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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_CALLOUTBOX_JUCEHEADER__
- #define __JUCE_CALLOUTBOX_JUCEHEADER__
-
- #include "../components/juce_Component.h"
-
-
- //==============================================================================
- /**
- A box with a small arrow that can be used as a temporary pop-up window to show
- extra controls when a button or other component is clicked.
-
- Using one of these is similar to having a popup menu attached to a button or
- other component - but it looks fancier, and has an arrow that can indicate the
- object that it applies to.
-
- Normally, you'd create one of these on the stack and run it modally, e.g.
-
- @code
- void mouseUp (const MouseEvent& e)
- {
- MyContentComponent content;
- content.setSize (300, 300);
-
- CallOutBox callOut (content, *this, nullptr);
- callOut.runModalLoop();
- }
- @endcode
-
- The call-out will resize and position itself when the content changes size.
- */
- class JUCE_API CallOutBox : public Component
- {
- public:
- //==============================================================================
- /** Creates a CallOutBox.
-
- @param contentComponent the component to display inside the call-out. This should
- already have a size set (although the call-out will also
- update itself when the component's size is changed later).
- Obviously this component must not be deleted until the
- call-out box has been deleted.
- @param componentToPointTo the component that the call-out's arrow should point towards
- @param parentComponent if non-zero, this is the component to add the call-out to. If
- this is zero, the call-out will be added to the desktop.
- */
- CallOutBox (Component& contentComponent,
- Component& componentToPointTo,
- Component* parentComponent);
-
- /** Destructor. */
- ~CallOutBox();
-
- //==============================================================================
- /** Changes the length of the arrow. */
- void setArrowSize (float newSize);
-
- /** Updates the position and size of the box.
-
- You shouldn't normally need to call this, unless you need more precise control over the
- layout.
-
- @param newAreaToPointTo the rectangle to make the box's arrow point to
- @param newAreaToFitIn the area within which the box's position should be constrained
- */
- void updatePosition (const Rectangle<int>& newAreaToPointTo,
- const Rectangle<int>& newAreaToFitIn);
-
- //==============================================================================
- /** @internal */
- void paint (Graphics& g);
- /** @internal */
- void resized();
- /** @internal */
- void moved();
- /** @internal */
- void childBoundsChanged (Component*);
- /** @internal */
- bool hitTest (int x, int y);
- /** @internal */
- void inputAttemptWhenModal();
- /** @internal */
- bool keyPressed (const KeyPress& key);
- /** @internal */
- void handleCommandMessage (int commandId);
-
- private:
- //==============================================================================
- int borderSpace;
- float arrowSize;
- Component& content;
- Path outline;
- Point<float> targetPoint;
- Rectangle<int> availableArea, targetArea;
- Image background;
-
- void refreshPath();
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CallOutBox);
- };
-
-
- #endif // __JUCE_CALLOUTBOX_JUCEHEADER__
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