The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

239 lines
9.8KB

  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. extern ComponentPeer* createNonRepaintingEmbeddedWindowsPeer (Component*, void* parent);
  19. //==============================================================================
  20. class OpenGLContext::NativeContext
  21. {
  22. public:
  23. NativeContext (Component& component,
  24. const OpenGLPixelFormat& pixelFormat,
  25. const NativeContext* contextToShareWith)
  26. {
  27. createNativeWindow (component);
  28. PIXELFORMATDESCRIPTOR pfd;
  29. initialisePixelFormatDescriptor (pfd, pixelFormat);
  30. const int pixFormat = ChoosePixelFormat (dc, &pfd);
  31. if (pixFormat != 0)
  32. SetPixelFormat (dc, pixFormat, &pfd);
  33. renderContext = wglCreateContext (dc);
  34. if (renderContext != 0)
  35. {
  36. makeActive();
  37. initialiseGLExtensions();
  38. const int wglFormat = wglChoosePixelFormatExtension (pixelFormat);
  39. wglMakeCurrent (0, 0);
  40. if (wglFormat != pixFormat && wglFormat != 0)
  41. {
  42. // can't change the pixel format of a window, so need to delete the
  43. // old one and create a new one..
  44. releaseDC();
  45. nativeWindow = nullptr;
  46. createNativeWindow (component);
  47. if (SetPixelFormat (dc, wglFormat, &pfd))
  48. {
  49. deleteRenderContext();
  50. renderContext = wglCreateContext (dc);
  51. }
  52. }
  53. if (contextToShareWith != nullptr)
  54. wglShareLists (contextToShareWith->renderContext, renderContext);
  55. component.getTopLevelComponent()->repaint();
  56. component.repaint();
  57. }
  58. }
  59. ~NativeContext()
  60. {
  61. deleteRenderContext();
  62. releaseDC();
  63. }
  64. void initialiseOnRenderThread() {}
  65. void shutdownOnRenderThread() {}
  66. bool makeActive() const noexcept { return wglMakeCurrent (dc, renderContext) != FALSE; }
  67. bool isActive() const noexcept { return wglGetCurrentContext() == renderContext; }
  68. void swapBuffers() const noexcept { SwapBuffers (dc); }
  69. bool setSwapInterval (int numFramesPerSwap)
  70. {
  71. jassert (isActive()); // this can only be called when the context is active..
  72. return wglSwapIntervalEXT != nullptr && wglSwapIntervalEXT (numFramesPerSwap) != FALSE;
  73. }
  74. int getSwapInterval() const
  75. {
  76. jassert (isActive()); // this can only be called when the context is active..
  77. return wglGetSwapIntervalEXT != nullptr ? wglGetSwapIntervalEXT() : 0;
  78. }
  79. void updateWindowPosition (const Rectangle<int>& bounds)
  80. {
  81. if (nativeWindow != nullptr)
  82. SetWindowPos ((HWND) nativeWindow->getNativeHandle(), 0,
  83. bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight(),
  84. SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOOWNERZORDER);
  85. }
  86. bool createdOk() const noexcept { return getRawContext() != nullptr; }
  87. void* getRawContext() const noexcept { return renderContext; }
  88. unsigned int getFrameBufferID() const noexcept { return 0; }
  89. private:
  90. Component dummyComponent;
  91. ScopedPointer<ComponentPeer> nativeWindow;
  92. HGLRC renderContext;
  93. HDC dc;
  94. #define JUCE_DECLARE_WGL_EXTENSION_FUNCTION(name, returnType, params) \
  95. typedef returnType (__stdcall *type_ ## name) params; type_ ## name name;
  96. JUCE_DECLARE_WGL_EXTENSION_FUNCTION (wglChoosePixelFormatARB, BOOL, (HDC, const int*, const FLOAT*, UINT, int*, UINT*))
  97. JUCE_DECLARE_WGL_EXTENSION_FUNCTION (wglSwapIntervalEXT, BOOL, (int))
  98. JUCE_DECLARE_WGL_EXTENSION_FUNCTION (wglGetSwapIntervalEXT, int, ())
  99. #undef JUCE_DECLARE_WGL_EXTENSION_FUNCTION
  100. void initialiseGLExtensions()
  101. {
  102. #define JUCE_INIT_WGL_FUNCTION(name) name = (type_ ## name) OpenGLHelpers::getExtensionFunction (#name);
  103. JUCE_INIT_WGL_FUNCTION (wglChoosePixelFormatARB);
  104. JUCE_INIT_WGL_FUNCTION (wglSwapIntervalEXT);
  105. JUCE_INIT_WGL_FUNCTION (wglGetSwapIntervalEXT);
  106. #undef JUCE_INIT_WGL_FUNCTION
  107. }
  108. void createNativeWindow (Component& component)
  109. {
  110. Component* topComp = component.getTopLevelComponent();
  111. nativeWindow = createNonRepaintingEmbeddedWindowsPeer (&dummyComponent, topComp->getWindowHandle());
  112. updateWindowPosition (topComp->getLocalArea (&component, component.getLocalBounds()));
  113. nativeWindow->setVisible (true);
  114. dc = GetDC ((HWND) nativeWindow->getNativeHandle());
  115. }
  116. void deleteRenderContext()
  117. {
  118. if (renderContext != 0)
  119. {
  120. wglDeleteContext (renderContext);
  121. renderContext = 0;
  122. }
  123. }
  124. void releaseDC()
  125. {
  126. ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc);
  127. }
  128. static void initialisePixelFormatDescriptor (PIXELFORMATDESCRIPTOR& pfd, const OpenGLPixelFormat& pixelFormat)
  129. {
  130. zerostruct (pfd);
  131. pfd.nSize = sizeof (pfd);
  132. pfd.nVersion = 1;
  133. pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
  134. pfd.iPixelType = PFD_TYPE_RGBA;
  135. pfd.iLayerType = PFD_MAIN_PLANE;
  136. pfd.cColorBits = (BYTE) (pixelFormat.redBits + pixelFormat.greenBits + pixelFormat.blueBits);
  137. pfd.cRedBits = (BYTE) pixelFormat.redBits;
  138. pfd.cGreenBits = (BYTE) pixelFormat.greenBits;
  139. pfd.cBlueBits = (BYTE) pixelFormat.blueBits;
  140. pfd.cAlphaBits = (BYTE) pixelFormat.alphaBits;
  141. pfd.cDepthBits = (BYTE) pixelFormat.depthBufferBits;
  142. pfd.cStencilBits = (BYTE) pixelFormat.stencilBufferBits;
  143. pfd.cAccumBits = (BYTE) (pixelFormat.accumulationBufferRedBits + pixelFormat.accumulationBufferGreenBits
  144. + pixelFormat.accumulationBufferBlueBits + pixelFormat.accumulationBufferAlphaBits);
  145. pfd.cAccumRedBits = (BYTE) pixelFormat.accumulationBufferRedBits;
  146. pfd.cAccumGreenBits = (BYTE) pixelFormat.accumulationBufferGreenBits;
  147. pfd.cAccumBlueBits = (BYTE) pixelFormat.accumulationBufferBlueBits;
  148. pfd.cAccumAlphaBits = (BYTE) pixelFormat.accumulationBufferAlphaBits;
  149. }
  150. int wglChoosePixelFormatExtension (const OpenGLPixelFormat& pixelFormat) const
  151. {
  152. int format = 0;
  153. if (wglChoosePixelFormatARB != nullptr)
  154. {
  155. int atts[64];
  156. int n = 0;
  157. atts[n++] = WGL_DRAW_TO_WINDOW_ARB; atts[n++] = GL_TRUE;
  158. atts[n++] = WGL_SUPPORT_OPENGL_ARB; atts[n++] = GL_TRUE;
  159. atts[n++] = WGL_DOUBLE_BUFFER_ARB; atts[n++] = GL_TRUE;
  160. atts[n++] = WGL_PIXEL_TYPE_ARB; atts[n++] = WGL_TYPE_RGBA_ARB;
  161. atts[n++] = WGL_COLOR_BITS_ARB; atts[n++] = pixelFormat.redBits + pixelFormat.greenBits + pixelFormat.blueBits;
  162. atts[n++] = WGL_RED_BITS_ARB; atts[n++] = pixelFormat.redBits;
  163. atts[n++] = WGL_GREEN_BITS_ARB; atts[n++] = pixelFormat.greenBits;
  164. atts[n++] = WGL_BLUE_BITS_ARB; atts[n++] = pixelFormat.blueBits;
  165. atts[n++] = WGL_ALPHA_BITS_ARB; atts[n++] = pixelFormat.alphaBits;
  166. atts[n++] = WGL_DEPTH_BITS_ARB; atts[n++] = pixelFormat.depthBufferBits;
  167. atts[n++] = WGL_STENCIL_BITS_ARB; atts[n++] = pixelFormat.stencilBufferBits;
  168. atts[n++] = WGL_ACCUM_RED_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferRedBits;
  169. atts[n++] = WGL_ACCUM_GREEN_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferGreenBits;
  170. atts[n++] = WGL_ACCUM_BLUE_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferBlueBits;
  171. atts[n++] = WGL_ACCUM_ALPHA_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferAlphaBits;
  172. if (pixelFormat.multisamplingLevel > 0
  173. && OpenGLHelpers::isExtensionSupported ("GL_ARB_multisample"))
  174. {
  175. atts[n++] = WGL_SAMPLE_BUFFERS_ARB;
  176. atts[n++] = 1;
  177. atts[n++] = WGL_SAMPLES_ARB;
  178. atts[n++] = pixelFormat.multisamplingLevel;
  179. }
  180. atts[n++] = 0;
  181. jassert (n <= numElementsInArray (atts));
  182. UINT formatsCount = 0;
  183. wglChoosePixelFormatARB (dc, atts, nullptr, 1, &format, &formatsCount);
  184. }
  185. return format;
  186. }
  187. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext);
  188. };
  189. //==============================================================================
  190. bool OpenGLHelpers::isContextActive()
  191. {
  192. return wglGetCurrentContext() != 0;
  193. }