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- /*
- * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
- #ifndef ROPE_JOINT_H
- #define ROPE_JOINT_H
-
- /// This test shows how a rope joint can be used to stabilize a chain of
- /// bodies with a heavy payload. Notice that the rope joint just prevents
- /// excessive stretching and has no other effect.
- /// By disabling the rope joint you can see that the Box2D solver has trouble
- /// supporting heavy bodies with light bodies. Try playing around with the
- /// densities, time step, and iterations to see how they affect stability.
- /// This test also shows how to use contact filtering. Filtering is configured
- /// so that the payload does not collide with the chain.
- class RopeJoint : public Test
- {
- public:
- RopeJoint()
- {
- b2Body* ground = NULL;
- {
- b2BodyDef bd;
- ground = m_world->CreateBody(&bd);
-
- b2EdgeShape shape;
- shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
- ground->CreateFixture(&shape, 0.0f);
- }
-
- {
- b2PolygonShape shape;
- shape.SetAsBox(0.5f, 0.125f);
-
- b2FixtureDef fd;
- fd.shape = &shape;
- fd.density = 20.0f;
- fd.friction = 0.2f;
- fd.filter.categoryBits = 0x0001;
- fd.filter.maskBits = 0xFFFF & ~0x0002;
-
- b2RevoluteJointDef jd;
- jd.collideConnected = false;
-
- const int32 N = 10;
- const float32 y = 15.0f;
- m_ropeDef.localAnchorA.Set(0.0f, y);
-
- b2Body* prevBody = ground;
- for (int32 i = 0; i < N; ++i)
- {
- b2BodyDef bd;
- bd.type = b2_dynamicBody;
- bd.position.Set(0.5f + 1.0f * i, y);
- if (i == N - 1)
- {
- shape.SetAsBox(1.5f, 1.5f);
- fd.density = 100.0f;
- fd.filter.categoryBits = 0x0002;
- bd.position.Set(1.0f * i, y);
- bd.angularDamping = 0.4f;
- }
-
- b2Body* body = m_world->CreateBody(&bd);
-
- body->CreateFixture(&fd);
-
- b2Vec2 anchor(float32(i), y);
- jd.Initialize(prevBody, body, anchor);
- m_world->CreateJoint(&jd);
-
- prevBody = body;
- }
-
- m_ropeDef.localAnchorB.SetZero();
-
- float32 extraLength = 0.01f;
- m_ropeDef.maxLength = N - 1.0f + extraLength;
- m_ropeDef.bodyB = prevBody;
- }
-
- {
- m_ropeDef.bodyA = ground;
- m_rope = m_world->CreateJoint(&m_ropeDef);
- }
- }
-
- void Keyboard(unsigned char key)
- {
- switch (key)
- {
- case 'j':
- if (m_rope)
- {
- m_world->DestroyJoint(m_rope);
- m_rope = NULL;
- }
- else
- {
- m_rope = m_world->CreateJoint(&m_ropeDef);
- }
- break;
- }
- }
-
- void Step(Settings* settings)
- {
- Test::Step(settings);
- m_debugDraw.DrawString(5, m_textLine, "Press (j) to toggle the rope joint.");
- m_textLine += 15;
- if (m_rope)
- {
- m_debugDraw.DrawString(5, m_textLine, "Rope ON");
- }
- else
- {
- m_debugDraw.DrawString(5, m_textLine, "Rope OFF");
- }
- m_textLine += 15;
- }
-
- static Test* Create()
- {
- return new RopeJoint;
- }
-
- b2RopeJointDef m_ropeDef;
- b2Joint* m_rope;
- };
-
- #endif
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