The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file was auto-generated!
  4. It contains the basic framework code for a JUCE plugin editor.
  5. ==============================================================================
  6. */
  7. #pragma once
  8. EDITORHEADERS
  9. //==============================================================================
  10. /**
  11. */
  12. class EDITORCLASSNAME : public AudioProcessorEditor
  13. {
  14. public:
  15. EDITORCLASSNAME (FILTERCLASSNAME&);
  16. ~EDITORCLASSNAME();
  17. //==============================================================================
  18. void paint (Graphics&) override;
  19. void resized() override;
  20. private:
  21. // This reference is provided as a quick way for your editor to
  22. // access the processor object that created it.
  23. FILTERCLASSNAME& processor;
  24. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (EDITORCLASSNAME)
  25. };