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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_BUBBLEMESSAGECOMPONENT_JUCEHEADER__
- #define __JUCE_BUBBLEMESSAGECOMPONENT_JUCEHEADER__
-
-
- //==============================================================================
- /**
- A speech-bubble component that displays a short message.
-
- This can be used to show a message with the tail of the speech bubble
- pointing to a particular component or location on the screen.
-
- @see BubbleComponent
- */
- class JUCE_API BubbleMessageComponent : public BubbleComponent,
- private Timer
- {
- public:
- //==============================================================================
- /** Creates a bubble component.
-
- After creating one a BubbleComponent, do the following:
- - add it to an appropriate parent component, or put it on the
- desktop with Component::addToDesktop (0).
- - use the showAt() method to show a message.
- - it will make itself invisible after it times-out (and can optionally
- also delete itself), or you can reuse it somewhere else by calling
- showAt() again.
- */
- BubbleMessageComponent (int fadeOutLengthMs = 150);
-
- /** Destructor. */
- ~BubbleMessageComponent();
-
- //==============================================================================
- /** Shows a message bubble at a particular position.
-
- This shows the bubble with its stem pointing to the given location
- (co-ordinates being relative to its parent component).
-
- For details about exactly how it decides where to position itself, see
- BubbleComponent::updatePosition().
-
- @param x the x co-ordinate of end of the bubble's tail
- @param y the y co-ordinate of end of the bubble's tail
- @param message the text to display
- @param numMillisecondsBeforeRemoving how long to leave it on the screen before removing itself
- from its parent compnent. If this is 0 or less, it
- will stay there until manually removed.
- @param removeWhenMouseClicked if this is true, the bubble will disappear as soon as a
- mouse button is pressed (anywhere on the screen)
- @param deleteSelfAfterUse if true, then the component will delete itself after
- it becomes invisible
- */
- void showAt (int x, int y,
- const AttributedString& message,
- int numMillisecondsBeforeRemoving,
- bool removeWhenMouseClicked = true,
- bool deleteSelfAfterUse = false);
-
- /** Shows a message bubble next to a particular component.
-
- This shows the bubble with its stem pointing at the given component.
-
- For details about exactly how it decides where to position itself, see
- BubbleComponent::updatePosition().
-
- @param component the component that you want to point at
- @param message the text to display
- @param numMillisecondsBeforeRemoving how long to leave it on the screen before removing itself
- from its parent compnent. If this is 0 or less, it
- will stay there until manually removed.
- @param removeWhenMouseClicked if this is true, the bubble will disappear as soon as a
- mouse button is pressed (anywhere on the screen)
- @param deleteSelfAfterUse if true, then the component will delete itself after
- it becomes invisible
- */
- void showAt (Component* component,
- const AttributedString& message,
- int numMillisecondsBeforeRemoving,
- bool removeWhenMouseClicked = true,
- bool deleteSelfAfterUse = false);
-
-
- //==============================================================================
- /** @internal */
- void getContentSize (int& w, int& h);
- /** @internal */
- void paintContent (Graphics& g, int w, int h);
- /** @internal */
- void timerCallback();
-
- private:
- //==============================================================================
- int fadeOutLength, mouseClickCounter;
- TextLayout textLayout;
- int64 expiryTime;
- bool deleteAfterUse;
-
- void createLayout (const AttributedString&);
- void init (int numMillisecondsBeforeRemoving,
- bool removeWhenMouseClicked,
- bool deleteSelfAfterUse);
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BubbleMessageComponent);
- };
-
-
- #endif // __JUCE_BUBBLEMESSAGECOMPONENT_JUCEHEADER__
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