|  | /*
  ==============================================================================
   This file is part of the JUCE library - "Jules' Utility Class Extensions"
   Copyright 2004-11 by Raw Material Software Ltd.
  ------------------------------------------------------------------------------
   JUCE can be redistributed and/or modified under the terms of the GNU General
   Public License (Version 2), as published by the Free Software Foundation.
   A copy of the license is included in the JUCE distribution, or can be found
   online at www.gnu.org/licenses.
   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
  ------------------------------------------------------------------------------
   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.rawmaterialsoftware.com/juce for more information.
  ==============================================================================
*/
#ifndef __JUCE_OPENGLIMAGE_JUCEHEADER__
#define __JUCE_OPENGLIMAGE_JUCEHEADER__
//==============================================================================
/**
    A type of ImagePixelData that stores its image data in an OpenGL
    framebuffer, allowing a JUCE Image object to wrap a framebuffer.
    By creating an Image from an instance of an OpenGLFrameBufferImage,
    you can then use a Graphics object to draw into the framebuffer using normal
    JUCE 2D operations.
    @see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
*/
class JUCE_API  OpenGLImageType     : public ImageType
{
public:
    OpenGLImageType();
    ~OpenGLImageType();
    ImagePixelData* create (Image::PixelFormat, int width, int height, bool shouldClearImage) const;
    int getTypeID() const;
    static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
};
#endif   // __JUCE_OPENGLIMAGE_JUCEHEADER__
 |