The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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hogliux 327f61eacf Fixed a dead-lock which could occur if an OpenGLContext was created and immedietely deleted before it had a chance to render 8 years ago
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juce_OpenGLContext.cpp Fixed a dead-lock which could occur if an OpenGLContext was created and immedietely deleted before it had a chance to render 8 years ago
juce_OpenGLContext.h Added method OpenGLContext::executeOnGLThread to help executing gl house-keeping tasks on the gl thread even when the message manager is locked 8 years ago
juce_OpenGLFrameBuffer.cpp Lots of small whitespace tweaks. 9 years ago
juce_OpenGLFrameBuffer.h Replace include guards with "#pragma once" 8 years ago
juce_OpenGLGraphicsContext.cpp Added a compiler error if your compiler is too old and removed numerous code checks for old compilers which are now deprecated 8 years ago
juce_OpenGLGraphicsContext.h Replace include guards with "#pragma once" 8 years ago
juce_OpenGLHelpers.cpp Added missing precision specifier in translateFragmentShaderToV3 8 years ago
juce_OpenGLHelpers.h Replace include guards with "#pragma once" 8 years ago
juce_OpenGLImage.cpp Changed ImagePixelData::clone to return a smart pointer rather than a raw one, to avoid a reference-count leak 9 years ago
juce_OpenGLImage.h Replace include guards with "#pragma once" 8 years ago
juce_OpenGLPixelFormat.cpp Update copyright notice 10 years ago
juce_OpenGLPixelFormat.h Replace include guards with "#pragma once" 8 years ago
juce_OpenGLRenderer.h Replace include guards with "#pragma once" 8 years ago
juce_OpenGLShaderProgram.cpp Added some methods to OpenGLShaderProgram to allow uniforms to be set directly by name rather than needing a Uniform object. 10 years ago
juce_OpenGLShaderProgram.h Replace include guards with "#pragma once" 8 years ago
juce_OpenGLTexture.cpp Update copyright notice 10 years ago
juce_OpenGLTexture.h Replace include guards with "#pragma once" 8 years ago