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							- /*
 - * Copyright (c) 2011 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef DUMP_SHELL_H
 - #define DUMP_SHELL_H
 - 
 - // This test holds worlds dumped using b2World::Dump.
 - class DumpShell : public Test
 - {
 - public:
 - 
 -     DumpShell()
 -     {
 - 
 - b2Vec2 g(0.000000000000000e+00f, 0.000000000000000e+00f);
 - m_world->SetGravity(g);
 - b2Body** bodies = (b2Body**)b2Alloc(3 * sizeof(b2Body*));
 - b2Joint** joints = (b2Joint**)b2Alloc(2 * sizeof(b2Joint*));
 - {
 -   b2BodyDef bd;
 -   bd.type = b2BodyType(2);
 -   bd.position.Set(1.304347801208496e+01f, 2.500000000000000e+00f);
 -   bd.angle = 0.000000000000000e+00f;
 -   bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -   bd.angularVelocity = 0.000000000000000e+00f;
 -   bd.linearDamping = 5.000000000000000e-01f;
 -   bd.angularDamping = 5.000000000000000e-01f;
 -   bd.allowSleep = bool(4);
 -   bd.awake = bool(2);
 -   bd.fixedRotation = bool(0);
 -   bd.bullet = bool(0);
 -   bd.active = bool(32);
 -   bd.gravityScale = 1.000000000000000e+00f;
 -   bodies[0] = m_world->CreateBody(&bd);
 - 
 -   {
 -     b2FixtureDef fd;
 -     fd.friction = 1.000000000000000e+00f;
 -     fd.restitution = 5.000000000000000e-01f;
 -     fd.density = 1.000000000000000e+01f;
 -     fd.isSensor = bool(0);
 -     fd.filter.categoryBits = uint16(1);
 -     fd.filter.maskBits = uint16(65535);
 -     fd.filter.groupIndex = int16(0);
 -     b2PolygonShape shape;
 -     b2Vec2 vs[8];
 -     vs[0].Set(-6.900000095367432e+00f, -3.000000119209290e-01f);
 -     vs[1].Set(2.000000029802322e-01f, -3.000000119209290e-01f);
 -     vs[2].Set(2.000000029802322e-01f, 2.000000029802322e-01f);
 -     vs[3].Set(-6.900000095367432e+00f, 2.000000029802322e-01f);
 -     shape.Set(vs, 4);
 - 
 -     fd.shape = &shape;
 - 
 -     bodies[0]->CreateFixture(&fd);
 -   }
 - }
 - {
 -   b2BodyDef bd;
 -   bd.type = b2BodyType(2);
 -   bd.position.Set(8.478260636329651e-01f, 2.500000000000000e+00f);
 -   bd.angle = 0.000000000000000e+00f;
 -   bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -   bd.angularVelocity = 0.000000000000000e+00f;
 -   bd.linearDamping = 5.000000000000000e-01f;
 -   bd.angularDamping = 5.000000000000000e-01f;
 -   bd.allowSleep = bool(4);
 -   bd.awake = bool(2);
 -   bd.fixedRotation = bool(0);
 -   bd.bullet = bool(0);
 -   bd.active = bool(32);
 -   bd.gravityScale = 1.000000000000000e+00f;
 -   bodies[1] = m_world->CreateBody(&bd);
 - 
 -   {
 -     b2FixtureDef fd;
 -     fd.friction = 1.000000000000000e+00f;
 -     fd.restitution = 5.000000000000000e-01f;
 -     fd.density = 1.000000000000000e+01f;
 -     fd.isSensor = bool(0);
 -     fd.filter.categoryBits = uint16(1);
 -     fd.filter.maskBits = uint16(65535);
 -     fd.filter.groupIndex = int16(0);
 -     b2PolygonShape shape;
 -     b2Vec2 vs[8];
 -     vs[0].Set(-3.228000104427338e-01f, -2.957000136375427e-01f);
 -     vs[1].Set(6.885900020599365e+00f, -3.641000092029572e-01f);
 -     vs[2].Set(6.907599925994873e+00f, 3.271999955177307e-01f);
 -     vs[3].Set(-3.228000104427338e-01f, 2.825999855995178e-01f);
 -     shape.Set(vs, 4);
 - 
 -     fd.shape = &shape;
 - 
 -     bodies[1]->CreateFixture(&fd);
 -   }
 - }
 - 
 - {
 -   b2BodyDef bd;
 -   bd.type = b2BodyType(0);
 -   bd.position.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -   bd.angle = 0.000000000000000e+00f;
 -   bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -   bd.angularVelocity = 0.000000000000000e+00f;
 -   bd.linearDamping = 0.000000000000000e+00f;
 -   bd.angularDamping = 0.000000000000000e+00f;
 -   bd.allowSleep = bool(4);
 -   bd.awake = bool(2);
 -   bd.fixedRotation = bool(0);
 -   bd.bullet = bool(0);
 -   bd.active = bool(32);
 -   bd.gravityScale = 1.000000000000000e+00f;
 -   bodies[2] = m_world->CreateBody(&bd);
 - 
 -   {
 -     b2FixtureDef fd;
 -     fd.friction = 1.000000000000000e+01f;
 -     fd.restitution = 0.000000000000000e+00f;
 -     fd.density = 0.000000000000000e+00f;
 -     fd.isSensor = bool(0);
 -     fd.filter.categoryBits = uint16(1);
 -     fd.filter.maskBits = uint16(65535);
 -     fd.filter.groupIndex = int16(0);
 -     b2EdgeShape shape;
 -     shape.m_radius = 9.999999776482582e-03f;
 -     shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -     shape.m_vertex1.Set(4.452173995971680e+01f, 1.669565200805664e+01f);
 -     shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f);
 -     shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -     shape.m_hasVertex0 = bool(0);
 -     shape.m_hasVertex3 = bool(0);
 - 
 -     fd.shape = &shape;
 - 
 -     bodies[2]->CreateFixture(&fd);
 -   }
 -   {
 -     b2FixtureDef fd;
 -     fd.friction = 1.000000000000000e+01f;
 -     fd.restitution = 0.000000000000000e+00f;
 -     fd.density = 0.000000000000000e+00f;
 -     fd.isSensor = bool(0);
 -     fd.filter.categoryBits = uint16(1);
 -     fd.filter.maskBits = uint16(65535);
 -     fd.filter.groupIndex = int16(0);
 -     b2EdgeShape shape;
 -     shape.m_radius = 9.999999776482582e-03f;
 -     shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -     shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f);
 -     shape.m_vertex2.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -     shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -     shape.m_hasVertex0 = bool(0);
 -     shape.m_hasVertex3 = bool(0);
 - 
 -     fd.shape = &shape;
 - 
 -     bodies[2]->CreateFixture(&fd);
 -   }
 -   {
 -     b2FixtureDef fd;
 -     fd.friction = 1.000000000000000e+01f;
 -     fd.restitution = 0.000000000000000e+00f;
 -     fd.density = 0.000000000000000e+00f;
 -     fd.isSensor = bool(0);
 -     fd.filter.categoryBits = uint16(1);
 -     fd.filter.maskBits = uint16(65535);
 -     fd.filter.groupIndex = int16(0);
 -     b2EdgeShape shape;
 -     shape.m_radius = 9.999999776482582e-03f;
 -     shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -     shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f);
 -     shape.m_vertex2.Set(4.452173995971680e+01f, 1.669565200805664e+01f);
 -     shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -     shape.m_hasVertex0 = bool(0);
 -     shape.m_hasVertex3 = bool(0);
 - 
 -     fd.shape = &shape;
 - 
 -     bodies[2]->CreateFixture(&fd);
 -   }
 -   {
 -     b2FixtureDef fd;
 -     fd.friction = 1.000000000000000e+01f;
 -     fd.restitution = 0.000000000000000e+00f;
 -     fd.density = 0.000000000000000e+00f;
 -     fd.isSensor = bool(0);
 -     fd.filter.categoryBits = uint16(1);
 -     fd.filter.maskBits = uint16(65535);
 -     fd.filter.groupIndex = int16(0);
 -     b2EdgeShape shape;
 -     shape.m_radius = 9.999999776482582e-03f;
 -     shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -     shape.m_vertex1.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -     shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f);
 -     shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -     shape.m_hasVertex0 = bool(0);
 -     shape.m_hasVertex3 = bool(0);
 - 
 -     fd.shape = &shape;
 - 
 -     bodies[2]->CreateFixture(&fd);
 -   }
 - }
 - 
 - {
 -   b2PrismaticJointDef jd;
 -   jd.bodyA = bodies[1];
 -   jd.bodyB = bodies[0];
 -   jd.collideConnected = bool(0);
 -   jd.localAnchorA.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -   jd.localAnchorB.Set(-1.219565200805664e+01f, 0.000000000000000e+00f);
 -   jd.localAxisA.Set(-1.219565200805664e+01f, 0.000000000000000e+00f);
 -   jd.referenceAngle = 0.000000000000000e+00f;
 -   jd.enableLimit = bool(1);
 -   jd.lowerTranslation = -2.000000000000000e+01f;
 -   jd.upperTranslation = 0.000000000000000e+00f;
 -   jd.enableMotor = bool(1);
 -   jd.motorSpeed = 0.000000000000000e+00f;
 -   jd.maxMotorForce = 1.000000000000000e+01f;
 -   joints[0] = m_world->CreateJoint(&jd);
 - }
 - {
 -   b2RevoluteJointDef jd;
 -   jd.bodyA = bodies[1];
 -   jd.bodyB = bodies[2];
 -   jd.collideConnected = bool(0);
 -   jd.localAnchorA.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
 -   jd.localAnchorB.Set(8.478260636329651e-01f, 2.500000000000000e+00f);
 -   jd.referenceAngle = 0.000000000000000e+00f;
 -   jd.enableLimit = bool(0);
 -   jd.lowerAngle = 0.000000000000000e+00f;
 -   jd.upperAngle = 0.000000000000000e+00f;
 -   jd.enableMotor = bool(0);
 -   jd.motorSpeed = 0.000000000000000e+00f;
 -   jd.maxMotorTorque = 0.000000000000000e+00f;
 -   joints[1] = m_world->CreateJoint(&jd);
 - }
 - b2Free(joints);
 - b2Free(bodies);
 - joints = NULL;
 - bodies = NULL;
 - 
 - 
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new DumpShell;
 -     }
 - };
 - 
 - #endif
 
 
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