The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #include "../JuceLibraryCode/JuceHeader.h"
  20. Component* createMainContentComponent();
  21. //==============================================================================
  22. class AnimationAppExampleApplication : public JUCEApplication
  23. {
  24. public:
  25. //==============================================================================
  26. AnimationAppExampleApplication() {}
  27. const String getApplicationName() override { return ProjectInfo::projectName; }
  28. const String getApplicationVersion() override { return ProjectInfo::versionString; }
  29. bool moreThanOneInstanceAllowed() override { return true; }
  30. //==============================================================================
  31. void initialise (const String& commandLine) override
  32. {
  33. // This method is where you should put your application's initialisation code..
  34. mainWindow = new MainWindow (getApplicationName());
  35. }
  36. void shutdown() override
  37. {
  38. // Add your application's shutdown code here..
  39. mainWindow = nullptr; // (deletes our window)
  40. }
  41. //==============================================================================
  42. void systemRequestedQuit() override
  43. {
  44. // This is called when the app is being asked to quit: you can ignore this
  45. // request and let the app carry on running, or call quit() to allow the app to close.
  46. quit();
  47. }
  48. void anotherInstanceStarted (const String& commandLine) override
  49. {
  50. // When another instance of the app is launched while this one is running,
  51. // this method is invoked, and the commandLine parameter tells you what
  52. // the other instance's command-line arguments were.
  53. }
  54. //==============================================================================
  55. /*
  56. This class implements the desktop window that contains an instance of
  57. our MainContentComponent class.
  58. */
  59. class MainWindow : public DocumentWindow
  60. {
  61. public:
  62. MainWindow (String name) : DocumentWindow (name,
  63. LookAndFeel::getDefaultLookAndFeel()
  64. .findColour (ResizableWindow::backgroundColourId),
  65. DocumentWindow::allButtons)
  66. {
  67. setUsingNativeTitleBar (true);
  68. setContentOwned (createMainContentComponent(), true);
  69. setResizable (true, true);
  70. centreWithSize (getWidth(), getHeight());
  71. setVisible (true);
  72. }
  73. void closeButtonPressed() override
  74. {
  75. // This is called when the user tries to close this window. Here, we'll just
  76. // ask the app to quit when this happens, but you can change this to do
  77. // whatever you need.
  78. JUCEApplication::getInstance()->systemRequestedQuit();
  79. }
  80. /* Note: Be careful if you override any DocumentWindow methods - the base
  81. class uses a lot of them, so by overriding you might break its functionality.
  82. It's best to do all your work in your content component instead, but if
  83. you really have to override any DocumentWindow methods, make sure your
  84. subclass also calls the superclass's method.
  85. */
  86. private:
  87. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
  88. };
  89. private:
  90. ScopedPointer<MainWindow> mainWindow;
  91. };
  92. //==============================================================================
  93. // This macro generates the main() routine that launches the app.
  94. START_JUCE_APPLICATION (AnimationAppExampleApplication)