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- /*
- ==============================================================================
-
- This file was auto-generated!
-
- ==============================================================================
- */
-
- INCLUDE_JUCE
-
- //==============================================================================
- /*
- This component lives inside our window, and this is where you should put all
- your controls and content.
- */
- class MainContentComponent : public OpenGLAppComponent
- {
- public:
- //==============================================================================
- MainContentComponent()
- {
- setSize (800, 600);
- }
-
- ~MainContentComponent()
- {
- shutdownOpenGL();
- }
-
- void initialise() override
- {
- }
-
- void shutdown() override
- {
- }
-
- void render() override
- {
- OpenGLHelpers::clear (Colours::black);
-
- }
-
- void paint (Graphics& g) override
- {
- // You can add your component specific drawing code here!
- // This will draw over the top of the openGL background.
- }
-
- void resized() override
- {
- // This is called when the MainContentComponent is resized.
- // If you add any child components, this is where you should
- // update their positions.
- }
-
-
- private:
- //==============================================================================
-
- // private member variables
-
-
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
- };
-
-
- // (This function is called by the app startup code to create our main component)
- Component* createMainContentComponent() { return new MainContentComponent(); }
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