The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules
295d125142
Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code.
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14 years ago |
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juce_android_CameraDevice.cpp
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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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14 years ago |
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juce_mac_CameraDevice.mm
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Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code.
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14 years ago |
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juce_mac_QuickTimeMovieComponent.mm
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Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code.
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14 years ago |
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juce_win32_CameraDevice.cpp
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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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14 years ago |
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juce_win32_DirectShowComponent.cpp
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Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster).
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14 years ago |
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juce_win32_QuickTimeMovieComponent.cpp
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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
|
14 years ago |