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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_THREADPOOL_JUCEHEADER__
 - #define __JUCE_THREADPOOL_JUCEHEADER__
 - 
 - #include "juce_Thread.h"
 - #include "../text/juce_StringArray.h"
 - #include "../containers/juce_Array.h"
 - #include "../containers/juce_OwnedArray.h"
 - class ThreadPool;
 - class ThreadPoolThread;
 - 
 - 
 - //==============================================================================
 - /**
 -     A task that is executed by a ThreadPool object.
 - 
 -     A ThreadPool keeps a list of ThreadPoolJob objects which are executed by
 -     its threads.
 - 
 -     The runJob() method needs to be implemented to do the task, and if the code that
 -     does the work takes a significant time to run, it must keep checking the shouldExit()
 -     method to see if something is trying to interrupt the job. If shouldExit() returns
 -     true, the runJob() method must return immediately.
 - 
 -     @see ThreadPool, Thread
 - */
 - class JUCE_API  ThreadPoolJob
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a thread pool job object.
 -         After creating your job, add it to a thread pool with ThreadPool::addJob().
 -     */
 -     explicit ThreadPoolJob (const String& name);
 - 
 -     /** Destructor. */
 -     virtual ~ThreadPoolJob();
 - 
 -     //==============================================================================
 -     /** Returns the name of this job.
 -         @see setJobName
 -     */
 -     String getJobName() const;
 - 
 -     /** Changes the job's name.
 -         @see getJobName
 -     */
 -     void setJobName (const String& newName);
 - 
 -     //==============================================================================
 -     /** These are the values that can be returned by the runJob() method.
 -     */
 -     enum JobStatus
 -     {
 -         jobHasFinished = 0,     /**< indicates that the job has finished and can be
 -                                      removed from the pool. */
 - 
 -         jobNeedsRunningAgain    /**< indicates that the job would like to be called
 -                                      again when a thread is free. */
 -     };
 - 
 -     /** Peforms the actual work that this job needs to do.
 - 
 -         Your subclass must implement this method, in which is does its work.
 - 
 -         If the code in this method takes a significant time to run, it must repeatedly check
 -         the shouldExit() method to see if something is trying to interrupt the job.
 -         If shouldExit() ever returns true, the runJob() method must return immediately.
 - 
 -         If this method returns jobHasFinished, then the job will be removed from the pool
 -         immediately. If it returns jobNeedsRunningAgain, then the job will be left in the
 -         pool and will get a chance to run again as soon as a thread is free.
 - 
 -         @see shouldExit()
 -     */
 -     virtual JobStatus runJob() = 0;
 - 
 - 
 -     //==============================================================================
 -     /** Returns true if this job is currently running its runJob() method. */
 -     bool isRunning() const noexcept                     { return isActive; }
 - 
 -     /** Returns true if something is trying to interrupt this job and make it stop.
 - 
 -         Your runJob() method must call this whenever it gets a chance, and if it ever
 -         returns true, the runJob() method must return immediately.
 - 
 -         @see signalJobShouldExit()
 -     */
 -     bool shouldExit() const noexcept                    { return shouldStop; }
 - 
 -     /** Calling this will cause the shouldExit() method to return true, and the job
 -         should (if it's been implemented correctly) stop as soon as possible.
 - 
 -         @see shouldExit()
 -     */
 -     void signalJobShouldExit();
 - 
 -     //==============================================================================
 - private:
 -     friend class ThreadPool;
 -     friend class ThreadPoolThread;
 -     String jobName;
 -     ThreadPool* pool;
 -     bool shouldStop, isActive, shouldBeDeleted;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ThreadPoolJob);
 - };
 - 
 - 
 - //==============================================================================
 - /**
 -     A set of threads that will run a list of jobs.
 - 
 -     When a ThreadPoolJob object is added to the ThreadPool's list, its runJob() method
 -     will be called by the next pooled thread that becomes free.
 - 
 -     @see ThreadPoolJob, Thread
 - */
 - class JUCE_API  ThreadPool
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a thread pool.
 -         Once you've created a pool, you can give it some jobs by calling addJob().
 -         @param numberOfThreads  the number of threads to run. These will be started
 -                                 immediately, and will run until the pool is deleted.
 -     */
 -     ThreadPool (int numberOfThreads);
 - 
 -     /** Creates a thread pool with one thread per CPU core.
 -         Once you've created a pool, you can give it some jobs by calling addJob().
 -         If you want to specify the number of threads, use the other constructor; this
 -         one creates a pool which has one thread for each CPU core.
 -         @see SystemStats::getNumCpus()
 -     */
 -     ThreadPool();
 - 
 -     /** Destructor.
 - 
 -         This will attempt to remove all the jobs before deleting, but if you want to
 -         specify a timeout, you should call removeAllJobs() explicitly before deleting
 -         the pool.
 -     */
 -     ~ThreadPool();
 - 
 -     //==============================================================================
 -     /** A callback class used when you need to select which ThreadPoolJob objects are suitable
 -         for some kind of operation.
 -         @see ThreadPool::removeAllJobs
 -     */
 -     class JUCE_API  JobSelector
 -     {
 -     public:
 -         virtual ~JobSelector() {}
 - 
 -         /** Should return true if the specified thread matches your criteria for whatever
 -             operation that this object is being used for.
 - 
 -             Any implementation of this method must be extremely fast and thread-safe!
 -         */
 -         virtual bool isJobSuitable (ThreadPoolJob* job) = 0;
 -     };
 - 
 -     //==============================================================================
 -     /** Adds a job to the queue.
 - 
 -         Once a job has been added, then the next time a thread is free, it will run
 -         the job's ThreadPoolJob::runJob() method. Depending on the return value of the
 -         runJob() method, the pool will either remove the job from the pool or add it to
 -         the back of the queue to be run again.
 - 
 -         If deleteJobWhenFinished is true, then the job object will be owned and deleted by
 -         the pool when not needed - if you do this, make sure that your object's destructor
 -         is thread-safe.
 - 
 -         If deleteJobWhenFinished is false, the pointer will be used but not deleted, and
 -         the caller is responsible for making sure the object is not deleted before it has
 -         been removed from the pool.
 -     */
 -     void addJob (ThreadPoolJob* job,
 -                  bool deleteJobWhenFinished);
 - 
 -     /** Tries to remove a job from the pool.
 - 
 -         If the job isn't yet running, this will simply remove it. If it is running, it
 -         will wait for it to finish.
 - 
 -         If the timeout period expires before the job finishes running, then the job will be
 -         left in the pool and this will return false. It returns true if the job is sucessfully
 -         stopped and removed.
 - 
 -         @param job                  the job to remove
 -         @param interruptIfRunning   if true, then if the job is currently busy, its
 -                                     ThreadPoolJob::signalJobShouldExit() method will be called to try
 -                                     to interrupt it. If false, then if the job will be allowed to run
 -                                     until it stops normally (or the timeout expires)
 -         @param timeOutMilliseconds  the length of time this method should wait for the job to finish
 -                                     before giving up and returning false
 -     */
 -     bool removeJob (ThreadPoolJob* job,
 -                     bool interruptIfRunning,
 -                     int timeOutMilliseconds);
 - 
 -     /** Tries to remove all jobs from the pool.
 - 
 -         @param interruptRunningJobs if true, then all running jobs will have their ThreadPoolJob::signalJobShouldExit()
 -                                     methods called to try to interrupt them
 -         @param timeOutMilliseconds  the length of time this method should wait for all the jobs to finish
 -                                     before giving up and returning false
 -         @param selectedJobsToRemove if this is non-zero, the JobSelector object is asked to decide which
 -                                     jobs should be removed. If it is zero, all jobs are removed
 -         @returns    true if all jobs are successfully stopped and removed; false if the timeout period
 -                     expires while waiting for one or more jobs to stop
 -     */
 -     bool removeAllJobs (bool interruptRunningJobs,
 -                         int timeOutMilliseconds,
 -                         JobSelector* selectedJobsToRemove = nullptr);
 - 
 -     /** Returns the number of jobs currently running or queued.
 -     */
 -     int getNumJobs() const;
 - 
 -     /** Returns one of the jobs in the queue.
 - 
 -         Note that this can be a very volatile list as jobs might be continuously getting shifted
 -         around in the list, and this method may return 0 if the index is currently out-of-range.
 -     */
 -     ThreadPoolJob* getJob (int index) const;
 - 
 -     /** Returns true if the given job is currently queued or running.
 - 
 -         @see isJobRunning()
 -     */
 -     bool contains (const ThreadPoolJob* job) const;
 - 
 -     /** Returns true if the given job is currently being run by a thread.
 -     */
 -     bool isJobRunning (const ThreadPoolJob* job) const;
 - 
 -     /** Waits until a job has finished running and has been removed from the pool.
 - 
 -         This will wait until the job is no longer in the pool - i.e. until its
 -         runJob() method returns ThreadPoolJob::jobHasFinished.
 - 
 -         If the timeout period expires before the job finishes, this will return false;
 -         it returns true if the job has finished successfully.
 -     */
 -     bool waitForJobToFinish (const ThreadPoolJob* job,
 -                              int timeOutMilliseconds) const;
 - 
 -     /** Returns a list of the names of all the jobs currently running or queued.
 -         If onlyReturnActiveJobs is true, only the ones currently running are returned.
 -     */
 -     StringArray getNamesOfAllJobs (bool onlyReturnActiveJobs) const;
 - 
 -     /** Changes the priority of all the threads.
 - 
 -         This will call Thread::setPriority() for each thread in the pool.
 -         May return false if for some reason the priority can't be changed.
 -     */
 -     bool setThreadPriorities (int newPriority);
 - 
 - 
 - private:
 -     //==============================================================================
 -     Array <ThreadPoolJob*> jobs;
 - 
 -     class ThreadPoolThread;
 -     friend class ThreadPoolThread;
 -     friend class OwnedArray <ThreadPoolThread>;
 -     OwnedArray <ThreadPoolThread> threads;
 - 
 -     CriticalSection lock;
 -     WaitableEvent jobFinishedSignal;
 - 
 -     bool runNextJob();
 -     ThreadPoolJob* pickNextJobToRun();
 -     void addToDeleteList (OwnedArray<ThreadPoolJob>&, ThreadPoolJob*) const;
 -     void createThreads (int numThreads);
 -     void stopThreads();
 - 
 -     // Note that this method has changed, and no longer has a parameter to indicate
 -     // whether the jobs should be deleted - see the new method for details.
 -     void removeAllJobs (bool, int, bool);
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ThreadPool);
 - };
 - 
 - 
 - #endif   // __JUCE_THREADPOOL_JUCEHEADER__
 
 
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