The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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- /*
- ==============================================================================
-
- This file was auto-generated!
-
- It contains the basic framework code for a JUCE plugin editor.
-
- ==============================================================================
- */
-
- #pragma once
-
- EDITORHEADERS
-
-
- //==============================================================================
- /**
- */
- class EDITORCLASSNAME : public AudioProcessorEditor
- {
- public:
- EDITORCLASSNAME (FILTERCLASSNAME&);
- ~EDITORCLASSNAME();
-
- //==============================================================================
- void paint (Graphics&) override;
- void resized() override;
-
- private:
- // This reference is provided as a quick way for your editor to
- // access the processor object that created it.
- FILTERCLASSNAME& processor;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (EDITORCLASSNAME)
- };
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