The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules 295d125142 Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code. 14 years ago
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juce_android_CameraDevice.cpp First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 14 years ago
juce_mac_CameraDevice.mm Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code. 14 years ago
juce_mac_QuickTimeMovieComponent.mm Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code. 14 years ago
juce_win32_CameraDevice.cpp First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 14 years ago
juce_win32_DirectShowComponent.cpp Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 14 years ago
juce_win32_QuickTimeMovieComponent.cpp First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 14 years ago