The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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ed be589191a0 OpenGL: Added GL_POINT_SPRITE to juce_MissingGLDefinitions.h 6 years ago
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java/app/com/roli/juce Added an "app" subfolder to all of the native/java directories and updated modules/juce_core/native/java/README.txt 6 years ago
juce_MissingGLDefinitions.h OpenGL: Added GL_POINT_SPRITE to juce_MissingGLDefinitions.h 6 years ago
juce_OpenGLExtensions.h Re-structured the low-level Android native code 7 years ago
juce_OpenGL_android.h Re-structured the low-level Android native code 7 years ago
juce_OpenGL_ios.h Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window 8 years ago
juce_OpenGL_linux_X11.h Linux: Fixed some potential deadlocks using OpenGL 7 years ago
juce_OpenGL_osx.h macOS: Cleaned up old 10.6 support ifdefs 6 years ago
juce_OpenGL_win32.h VST: Add juce_shouldDoubleScaleNativeGLWindow() method to ensure that OpenGL plug-ins running in hiDPI Cubase 10 on Windows are correctly scaled 6 years ago