The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. BEGIN_JUCE_NAMESPACE
  19. //==============================================================================
  20. ArrowButton::ArrowButton (const String& name,
  21. float arrowDirectionInRadians,
  22. const Colour& arrowColour)
  23. : Button (name),
  24. colour (arrowColour)
  25. {
  26. path.lineTo (0.0f, 1.0f);
  27. path.lineTo (1.0f, 0.5f);
  28. path.closeSubPath();
  29. path.applyTransform (AffineTransform::rotation (float_Pi * 2.0f * arrowDirectionInRadians,
  30. 0.5f, 0.5f));
  31. setComponentEffect (&shadow);
  32. updateShadowAndOffset();
  33. }
  34. ArrowButton::~ArrowButton()
  35. {
  36. }
  37. void ArrowButton::paintButton (Graphics& g,
  38. bool /*isMouseOverButton*/,
  39. bool /*isButtonDown*/)
  40. {
  41. g.setColour (colour);
  42. g.fillPath (path, path.getTransformToScaleToFit ((float) offset,
  43. (float) offset,
  44. (float) (getWidth() - 3),
  45. (float) (getHeight() - 3),
  46. false));
  47. }
  48. void ArrowButton::buttonStateChanged()
  49. {
  50. updateShadowAndOffset();
  51. }
  52. void ArrowButton::updateShadowAndOffset()
  53. {
  54. offset = (isDown()) ? 1 : 0;
  55. shadow.setShadowProperties ((isDown()) ? 1.2f : 3.0f,
  56. 0.3f, -1, 0);
  57. }
  58. END_JUCE_NAMESPACE