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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- #include "../JuceLibraryCode/JuceHeader.h"
-
-
- Component* createMainContentComponent();
-
- //==============================================================================
- class OpenGLAppExampleApplication : public JUCEApplication
- {
- public:
- //==============================================================================
- OpenGLAppExampleApplication() {}
-
- const String getApplicationName() override { return ProjectInfo::projectName; }
- const String getApplicationVersion() override { return ProjectInfo::versionString; }
- bool moreThanOneInstanceAllowed() override { return true; }
-
- //==============================================================================
- void initialise (const String& commandLine) override
- {
- // This method is where you should put your application's initialisation code..
-
- mainWindow = new MainWindow (getApplicationName());
- }
-
- void shutdown() override
- {
- // Add your application's shutdown code here..
-
- mainWindow = nullptr; // (deletes our window)
- }
-
- //==============================================================================
- void systemRequestedQuit() override
- {
- // This is called when the app is being asked to quit: you can ignore this
- // request and let the app carry on running, or call quit() to allow the app to close.
- quit();
- }
-
- void anotherInstanceStarted (const String& commandLine) override
- {
- // When another instance of the app is launched while this one is running,
- // this method is invoked, and the commandLine parameter tells you what
- // the other instance's command-line arguments were.
- }
-
- //==============================================================================
- /*
- This class implements the desktop window that contains an instance of
- our MainContentComponent class.
- */
- class MainWindow : public DocumentWindow
- {
- public:
- MainWindow (String name) : DocumentWindow (name,
- LookAndFeel::getDefaultLookAndFeel()
- .findColour (ResizableWindow::backgroundColourId),
- DocumentWindow::allButtons)
- {
- setUsingNativeTitleBar (true);
- setContentOwned (createMainContentComponent(), true);
- setResizable (true, true);
-
- centreWithSize (getWidth(), getHeight());
- setVisible (true);
- }
-
- void closeButtonPressed() override
- {
- // This is called when the user tries to close this window. Here, we'll just
- // ask the app to quit when this happens, but you can change this to do
- // whatever you need.
- JUCEApplication::getInstance()->systemRequestedQuit();
- }
-
- /* Note: Be careful if you override any DocumentWindow methods - the base
- class uses a lot of them, so by overriding you might break its functionality.
- It's best to do all your work in your content component instead, but if
- you really have to override any DocumentWindow methods, make sure your
- subclass also calls the superclass's method.
- */
-
- private:
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
- };
-
- private:
- ScopedPointer<MainWindow> mainWindow;
- };
-
- //==============================================================================
- // This macro generates the main() routine that launches the app.
- START_JUCE_APPLICATION (OpenGLAppExampleApplication)
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