|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2015 - ROLI Ltd.
   Permission is granted to use this software under the terms of either:
   a) the GPL v2 (or any later version)
   b) the Affero GPL v3
   Details of these licenses can be found at: www.gnu.org/licenses
   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
   ------------------------------------------------------------------------------
   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.juce.com for more information.
  ==============================================================================
*/
#ifndef DEMOUTILITIES_H_INCLUDED
#define DEMOUTILITIES_H_INCLUDED
//==============================================================================
/*
    This file contains a bunch of miscellaneous utilities that are
    used by the various demos.
*/
//==============================================================================
inline Colour getRandomColour (float brightness)
{
    return Colour::fromHSV (Random::getSystemRandom().nextFloat(), 0.5f, brightness, 1.0f);
}
inline Colour getRandomBrightColour()   { return getRandomColour (0.8f); }
inline Colour getRandomDarkColour()     { return getRandomColour (0.3f); }
inline void fillTiledBackground (Graphics& g)
{
    g.setFillType (FillType (ImageCache::getFromMemory (BinaryData::tile_background_png,
                                                        BinaryData::tile_background_pngSize),
                             AffineTransform::identity));
    //g.setColour (Colour::greyLevel (0.2f));
    g.fillAll();
}
//==============================================================================
// This is basically a sawtooth wave generator - maps a value that bounces between
// 0.0 and 1.0 at a random speed
struct BouncingNumber
{
    BouncingNumber()
        : speed (0.0004 + 0.0007 * Random::getSystemRandom().nextDouble()),
          phase (Random::getSystemRandom().nextDouble())
    {
    }
    float getValue() const
    {
        double v = fmod (phase + speed * Time::getMillisecondCounterHiRes(), 2.0);
        return (float) (v >= 1.0 ? (2.0 - v) : v);
    }
protected:
    double speed, phase;
};
struct SlowerBouncingNumber  : public BouncingNumber
{
    SlowerBouncingNumber()
    {
        speed *= 0.3;
    }
};
#endif  // DEMOUTILITIES_H_INCLUDED
 |