|
- /*
- * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
- #ifndef PINBALL_H
- #define PINBALL_H
-
- /// This tests bullet collision and provides an example of a gameplay scenario.
- /// This also uses a loop shape.
- class Pinball : public Test
- {
- public:
- Pinball()
- {
- // Ground body
- b2Body* ground = NULL;
- {
- b2BodyDef bd;
- ground = m_world->CreateBody(&bd);
-
- b2Vec2 vs[5];
- vs[0].Set(0.0f, -2.0f);
- vs[1].Set(8.0f, 6.0f);
- vs[2].Set(8.0f, 20.0f);
- vs[3].Set(-8.0f, 20.0f);
- vs[4].Set(-8.0f, 6.0f);
-
- b2ChainShape loop;
- loop.CreateLoop(vs, 5);
- b2FixtureDef fd;
- fd.shape = &loop;
- fd.density = 0.0f;
- ground->CreateFixture(&fd);
- }
-
- // Flippers
- {
- b2Vec2 p1(-2.0f, 0.0f), p2(2.0f, 0.0f);
-
- b2BodyDef bd;
- bd.type = b2_dynamicBody;
-
- bd.position = p1;
- b2Body* leftFlipper = m_world->CreateBody(&bd);
-
- bd.position = p2;
- b2Body* rightFlipper = m_world->CreateBody(&bd);
-
- b2PolygonShape box;
- box.SetAsBox(1.75f, 0.1f);
-
- b2FixtureDef fd;
- fd.shape = &box;
- fd.density = 1.0f;
-
- leftFlipper->CreateFixture(&fd);
- rightFlipper->CreateFixture(&fd);
-
- b2RevoluteJointDef jd;
- jd.bodyA = ground;
- jd.localAnchorB.SetZero();
- jd.enableMotor = true;
- jd.maxMotorTorque = 1000.0f;
- jd.enableLimit = true;
-
- jd.motorSpeed = 0.0f;
- jd.localAnchorA = p1;
- jd.bodyB = leftFlipper;
- jd.lowerAngle = -30.0f * b2_pi / 180.0f;
- jd.upperAngle = 5.0f * b2_pi / 180.0f;
- m_leftJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
-
- jd.motorSpeed = 0.0f;
- jd.localAnchorA = p2;
- jd.bodyB = rightFlipper;
- jd.lowerAngle = -5.0f * b2_pi / 180.0f;
- jd.upperAngle = 30.0f * b2_pi / 180.0f;
- m_rightJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
- }
-
- // Circle character
- {
- b2BodyDef bd;
- bd.position.Set(1.0f, 15.0f);
- bd.type = b2_dynamicBody;
- bd.bullet = true;
-
- m_ball = m_world->CreateBody(&bd);
-
- b2CircleShape shape;
- shape.m_radius = 0.2f;
-
- b2FixtureDef fd;
- fd.shape = &shape;
- fd.density = 1.0f;
- m_ball->CreateFixture(&fd);
- }
-
- m_button = false;
- }
-
- void Step()
- {
- if (m_button)
- {
- m_leftJoint->SetMotorSpeed(20.0f);
- m_rightJoint->SetMotorSpeed(-20.0f);
- }
- else
- {
- m_leftJoint->SetMotorSpeed(-10.0f);
- m_rightJoint->SetMotorSpeed(10.0f);
- }
-
- // Test::Step(settings);
- //
- // m_debugDraw.DrawString(5, m_textLine, "Press 'a' to control the flippers");
- // m_textLine += 15;
-
- }
-
- void Keyboard(unsigned char key)
- {
- switch (key)
- {
- case 'a':
- case 'A':
- m_button = true;
- break;
- }
- }
-
- void KeyboardUp(unsigned char key)
- {
- switch (key)
- {
- case 'a':
- case 'A':
- m_button = false;
- break;
- }
- }
-
- static Test* Create()
- {
- return new Pinball;
- }
-
- b2RevoluteJoint* m_leftJoint;
- b2RevoluteJoint* m_rightJoint;
- b2Body* m_ball;
- bool m_button;
- };
-
- #endif
|