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							- /*
 -   ==============================================================================
 - 
 -     This file was auto-generated!
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef MAINCOMPONENT_H_INCLUDED
 - #define MAINCOMPONENT_H_INCLUDED
 - 
 - INCLUDE_JUCE
 - 
 - //==============================================================================
 - /*
 -     This component lives inside our window, and this is where you should put all
 -     your controls and content.
 - */
 - class MainContentComponent   : public AudioAppComponent
 - {
 - public:
 -     //==============================================================================
 -     MainContentComponent()
 -     {
 -         setSize (800, 600);
 - 
 -         // specify the number of input and output channels that we want to open
 -         setAudioChannels (2, 2);
 -     }
 - 
 -     ~MainContentComponent()
 -     {
 -         shutdownAudio();
 -     }
 - 
 -     //=======================================================================
 -     void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override
 -     {
 -         // This function will be called when the audio device is started, or when
 -         // its settings (i.e. sample rate, block size, etc) are changed.
 - 
 -         // You can use this function to initialise any resources you might need,
 -         // but be careful - it will be called on the audio thread, not the GUI thread.
 - 
 -         // For more details, see the help for AudioProcessor::prepareToPlay()
 -     }
 - 
 -     void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override
 -     {
 -         // Your audio-processing code goes here!
 - 
 -         // For more details, see the help for AudioProcessor::getNextAudioBlock()
 -     }
 - 
 -     void releaseResources() override
 -     {
 -         // This will be called when the audio device stops, or when it is being
 -         // restarted due to a setting change.
 - 
 -         // For more details, see the help for AudioProcessor::releaseResources()
 -     }
 - 
 -     //=======================================================================
 -     void paint (Graphics& g) override
 -     {
 -         // (Our component is opaque, so we must completely fill the background with a solid colour)
 -         g.fillAll (Colours::black);
 - 
 - 
 -         // You can add your drawing code here!
 -     }
 - 
 -     void resized() override
 -     {
 -         // This is called when the MainContentComponent is resized.
 -         // If you add any child components, this is where you should
 -         // update their positions.
 -     }
 - 
 - 
 - private:
 -     //==============================================================================
 - 
 -     // Your private member variables go here...
 - 
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
 - };
 - 
 - 
 - // (This function is called by the app startup code to create our main component)
 - Component* createMainContentComponent()     { return new MainContentComponent(); }
 - 
 - 
 - #endif  // MAINCOMPONENT_H_INCLUDED
 
 
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