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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- #include "../JuceLibraryCode/JuceHeader.h"
-
- //==============================================================================
- /*
- This component lives inside our window, and this is where you should put all
- your controls and content.
- */
- class MainContentComponent : public AnimatedAppComponent
- {
- public:
- //==============================================================================
- MainContentComponent()
- {
- setSize (800, 600);
- setFramesPerSecond (60);
- }
-
- void update() override
- {
- // This function is called at the frequency specified by the setFramesPerSecond() call
- // in the constructor. You can use it to update counters, animate values, etc.
- }
-
- void paint (Graphics& g) override
- {
- // (Our component is opaque, so we must completely fill the background with a solid colour)
- g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
-
- g.setColour (getLookAndFeel().findColour (Slider::thumbColourId));
- const int fishLength = 15;
-
- Path spinePath;
-
- for (int i = 0; i < fishLength; ++i)
- {
- const float radius = 100 + 10 * std::sin (getFrameCounter() * 0.1f + i * 0.5f);
-
- Point<float> p (getWidth() / 2.0f + 1.5f * radius * std::sin (getFrameCounter() * 0.02f + i * 0.12f),
- getHeight() / 2.0f + 1.0f * radius * std::cos (getFrameCounter() * 0.04f + i * 0.12f));
-
- // draw the circles along the fish
- g.fillEllipse (p.x - i, p.y - i, 2.0f + 2.0f * i, 2.0f + 2.0f * i);
-
- if (i == 0)
- spinePath.startNewSubPath (p); // if this is the first point, start a new path..
- else
- spinePath.lineTo (p); // ...otherwise add the next point
- }
-
- // draw an outline around the path that we have created
- g.strokePath (spinePath, PathStrokeType (4.0f));
- }
-
- void resized() override
- {
- // This is called when the MainContentComponent is resized.
- // If you add any child components, this is where you should
- // update their positions.
- }
-
-
- private:
- //==============================================================================
-
- // Your private member variables go here...
-
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
- };
-
-
- // (This function is called by the app startup code to create our main component)
- Component* createMainContentComponent() { return new MainContentComponent(); }
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