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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - /** An easy way to ensure that a function is called at the end of the current
 -     scope.
 - 
 -     Usage:
 -     @code
 -     {
 -         if (flag == true)
 -             return;
 - 
 -         // While this code executes, flag is true e.g. to prevent reentrancy
 -         flag = true;
 -         // When we exit this scope, flag must be false
 -         const ScopeGuard scope { [&] { flag = false; } };
 - 
 -         if (checkInitialCondition())
 -             return; // Scope's lambda will fire here...
 - 
 -         if (checkCriticalCondition())
 -             throw std::runtime_error{}; // ...or here...
 - 
 -         doWorkHavingEstablishedPreconditions();
 -     } // ...or here!
 -     @endcode
 - 
 -     @tags{Core}
 - */
 - template <typename Fn> struct ScopeGuard : Fn { ~ScopeGuard() { Fn::operator()(); } };
 - template <typename Fn> ScopeGuard (Fn) -> ScopeGuard<Fn>;
 - 
 - /**
 -     A ScopeGuard that uses a std::function internally to allow type erasure.
 -     This can be handy; it allows lots of ErasedScopeGuards, all with different
 -     callbacks, to be stored in a homogeneous container.
 - 
 -     An instance of this type will automatically call its callback when it is destroyed.
 - 
 -     ErasedScopeGuard has a few similarities with std::unique_ptr:
 -     - Calling reset() on a unique_ptr destroys the object if it hasn't been destroyed yet
 -       and puts the unique_ptr back into a default/null state; calling reset() on an
 -       ErasedScopeGuard calls the callback if it hasn't been called yet and puts the Guard
 -       back into a default/null state.
 -     - Calling release() on a unique_ptr returns the unique_ptr back to a default state
 -       without destroying the managed object; calling release() on an ErasedScopeGuard
 -       returns the Guard back to a default state without calling the callback.
 -     - Moving a unique_ptr transfers the responsibility of destroying the managed object
 -       to another unique_ptr instance; moving an ErasedScopeGuard transfers the
 -       responsibility of calling the callback to another Guard instance.
 - 
 -     @tags{Core}
 - */
 - class [[nodiscard]] ErasedScopeGuard
 - {
 - public:
 -     /** Constructs an ErasedScopeGuard with no callback. */
 -     ErasedScopeGuard() = default;
 - 
 -     /** Constructs an ErasedScopeGuard that will call the provided callback
 -         when the Guard is destroyed.
 -     */
 -     explicit ErasedScopeGuard (std::function<void()> d);
 - 
 -     /** Constructs an instance that assumes responsibility for calling other's callback. */
 -     ErasedScopeGuard (ErasedScopeGuard&& other) noexcept;
 - 
 -     /** Calls the stored callback, if any, then assumes responsibility for calling
 -         other's callback. After this call, other will be reset to its default state.
 -     */
 -     ErasedScopeGuard& operator= (ErasedScopeGuard&& other) noexcept;
 - 
 -     /** Destructor, calls the callback assigned to this ScopeGuard.
 -     */
 -     ~ErasedScopeGuard() noexcept;
 - 
 -     /** Calls the stored callback, if any, then resets this instance to its
 -         default state.
 -     */
 -     void reset();
 - 
 -     /** Resets this instance to its default state without calling the stored
 -         callback.
 -     */
 -     void release();
 - 
 -     JUCE_DECLARE_NON_COPYABLE (ErasedScopeGuard)
 - 
 - private:
 -     std::function<void()> detach;
 - };
 - 
 - } // namespace juce
 
 
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