next sample value for an ADSR object.
 - 
 -         @see applyEnvelopeToBuffer
 -     */
 -     float getNextSample() noexcept
 -     {
 -         switch (state)
 -         {
 -             case State::idle:
 -             {
 -                 return 0.0f;
 -             }
 - 
 -             case State::attack:
 -             {
 -                 envelopeVal += attackRate;
 - 
 -                 if (envelopeVal >= 1.0f)
 -                 {
 -                     envelopeVal = 1.0f;
 -                     goToNextState();
 -                 }
 - 
 -                 break;
 -             }
 - 
 -             case State::decay:
 -             {
 -                 envelopeVal -= decayRate;
 - 
 -                 if (envelopeVal <= parameters.sustain)
 -                 {
 -                     envelopeVal = parameters.sustain;
 -                     goToNextState();
 -                 }
 - 
 -                 break;
 -             }
 - 
 -             case State::sustain:
 -             {
 -                 envelopeVal = parameters.sustain;
 -                 break;
 -             }
 - 
 -             case State::release:
 -             {
 -                 envelopeVal -= releaseRate;
 - 
 -                 if (envelopeVal <= 0.0f)
 -                     goToNextState();
 - 
 -                 break;
 -             }
 -         }
 - 
 -         return envelopeVal;
 -     }
 - 
 -     /** This method will conveniently apply the next numSamples number of envelope values
 -         to an AudioBuffer.
 - 
 -         @see getNextSample
 -     */
 -     template <typename FloatType>
 -     void applyEnvelopeToBuffer (AudioBuffer<FloatType>& buffer, int startSample, int numSamples)
 -     {
 -         jassert (startSample + numSamples <= buffer.getNumSamples());
 - 
 -         if (state == State::idle)
 -         {
 -             buffer.clear (startSample, numSamples);
 -             return;
 -         }
 - 
 -         if (state == State::sustain)
 -         {
 -             buffer.applyGain (startSample, numSamples, parameters.sustain);
 -             return;
 -         }
 - 
 -         auto numChannels = buffer.getNumChannels();
 - 
 -         while (--numSamples >= 0)
 -         {
 -             auto env = getNextSample();
 - 
 -             for (int i = 0; i < numChannels; ++i)
 -                 buffer.getWritePointer (i)[startSample] *= env;
 - 
 -             ++startSample;
 -         }
 -     }
 - 
 - private:
 -     //==============================================================================
 -     void recalculateRates() noexcept
 -     {
 -         auto getRate = [] (float distance, float timeInSeconds, double sr)
 -         {
 -             return timeInSeconds > 0.0f ? (float) (distance / (timeInSeconds * sr)) : -1.0f;
 -         };
 - 
 -         attackRate  = getRate (1.0f, parameters.attack, sampleRate);
 -         decayRate   = getRate (1.0f - parameters.sustain, parameters.decay, sampleRate);
 -         releaseRate = getRate (parameters.sustain, parameters.release, sampleRate);
 - 
 -         if ((state == State::attack && attackRate <= 0.0f)
 -             || (state == State::decay && (decayRate <= 0.0f || envelopeVal <= parameters.sustain))
 -             || (state == State::release && releaseRate <= 0.0f))
 -         {
 -             goToNextState();
 -         }
 -     }
 - 
 -     void goToNextState() noexcept
 -     {
 -         if (state == State::attack)
 -         {
 -             state = (decayRate > 0.0f ? State::decay : State::sustain);
 -             return;
 -         }
 - 
 -         if (state == State::decay)
 -         {
 -             state = State::sustain;
 -             return;
 -         }
 - 
 -         if (state == State::release)
 -             reset();
 -     }
 - 
 -     //==============================================================================
 -     enum class State { idle, attack, decay, sustain, release };
 - 
 -     State state = State::idle;
 -     Parameters parameters;
 - 
 -     double sampleRate = 44100.0;
 -     float envelopeVal = 0.0f, attackRate = 0.0f, decayRate = 0.0f, releaseRate = 0.0f;
 - };
 - 
 - } // namespace juce
 
 
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