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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_DRAWABLE_JUCEHEADER__
- #define __JUCE_DRAWABLE_JUCEHEADER__
-
- #include "../components/juce_Component.h"
- #include "../positioning/juce_RelativeCoordinate.h"
- #include "../positioning/juce_RelativeCoordinatePositioner.h"
- #include "../layout/juce_ComponentBuilder.h"
- class DrawableComposite;
-
-
- //==============================================================================
- /**
- The base class for objects which can draw themselves, e.g. polygons, images, etc.
-
- @see DrawableComposite, DrawableImage, DrawablePath, DrawableText
- */
- class JUCE_API Drawable : public Component
- {
- protected:
- //==============================================================================
- /** The base class can't be instantiated directly.
-
- @see DrawableComposite, DrawableImage, DrawablePath, DrawableText
- */
- Drawable();
-
- public:
- /** Destructor. */
- virtual ~Drawable();
-
- //==============================================================================
- /** Creates a deep copy of this Drawable object.
-
- Use this to create a new copy of this and any sub-objects in the tree.
- */
- virtual Drawable* createCopy() const = 0;
-
- //==============================================================================
- /** Renders this Drawable object.
-
- Note that the preferred way to render a drawable in future is by using it
- as a component and adding it to a parent, so you might want to consider that
- before using this method.
-
- @see drawWithin
- */
- void draw (Graphics& g, float opacity,
- const AffineTransform& transform = AffineTransform::identity) const;
-
- /** Renders the Drawable at a given offset within the Graphics context.
-
- The co-ordinates passed-in are used to translate the object relative to its own
- origin before drawing it - this is basically a quick way of saying:
-
- @code
- draw (g, AffineTransform::translation (x, y)).
- @endcode
-
- Note that the preferred way to render a drawable in future is by using it
- as a component and adding it to a parent, so you might want to consider that
- before using this method.
- */
- void drawAt (Graphics& g, float x, float y, float opacity) const;
-
- /** Renders the Drawable within a rectangle, scaling it to fit neatly inside without
- changing its aspect-ratio.
-
- The object can placed arbitrarily within the rectangle based on a Justification type,
- and can either be made as big as possible, or just reduced to fit.
-
- Note that the preferred way to render a drawable in future is by using it
- as a component and adding it to a parent, so you might want to consider that
- before using this method.
-
- @param g the graphics context to render onto
- @param destArea the target rectangle to fit the drawable into
- @param placement defines the alignment and rescaling to use to fit
- this object within the target rectangle.
- @param opacity the opacity to use, in the range 0 to 1.0
- */
- void drawWithin (Graphics& g,
- const Rectangle<float>& destArea,
- const RectanglePlacement& placement,
- float opacity) const;
-
-
- //==============================================================================
- /** Resets any transformations on this drawable, and positions its origin within
- its parent component.
- */
- void setOriginWithOriginalSize (const Point<float>& originWithinParent);
-
- /** Sets a transform for this drawable that will position it within the specified
- area of its parent component.
- */
- void setTransformToFit (const Rectangle<float>& areaInParent, const RectanglePlacement& placement);
-
- /** Returns the DrawableComposite that contains this object, if there is one. */
- DrawableComposite* getParent() const;
-
- //==============================================================================
- /** Tries to turn some kind of image file into a drawable.
-
- The data could be an image that the ImageFileFormat class understands, or it
- could be SVG.
- */
- static Drawable* createFromImageData (const void* data, size_t numBytes);
-
- /** Tries to turn a stream containing some kind of image data into a drawable.
-
- The data could be an image that the ImageFileFormat class understands, or it
- could be SVG.
- */
- static Drawable* createFromImageDataStream (InputStream& dataSource);
-
- /** Tries to turn a file containing some kind of image data into a drawable.
-
- The data could be an image that the ImageFileFormat class understands, or it
- could be SVG.
- */
- static Drawable* createFromImageFile (const File& file);
-
- /** Attempts to parse an SVG (Scalable Vector Graphics) document, and to turn this
- into a Drawable tree.
-
- The object returned must be deleted by the caller. If something goes wrong
- while parsing, it may return 0.
-
- SVG is a pretty large and complex spec, and this doesn't aim to be a full
- implementation, but it can return the basic vector objects.
- */
- static Drawable* createFromSVG (const XmlElement& svgDocument);
-
- //==============================================================================
- /** Tries to create a Drawable from a previously-saved ValueTree.
- The ValueTree must have been created by the createValueTree() method.
- If there are any images used within the drawable, you'll need to provide a valid
- ImageProvider object that can be used to retrieve these images from whatever type
- of identifier is used to represent them.
- Internally, this uses a ComponentBuilder, and registerDrawableTypeHandlers().
- */
- static Drawable* createFromValueTree (const ValueTree& tree, ComponentBuilder::ImageProvider* imageProvider);
-
- /** Creates a ValueTree to represent this Drawable.
- The ValueTree that is returned can be turned back into a Drawable with createFromValueTree().
- If there are any images used in this drawable, you'll need to provide a valid ImageProvider
- object that can be used to create storable representations of them.
- */
- virtual ValueTree createValueTree (ComponentBuilder::ImageProvider* imageProvider) const = 0;
-
- /** Returns the area that this drawble covers.
- The result is expressed in this drawable's own coordinate space, and does not take
- into account any transforms that may be applied to the component.
- */
- virtual Rectangle<float> getDrawableBounds() const = 0;
-
- //==============================================================================
- /** Internal class used to manage ValueTrees that represent Drawables. */
- class ValueTreeWrapperBase
- {
- public:
- ValueTreeWrapperBase (const ValueTree& state);
-
- ValueTree& getState() noexcept { return state; }
-
- String getID() const;
- void setID (const String& newID);
-
- ValueTree state;
- };
-
- //==============================================================================
- /** Registers a set of ComponentBuilder::TypeHandler objects that can be used to
- load all the different Drawable types from a saved state.
- @see ComponentBuilder::registerTypeHandler()
- */
- static void registerDrawableTypeHandlers (ComponentBuilder& componentBuilder);
-
- protected:
- //==============================================================================
- friend class DrawableComposite;
- friend class DrawableShape;
-
- /** @internal */
- void transformContextToCorrectOrigin (Graphics& g);
- /** @internal */
- void parentHierarchyChanged();
- /** @internal */
- void setBoundsToEnclose (const Rectangle<float>& area);
-
- Point<int> originRelativeToComponent;
-
- #ifndef DOXYGEN
- /** Internal utility class used by Drawables. */
- template <class DrawableType>
- class Positioner : public RelativeCoordinatePositionerBase
- {
- public:
- Positioner (DrawableType& component_)
- : RelativeCoordinatePositionerBase (component_),
- owner (component_)
- {}
-
- bool registerCoordinates() { return owner.registerCoordinates (*this); }
- void applyToComponentBounds()
- {
- ComponentScope scope (getComponent());
- owner.recalculateCoordinates (&scope);
- }
-
- void applyNewBounds (const Rectangle<int>&)
- {
- jassertfalse; // drawables can't be resized directly!
- }
-
- private:
- DrawableType& owner;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Positioner);
- };
- #endif
-
- private:
- void nonConstDraw (Graphics& g, float opacity, const AffineTransform& transform);
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Drawable);
- };
-
-
- #endif // __JUCE_DRAWABLE_JUCEHEADER__
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