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							- /*
 - * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef VARYING_RESTITUTION_H
 - #define VARYING_RESTITUTION_H
 - 
 - // Note: even with a restitution of 1.0, there is some energy change
 - // due to position correction.
 - class VaryingRestitution : public Test
 - {
 - public:
 - 
 -     VaryingRestitution()
 -     {
 -         {
 -             b2BodyDef bd;
 -             b2Body* ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 -             shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         {
 -             b2CircleShape shape;
 -             shape.m_radius = 1.0f;
 - 
 -             b2FixtureDef fd;
 -             fd.shape = &shape;
 -             fd.density = 1.0f;
 - 
 -             float32 restitution[7] = {0.0f, 0.1f, 0.3f, 0.5f, 0.75f, 0.9f, 1.0f};
 - 
 -             for (int32 i = 0; i < 7; ++i)
 -             {
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.position.Set(-10.0f + 3.0f * i, 20.0f);
 - 
 -                 b2Body* body = m_world->CreateBody(&bd);
 - 
 -                 fd.restitution = restitution[i];
 -                 body->CreateFixture(&fd);
 -             }
 -         }
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new VaryingRestitution;
 -     }
 - };
 - 
 - #endif
 
 
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