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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - 
 - /*******************************************************************************
 -  The block below describes the properties of this module, and is read by
 -  the Projucer to automatically generate project code that uses it.
 -  For details about the syntax and how to create or use a module, see the
 -  JUCE Module Format.md file.
 - 
 - 
 -  BEGIN_JUCE_MODULE_DECLARATION
 - 
 -   ID:                 juce_audio_devices
 -   vendor:             juce
 -   version:            6.1.2
 -   name:               JUCE audio and MIDI I/O device classes
 -   description:        Classes to play and record from audio and MIDI I/O devices
 -   website:            http://www.juce.com/juce
 -   license:            ISC
 -   minimumCppStandard: 14
 - 
 -   dependencies:       juce_audio_basics, juce_events
 -   OSXFrameworks:      CoreAudio CoreMIDI AudioToolbox
 -   iOSFrameworks:      CoreAudio CoreMIDI AudioToolbox AVFoundation
 -   linuxPackages:      alsa
 -   mingwLibs:          winmm
 - 
 -  END_JUCE_MODULE_DECLARATION
 - 
 - *******************************************************************************/
 - 
 - 
 - #pragma once
 - #define JUCE_AUDIO_DEVICES_H_INCLUDED
 - 
 - #include <juce_events/juce_events.h>
 - #include <juce_audio_basics/juce_audio_basics.h>
 - 
 - #if JUCE_MODULE_AVAILABLE_juce_graphics
 - #include <juce_graphics/juce_graphics.h>
 - #endif
 - 
 - //==============================================================================
 - /** Config: JUCE_USE_WINRT_MIDI
 -     Enables the use of the Windows Runtime API for MIDI, allowing connections
 -     to Bluetooth Low Energy devices on Windows 10 version 1809 (October 2018
 -     Update) and later. If you enable this flag then older versions of Windows
 -     will automatically fall back to using the regular Win32 MIDI API.
 - 
 -     You will need version 10.0.14393.0 of the Windows Standalone SDK to compile
 -     and you may need to add the path to the WinRT headers. The path to the
 -     headers will be something similar to
 -     "C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\winrt".
 - */
 - #ifndef JUCE_USE_WINRT_MIDI
 -  #define JUCE_USE_WINRT_MIDI 0
 - #endif
 - 
 - /** Config: JUCE_ASIO
 -     Enables ASIO audio devices (MS Windows only).
 -     Turning this on means that you'll need to have the Steinberg ASIO SDK installed
 -     on your Windows build machine.
 - 
 -     See the comments in the ASIOAudioIODevice class's header file for more
 -     info about this.
 - */
 - #ifndef JUCE_ASIO
 -  #define JUCE_ASIO 0
 - #endif
 - 
 - /** Config: JUCE_WASAPI
 -     Enables WASAPI audio devices (Windows Vista and above).
 - */
 - #ifndef JUCE_WASAPI
 -  #define JUCE_WASAPI 1
 - #endif
 - 
 - /** Config: JUCE_DIRECTSOUND
 -     Enables DirectSound audio (MS Windows only).
 - */
 - #ifndef JUCE_DIRECTSOUND
 -  #define JUCE_DIRECTSOUND 1
 - #endif
 - 
 - /** Config: JUCE_ALSA
 -     Enables ALSA audio devices (Linux only).
 - */
 - #ifndef JUCE_ALSA
 -  #define JUCE_ALSA 1
 - #endif
 - 
 - /** Config: JUCE_JACK
 -     Enables JACK audio devices (Linux only).
 - */
 - #ifndef JUCE_JACK
 -  #define JUCE_JACK 0
 - #endif
 - 
 - /** Config: JUCE_BELA
 -     Enables Bela audio devices on Bela boards.
 - */
 - #ifndef JUCE_BELA
 -  #define JUCE_BELA 0
 - #endif
 - 
 - /** Config: JUCE_USE_ANDROID_OBOE
 -     Enables Oboe devices (Android only).
 - */
 - #ifndef JUCE_USE_ANDROID_OBOE
 -  #define JUCE_USE_ANDROID_OBOE 1
 - #endif
 - 
 - /** Config: JUCE_USE_OBOE_STABILIZED_CALLBACK
 -     If JUCE_USE_ANDROID_OBOE is enabled, enabling this will wrap output audio
 -     streams in the oboe::StabilizedCallback class. This class attempts to keep
 -     the CPU spinning to avoid it being scaled down on certain devices.
 -     (Android only).
 - */
 - #ifndef JUCE_USE_ANDROID_OBOE_STABILIZED_CALLBACK
 -  #define JUCE_USE_ANDROID_OBOE_STABILIZED_CALLBACK 0
 - #endif
 - 
 - /** Config: JUCE_USE_ANDROID_OPENSLES
 -     Enables OpenSLES devices (Android only).
 - */
 - #ifndef JUCE_USE_ANDROID_OPENSLES
 -  #if ! JUCE_USE_ANDROID_OBOE
 -   #define JUCE_USE_ANDROID_OPENSLES 1
 -  #else
 -   #define JUCE_USE_ANDROID_OPENSLES 0
 -  #endif
 - #endif
 - 
 - /** Config: JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS
 -     Turning this on gives your app exclusive access to the system's audio
 -     on platforms which support it (currently iOS only).
 - */
 - #ifndef JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS
 -  #define JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS 0
 - #endif
 - 
 - //==============================================================================
 - #include "midi_io/juce_MidiDevices.h"
 - #include "midi_io/juce_MidiMessageCollector.h"
 - 
 - namespace juce
 - {
 -     /** Available modes for the WASAPI audio device.
 - 
 -         Pass one of these to the AudioIODeviceType::createAudioIODeviceType_WASAPI()
 -         method to create a WASAPI AudioIODeviceType object in this mode.
 -     */
 -     enum class WASAPIDeviceMode
 -     {
 -         shared,
 -         exclusive,
 -         sharedLowLatency
 -     };
 - }
 - 
 - #include "audio_io/juce_AudioIODevice.h"
 - #include "audio_io/juce_AudioIODeviceType.h"
 - #include "audio_io/juce_SystemAudioVolume.h"
 - #include "sources/juce_AudioSourcePlayer.h"
 - #include "sources/juce_AudioTransportSource.h"
 - #include "audio_io/juce_AudioDeviceManager.h"
 - 
 - #if JUCE_IOS
 -  #include "native/juce_ios_Audio.h"
 - #endif
 
 
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