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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - class TimeSliceThread;
 - 
 - 
 - //==============================================================================
 - /**
 -     Used by the TimeSliceThread class.
 - 
 -     To register your class with a TimeSliceThread, derive from this class and
 -     use the TimeSliceThread::addTimeSliceClient() method to add it to the list.
 - 
 -     Make sure you always call TimeSliceThread::removeTimeSliceClient() before
 -     deleting your client!
 - 
 -     @see TimeSliceThread
 - 
 -     @tags{Core}
 - */
 - class JUCE_API  TimeSliceClient
 - {
 - public:
 -     /** Destructor. */
 -     virtual ~TimeSliceClient() = default;
 - 
 -     /** Called back by a TimeSliceThread.
 - 
 -         When you register this class with it, a TimeSliceThread will repeatedly call
 -         this method.
 - 
 -         The implementation of this method should use its time-slice to do something that's
 -         quick - never block for longer than absolutely necessary.
 - 
 -         @returns    Your method should return the number of milliseconds which it would like to wait before being called
 -                     again. Returning 0 will make the thread call again as soon as possible (after possibly servicing
 -                     other busy clients). If you return a value below zero, your client will be removed from the list of clients,
 -                     and won't be called again. The value you specify isn't a guarantee, and is only used as a hint by the
 -                     thread - the actual time before the next callback may be more or less than specified.
 -                     You can force the TimeSliceThread to wake up and poll again immediately by calling its notify() method.
 -     */
 -     virtual int useTimeSlice() = 0;
 - 
 - 
 - private:
 -     friend class TimeSliceThread;
 -     Time nextCallTime;
 - };
 - 
 - 
 - //==============================================================================
 - /**
 -     A thread that keeps a list of clients, and calls each one in turn, giving them
 -     all a chance to run some sort of short task.
 - 
 -     @see TimeSliceClient, Thread
 - 
 -     @tags{Core}
 - */
 - class JUCE_API  TimeSliceThread   : public Thread
 - {
 - public:
 -     //==============================================================================
 -     /**
 -         Creates a TimeSliceThread.
 - 
 -         When first created, the thread is not running. Use the startThread()
 -         method to start it.
 -     */
 -     explicit TimeSliceThread (const String& threadName);
 - 
 -     /** Destructor.
 - 
 -         Deleting a Thread object that is running will only give the thread a
 -         brief opportunity to stop itself cleanly, so it's recommended that you
 -         should always call stopThread() with a decent timeout before deleting,
 -         to avoid the thread being forcibly killed (which is a Bad Thing).
 -     */
 -     ~TimeSliceThread() override;
 - 
 -     //==============================================================================
 -     /** Adds a client to the list.
 -         The client's callbacks will start after the number of milliseconds specified
 -         by millisecondsBeforeStarting (and this may happen before this method has returned).
 -     */
 -     void addTimeSliceClient (TimeSliceClient* clientToAdd, int millisecondsBeforeStarting = 0);
 - 
 -     /** If the given client is waiting in the queue, it will be moved to the front
 -         and given a time-slice as soon as possible.
 -         If the specified client has not been added, nothing will happen.
 -     */
 -     void moveToFrontOfQueue (TimeSliceClient* clientToMove);
 - 
 -     /** Removes a client from the list.
 -         This method will make sure that all callbacks to the client have completely
 -         finished before the method returns.
 -     */
 -     void removeTimeSliceClient (TimeSliceClient* clientToRemove);
 - 
 -     /** Removes all the active and pending clients from the list.
 -         This method will make sure that all callbacks to clients have finished before the
 -         method returns.
 -     */
 -     void removeAllClients();
 - 
 -     /** Returns the number of registered clients. */
 -     int getNumClients() const;
 - 
 -     /** Returns one of the registered clients. */
 -     TimeSliceClient* getClient (int index) const;
 - 
 -     //==============================================================================
 -    #ifndef DOXYGEN
 -     void run() override;
 -    #endif
 - 
 -     //==============================================================================
 - private:
 -     CriticalSection callbackLock, listLock;
 -     Array<TimeSliceClient*> clients;
 -     TimeSliceClient* clientBeingCalled = nullptr;
 - 
 -     TimeSliceClient* getNextClient (int index) const;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TimeSliceThread)
 - };
 - 
 - } // namespace juce
 
 
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