The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. ArrowButton::ArrowButton (const String& name,
  19. float arrowDirectionInRadians,
  20. const Colour& arrowColour)
  21. : Button (name),
  22. colour (arrowColour)
  23. {
  24. path.lineTo (0.0f, 1.0f);
  25. path.lineTo (1.0f, 0.5f);
  26. path.closeSubPath();
  27. path.applyTransform (AffineTransform::rotation (float_Pi * 2.0f * arrowDirectionInRadians,
  28. 0.5f, 0.5f));
  29. setComponentEffect (&shadow);
  30. updateShadowAndOffset();
  31. }
  32. ArrowButton::~ArrowButton()
  33. {
  34. }
  35. void ArrowButton::paintButton (Graphics& g,
  36. bool /*isMouseOverButton*/,
  37. bool /*isButtonDown*/)
  38. {
  39. g.setColour (colour);
  40. g.fillPath (path, path.getTransformToScaleToFit ((float) offset,
  41. (float) offset,
  42. (float) (getWidth() - 3),
  43. (float) (getHeight() - 3),
  44. false));
  45. }
  46. void ArrowButton::buttonStateChanged()
  47. {
  48. updateShadowAndOffset();
  49. }
  50. void ArrowButton::updateShadowAndOffset()
  51. {
  52. offset = (isDown()) ? 1 : 0;
  53. shadow.setShadowProperties ((isDown()) ? 1.2f : 3.0f,
  54. 0.3f, -1, 0);
  55. }