The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. PropertyComponent::PropertyComponent (const String& name,
  19. const int preferredHeight_)
  20. : Component (name),
  21. preferredHeight (preferredHeight_)
  22. {
  23. jassert (name.isNotEmpty());
  24. }
  25. PropertyComponent::~PropertyComponent()
  26. {
  27. }
  28. //==============================================================================
  29. void PropertyComponent::paint (Graphics& g)
  30. {
  31. getLookAndFeel().drawPropertyComponentBackground (g, getWidth(), getHeight(), *this);
  32. getLookAndFeel().drawPropertyComponentLabel (g, getWidth(), getHeight(), *this);
  33. }
  34. void PropertyComponent::resized()
  35. {
  36. if (getNumChildComponents() > 0)
  37. getChildComponent (0)->setBounds (getLookAndFeel().getPropertyComponentContentPosition (*this));
  38. }
  39. void PropertyComponent::enablementChanged()
  40. {
  41. repaint();
  42. }