| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A multi-channel buffer containing floating point audio samples.
 - 
 -     @tags{Audio}
 - */
 - template <typename Type>
 - class AudioBuffer
 - {
 - public:
 -     //==============================================================================
 -     /** Creates an empty buffer with 0 channels and 0 length. */
 -     AudioBuffer() noexcept
 -        : channels (static_cast<Type**> (preallocatedChannelSpace))
 -     {
 -     }
 - 
 -     //==============================================================================
 -     /** Creates a buffer with a specified number of channels and samples.
 - 
 -         The contents of the buffer will initially be undefined, so use clear() to
 -         set all the samples to zero.
 - 
 -         The buffer will allocate its memory internally, and this will be released
 -         when the buffer is deleted. If the memory can't be allocated, this will
 -         throw a std::bad_alloc exception.
 -     */
 -     AudioBuffer (int numChannelsToAllocate,
 -                  int numSamplesToAllocate)
 -        : numChannels (numChannelsToAllocate),
 -          size (numSamplesToAllocate)
 -     {
 -         jassert (size >= 0 && numChannels >= 0);
 -         allocateData();
 -     }
 - 
 -     /** Creates a buffer using a pre-allocated block of memory.
 - 
 -         Note that if the buffer is resized or its number of channels is changed, it
 -         will re-allocate memory internally and copy the existing data to this new area,
 -         so it will then stop directly addressing this memory.
 - 
 -         @param dataToReferTo    a pre-allocated array containing pointers to the data
 -                                 for each channel that should be used by this buffer. The
 -                                 buffer will only refer to this memory, it won't try to delete
 -                                 it when the buffer is deleted or resized.
 -         @param numChannelsToUse the number of channels to use - this must correspond to the
 -                                 number of elements in the array passed in
 -         @param numSamples       the number of samples to use - this must correspond to the
 -                                 size of the arrays passed in
 -     */
 -     AudioBuffer (Type* const* dataToReferTo,
 -                  int numChannelsToUse,
 -                  int numSamples)
 -         : numChannels (numChannelsToUse),
 -           size (numSamples)
 -     {
 -         jassert (dataToReferTo != nullptr);
 -         jassert (numChannelsToUse >= 0 && numSamples >= 0);
 -         allocateChannels (dataToReferTo, 0);
 -     }
 - 
 -     /** Creates a buffer using a pre-allocated block of memory.
 - 
 -         Note that if the buffer is resized or its number of channels is changed, it
 -         will re-allocate memory internally and copy the existing data to this new area,
 -         so it will then stop directly addressing this memory.
 - 
 -         @param dataToReferTo    a pre-allocated array containing pointers to the data
 -                                 for each channel that should be used by this buffer. The
 -                                 buffer will only refer to this memory, it won't try to delete
 -                                 it when the buffer is deleted or resized.
 -         @param numChannelsToUse the number of channels to use - this must correspond to the
 -                                 number of elements in the array passed in
 -         @param startSample      the offset within the arrays at which the data begins
 -         @param numSamples       the number of samples to use - this must correspond to the
 -                                 size of the arrays passed in
 -     */
 -     AudioBuffer (Type* const* dataToReferTo,
 -                  int numChannelsToUse,
 -                  int startSample,
 -                  int numSamples)
 -         : numChannels (numChannelsToUse),
 -           size (numSamples)
 -     {
 -         jassert (dataToReferTo != nullptr);
 -         jassert (numChannelsToUse >= 0 && startSample >= 0 && numSamples >= 0);
 -         allocateChannels (dataToReferTo, startSample);
 -     }
 - 
 -     /** Copies another buffer.
 - 
 -         This buffer will make its own copy of the other's data, unless the buffer was created
 -         using an external data buffer, in which case both buffers will just point to the same
 -         shared block of data.
 -     */
 -     AudioBuffer (const AudioBuffer& other)
 -        : numChannels (other.numChannels),
 -          size (other.size),
 -          allocatedBytes (other.allocatedBytes)
 -     {
 -         if (allocatedBytes == 0)
 -         {
 -             allocateChannels (other.channels, 0);
 -         }
 -         else
 -         {
 -             allocateData();
 - 
 -             if (other.isClear)
 -             {
 -                 clear();
 -             }
 -             else
 -             {
 -                 for (int i = 0; i < numChannels; ++i)
 -                     FloatVectorOperations::copy (channels[i], other.channels[i], size);
 -             }
 -         }
 -     }
 - 
 -     /** Copies another buffer onto this one.
 - 
 -         This buffer's size will be changed to that of the other buffer.
 -     */
 -     AudioBuffer& operator= (const AudioBuffer& other)
 -     {
 -         if (this != &other)
 -         {
 -             setSize (other.getNumChannels(), other.getNumSamples(), false, false, false);
 - 
 -             if (other.isClear)
 -             {
 -                 clear();
 -             }
 -             else
 -             {
 -                 isClear = false;
 - 
 -                 for (int i = 0; i < numChannels; ++i)
 -                     FloatVectorOperations::copy (channels[i], other.channels[i], size);
 -             }
 -         }
 - 
 -         return *this;
 -     }
 - 
 -     /** Destructor.
 - 
 -         This will free any memory allocated by the buffer.
 -     */
 -     ~AudioBuffer() = default;
 - 
 -     /** Move constructor. */
 -     AudioBuffer (AudioBuffer&& other) noexcept
 -         : numChannels (other.numChannels),
 -           size (other.size),
 -           allocatedBytes (other.allocatedBytes),
 -           allocatedData (std::move (other.allocatedData)),
 -           isClear (other.isClear)
 -     {
 -         if (numChannels < (int) numElementsInArray (preallocatedChannelSpace))
 -         {
 -             channels = preallocatedChannelSpace;
 - 
 -             for (int i = 0; i < numChannels; ++i)
 -                 preallocatedChannelSpace[i] = other.channels[i];
 -         }
 -         else
 -         {
 -             channels = other.channels;
 -         }
 - 
 -         other.numChannels = 0;
 -         other.size = 0;
 -         other.allocatedBytes = 0;
 -     }
 - 
 -     /** Move assignment. */
 -     AudioBuffer& operator= (AudioBuffer&& other) noexcept
 -     {
 -         numChannels = other.numChannels;
 -         size = other.size;
 -         allocatedBytes = other.allocatedBytes;
 -         allocatedData = std::move (other.allocatedData);
 -         isClear = other.isClear;
 - 
 -         if (numChannels < (int) numElementsInArray (preallocatedChannelSpace))
 -         {
 -             channels = preallocatedChannelSpace;
 - 
 -             for (int i = 0; i < numChannels; ++i)
 -                 preallocatedChannelSpace[i] = other.channels[i];
 -         }
 -         else
 -         {
 -             channels = other.channels;
 -         }
 - 
 -         other.numChannels = 0;
 -         other.size = 0;
 -         other.allocatedBytes = 0;
 -         return *this;
 -     }
 - 
 -     //==============================================================================
 -     /** Returns the number of channels of audio data that this buffer contains.
 - 
 -         @see getNumSamples, getReadPointer, getWritePointer
 -     */
 -     int getNumChannels() const noexcept                             { return numChannels; }
 - 
 -     /** Returns the number of samples allocated in each of the buffer's channels.
 - 
 -         @see getNumChannels, getReadPointer, getWritePointer
 -     */
 -     int getNumSamples() const noexcept                              { return size; }
 - 
 -     /** Returns a pointer to an array of read-only samples in one of the buffer's channels.
 - 
 -         For speed, this doesn't check whether the channel number is out of range,
 -         so be careful when using it!
 - 
 -         If you need to write to the data, do NOT call this method and const_cast the
 -         result! Instead, you must call getWritePointer so that the buffer knows you're
 -         planning on modifying the data.
 -     */
 -     const Type* getReadPointer (int channelNumber) const noexcept
 -     {
 -         jassert (isPositiveAndBelow (channelNumber, numChannels));
 -         return channels[channelNumber];
 -     }
 - 
 -     /** Returns a pointer to an array of read-only samples in one of the buffer's channels.
 - 
 -         For speed, this doesn't check whether the channel number or index are out of range,
 -         so be careful when using it!
 - 
 -         If you need to write to the data, do NOT call this method and const_cast the
 -         result! Instead, you must call getWritePointer so that the buffer knows you're
 -         planning on modifying the data.
 -     */
 -     const Type* getReadPointer (int channelNumber, int sampleIndex) const noexcept
 -     {
 -         jassert (isPositiveAndBelow (channelNumber, numChannels));
 -         jassert (isPositiveAndBelow (sampleIndex, size));
 -         return channels[channelNumber] + sampleIndex;
 -     }
 - 
 -     /** Returns a writeable pointer to one of the buffer's channels.
 - 
 -         For speed, this doesn't check whether the channel number is out of range,
 -         so be careful when using it!
 - 
 -         Note that if you're not planning on writing to the data, you should always
 -         use getReadPointer instead.
 - 
 -         This will mark the buffer as not cleared and the hasBeenCleared method will return
 -         false after this call. If you retain this write pointer and write some data to
 -         the buffer after calling its clear method, subsequent clear calls will do nothing.
 -         To avoid this either call this method each time you need to write data, or use the
 -         setNotClear method to force the internal cleared flag to false.
 - 
 -         @see setNotClear
 -     */
 -     Type* getWritePointer (int channelNumber) noexcept
 -     {
 -         jassert (isPositiveAndBelow (channelNumber, numChannels));
 -         isClear = false;
 -         return channels[channelNumber];
 -     }
 - 
 -     /** Returns a writeable pointer to one of the buffer's channels.
 - 
 -         For speed, this doesn't check whether the channel number or index are out of range,
 -         so be careful when using it!
 - 
 -         Note that if you're not planning on writing to the data, you should
 -         use getReadPointer instead.
 - 
 -         This will mark the buffer as not cleared and the hasBeenCleared method will return
 -         false after this call. If you retain this write pointer and write some data to
 -         the buffer after calling its clear method, subsequent clear calls will do nothing.
 -         To avoid this either call this method each time you need to write data, or use the
 -         setNotClear method to force the internal cleared flag to false.
 - 
 -         @see setNotClear
 -     */
 -     Type* getWritePointer (int channelNumber, int sampleIndex) noexcept
 -     {
 -         jassert (isPositiveAndBelow (channelNumber, numChannels));
 -         jassert (isPositiveAndBelow (sampleIndex, size));
 -         isClear = false;
 -         return channels[channelNumber] + sampleIndex;
 -     }
 - 
 -     /** Returns an array of pointers to the channels in the buffer.
 - 
 -         Don't modify any of the pointers that are returned, and bear in mind that
 -         these will become invalid if the buffer is resized.
 -     */
 -     const Type* const* getArrayOfReadPointers() const noexcept            { return channels; }
 - 
 -     /** Returns an array of pointers to the channels in the buffer.
 - 
 -         Don't modify any of the pointers that are returned, and bear in mind that
 -         these will become invalid if the buffer is resized.
 - 
 -         This will mark the buffer as not cleared and the hasBeenCleared method will return
 -         false after this call. If you retain this write pointer and write some data to
 -         the buffer after calling its clear method, subsequent clear calls will do nothing.
 -         To avoid this either call this method each time you need to write data, or use the
 -         setNotClear method to force the internal cleared flag to false.
 - 
 -         @see setNotClear
 -     */
 -     Type* const* getArrayOfWritePointers() noexcept                       { isClear = false; return channels; }
 - 
 -     //==============================================================================
 -     /** Changes the buffer's size or number of channels.
 - 
 -         This can expand or contract the buffer's length, and add or remove channels.
 - 
 -         Note that if keepExistingContent and avoidReallocating are both true, then it will
 -         only avoid reallocating if neither the channel count or length in samples increase.
 - 
 -         If the required memory can't be allocated, this will throw a std::bad_alloc exception.
 - 
 -         @param newNumChannels       the new number of channels.
 -         @param newNumSamples        the new number of samples.
 -         @param keepExistingContent  if this is true, it will try to preserve as much of the
 -                                     old data as it can in the new buffer.
 -         @param clearExtraSpace      if this is true, then any extra channels or space that is
 -                                     allocated will be also be cleared. If false, then this space is left
 -                                     uninitialised.
 -         @param avoidReallocating    if this is true, then changing the buffer's size won't reduce the
 -                                     amount of memory that is currently allocated (but it will still
 -                                     increase it if the new size is bigger than the amount it currently has).
 -                                     If this is false, then a new allocation will be done so that the buffer
 -                                     uses takes up the minimum amount of memory that it needs.
 -     */
 -     void setSize (int newNumChannels,
 -                   int newNumSamples,
 -                   bool keepExistingContent = false,
 -                   bool clearExtraSpace = false,
 -                   bool avoidReallocating = false)
 -     {
 -         jassert (newNumChannels >= 0);
 -         jassert (newNumSamples >= 0);
 - 
 -         if (newNumSamples != size || newNumChannels != numChannels)
 -         {
 -             auto allocatedSamplesPerChannel = ((size_t) newNumSamples + 3) & ~3u;
 -             auto channelListSize = ((static_cast<size_t> (1 + newNumChannels) * sizeof (Type*)) + 15) & ~15u;
 -             auto newTotalBytes = ((size_t) newNumChannels * (size_t) allocatedSamplesPerChannel * sizeof (Type))
 -                                     + channelListSize + 32;
 - 
 -             if (keepExistingContent)
 -             {
 -                 if (avoidReallocating && newNumChannels <= numChannels && newNumSamples <= size)
 -                 {
 -                     // no need to do any remapping in this case, as the channel pointers will remain correct!
 -                 }
 -                 else
 -                 {
 -                     HeapBlock<char, true> newData;
 -                     newData.allocate (newTotalBytes, clearExtraSpace || isClear);
 - 
 -                     auto numSamplesToCopy = (size_t) jmin (newNumSamples, size);
 - 
 -                     auto newChannels = unalignedPointerCast<Type**> (newData.get());
 -                     auto newChan     = unalignedPointerCast<Type*> (newData + channelListSize);
 - 
 -                     for (int j = 0; j < newNumChannels; ++j)
 -                     {
 -                         newChannels[j] = newChan;
 -                         newChan += allocatedSamplesPerChannel;
 -                     }
 - 
 -                     if (! isClear)
 -                     {
 -                         auto numChansToCopy = jmin (numChannels, newNumChannels);
 - 
 -                         for (int i = 0; i < numChansToCopy; ++i)
 -                             FloatVectorOperations::copy (newChannels[i], channels[i], (int) numSamplesToCopy);
 -                     }
 - 
 -                     allocatedData.swapWith (newData);
 -                     allocatedBytes = newTotalBytes;
 -                     channels = newChannels;
 -                 }
 -             }
 -             else
 -             {
 -                 if (avoidReallocating && allocatedBytes >= newTotalBytes)
 -                 {
 -                     if (clearExtraSpace || isClear)
 -                         allocatedData.clear (newTotalBytes);
 -                 }
 -                 else
 -                 {
 -                     allocatedBytes = newTotalBytes;
 -                     allocatedData.allocate (newTotalBytes, clearExtraSpace || isClear);
 -                     channels = unalignedPointerCast<Type**> (allocatedData.get());
 -                 }
 - 
 -                 auto* chan = unalignedPointerCast<Type*> (allocatedData + channelListSize);
 - 
 -                 for (int i = 0; i < newNumChannels; ++i)
 -                 {
 -                     channels[i] = chan;
 -                     chan += allocatedSamplesPerChannel;
 -                 }
 -             }
 - 
 -             channels[newNumChannels] = nullptr;
 -             size = newNumSamples;
 -             numChannels = newNumChannels;
 -         }
 -     }
 - 
 -     /** Makes this buffer point to a pre-allocated set of channel data arrays.
 - 
 -         There's also a constructor that lets you specify arrays like this, but this
 -         lets you change the channels dynamically.
 - 
 -         Note that if the buffer is resized or its number of channels is changed, it
 -         will re-allocate memory internally and copy the existing data to this new area,
 -         so it will then stop directly addressing this memory.
 - 
 -         The hasBeenCleared method will return false after this call.
 - 
 -         @param dataToReferTo    a pre-allocated array containing pointers to the data
 -                                 for each channel that should be used by this buffer. The
 -                                 buffer will only refer to this memory, it won't try to delete
 -                                 it when the buffer is deleted or resized.
 -         @param newNumChannels   the number of channels to use - this must correspond to the
 -                                 number of elements in the array passed in
 -         @param newStartSample   the offset within the arrays at which the data begins
 -         @param newNumSamples    the number of samples to use - this must correspond to the
 -                                 size of the arrays passed in
 -     */
 -     void setDataToReferTo (Type* const* dataToReferTo,
 -                            int newNumChannels,
 -                            int newStartSample,
 -                            int newNumSamples)
 -     {
 -         jassert (dataToReferTo != nullptr);
 -         jassert (newNumChannels >= 0 && newNumSamples >= 0);
 - 
 -         if (allocatedBytes != 0)
 -         {
 -             allocatedBytes = 0;
 -             allocatedData.free();
 -         }
 - 
 -         numChannels = newNumChannels;
 -         size = newNumSamples;
 - 
 -         allocateChannels (dataToReferTo, newStartSample);
 -         jassert (! isClear);
 -     }
 - 
 -     /** Makes this buffer point to a pre-allocated set of channel data arrays.
 - 
 -         There's also a constructor that lets you specify arrays like this, but this
 -         lets you change the channels dynamically.
 - 
 -         Note that if the buffer is resized or its number of channels is changed, it
 -         will re-allocate memory internally and copy the existing data to this new area,
 -         so it will then stop directly addressing this memory.
 - 
 -         The hasBeenCleared method will return false after this call.
 - 
 -         @param dataToReferTo    a pre-allocated array containing pointers to the data
 -                                 for each channel that should be used by this buffer. The
 -                                 buffer will only refer to this memory, it won't try to delete
 -                                 it when the buffer is deleted or resized.
 -         @param newNumChannels   the number of channels to use - this must correspond to the
 -                                 number of elements in the array passed in
 -         @param newNumSamples    the number of samples to use - this must correspond to the
 -                                 size of the arrays passed in
 -     */
 -     void setDataToReferTo (Type* const* dataToReferTo,
 -                            int newNumChannels,
 -                            int newNumSamples)
 -     {
 -         setDataToReferTo (dataToReferTo, newNumChannels, 0, newNumSamples);
 -     }
 - 
 -     /** Resizes this buffer to match the given one, and copies all of its content across.
 - 
 -         The source buffer can contain a different floating point type, so this can be used to
 -         convert between 32 and 64 bit float buffer types.
 - 
 -         The hasBeenCleared method will return false after this call if the other buffer
 -         contains data.
 -     */
 -     template <typename OtherType>
 -     void makeCopyOf (const AudioBuffer<OtherType>& other, bool avoidReallocating = false)
 -     {
 -         setSize (other.getNumChannels(), other.getNumSamples(), false, false, avoidReallocating);
 - 
 -         if (other.hasBeenCleared())
 -         {
 -             clear();
 -         }
 -         else
 -         {
 -             isClear = false;
 - 
 -             for (int chan = 0; chan < numChannels; ++chan)
 -             {
 -                 auto* dest = channels[chan];
 -                 auto* src = other.getReadPointer (chan);
 - 
 -                 for (int i = 0; i < size; ++i)
 -                     dest[i] = static_cast<Type> (src[i]);
 -             }
 -         }
 -     }
 - 
 -     //==============================================================================
 -     /** Clears all the samples in all channels and marks the buffer as cleared.
 - 
 -         This method will do nothing if the buffer has been marked as cleared (i.e. the
 -         hasBeenCleared method returns true.)
 - 
 -         @see hasBeenCleared, setNotClear
 -     */
 -     void clear() noexcept
 -     {
 -         if (! isClear)
 -         {
 -             for (int i = 0; i < numChannels; ++i)
 -             {
 -                 JUCE_BEGIN_IGNORE_WARNINGS_MSVC (4661)
 -                 FloatVectorOperations::clear (channels[i], size);
 -                 JUCE_END_IGNORE_WARNINGS_MSVC
 -             }
 - 
 -             isClear = true;
 -         }
 -     }
 - 
 -     /** Clears a specified region of all the channels.
 - 
 -         This will mark the buffer as cleared if the entire buffer contents are cleared.
 - 
 -         For speed, this doesn't check whether the channel and sample number
 -         are in-range, so be careful!
 - 
 -         This method will do nothing if the buffer has been marked as cleared (i.e. the
 -         hasBeenCleared method returns true.)
 - 
 -         @see hasBeenCleared, setNotClear
 -     */
 -     void clear (int startSample, int numSamples) noexcept
 -     {
 -         jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
 - 
 -         if (! isClear)
 -         {
 -             for (int i = 0; i < numChannels; ++i)
 -                 FloatVectorOperations::clear (channels[i] + startSample, numSamples);
 - 
 -             isClear = (startSample == 0 && numSamples == size);
 -         }
 -     }
 - 
 -     /** Clears a specified region of just one channel.
 - 
 -         For speed, this doesn't check whether the channel and sample number
 -         are in-range, so be careful!
 - 
 -         This method will do nothing if the buffer has been marked as cleared (i.e. the
 -         hasBeenCleared method returns true.)
 - 
 -         @see hasBeenCleared, setNotClear
 -     */
 -     void clear (int channel, int startSample, int numSamples) noexcept
 -     {
 -         jassert (isPositiveAndBelow (channel, numChannels));
 -         jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
 - 
 -         if (! isClear)
 -             FloatVectorOperations::clear (channels[channel] + startSample, numSamples);
 -     }
 - 
 -     /** Returns true if the buffer has been entirely cleared.
 - 
 -         Note that this does not actually measure the contents of the buffer - it simply
 -         returns a flag that is set when the buffer is cleared, and which is reset whenever
 -         functions like getWritePointer are invoked. That means the method is quick, but it
 -         may return false negatives when in fact the buffer is still empty.
 -     */
 -     bool hasBeenCleared() const noexcept                            { return isClear; }
 - 
 -     /** Forces the internal cleared flag of the buffer to false.
 - 
 -         This may be useful in the case where you are holding on to a write pointer and call
 -         the clear method before writing some data. You can then use this method to mark the
 -         buffer as containing data so that subsequent clear calls will succeed. However a
 -         better solution is to call getWritePointer each time you need to write data.
 -     */
 -     void setNotClear() noexcept                                     { isClear = false; }
 - 
 -     //==============================================================================
 -     /** Returns a sample from the buffer.
 - 
 -         The channel and index are not checked - they are expected to be in-range. If not,
 -         an assertion will be thrown, but in a release build, you're into 'undefined behaviour'
 -         territory.
 -     */
 -     Type getSample (int channel, int sampleIndex) const noexcept
 -     {
 -         jassert (isPositiveAndBelow (channel, numChannels));
 -         jassert (isPositiveAndBelow (sampleIndex, size));
 -         return *(channels[channel] + sampleIndex);
 -     }
 - 
 -     /** Sets a sample in the buffer.
 - 
 -         The channel and index are not checked - they are expected to be in-range. If not,
 -         an assertion will be thrown, but in a release build, you're into 'undefined behaviour'
 -         territory.
 - 
 -         The hasBeenCleared method will return false after this call.
 -     */
 -     void setSample (int destChannel, int destSample, Type newValue) noexcept
 -     {
 -         jassert (isPositiveAndBelow (destChannel, numChannels));
 -         jassert (isPositiveAndBelow (destSample, size));
 -         *(channels[destChannel] + destSample) = newValue;
 -         isClear = false;
 -     }
 - 
 -     /** Adds a value to a sample in the buffer.
 - 
 -         The channel and index are not checked - they are expected to be in-range. If not,
 -         an assertion will be thrown, but in a release build, you're into 'undefined behaviour'
 -         territory.
 - 
 -         The hasBeenCleared method will return false after this call.
 -     */
 -     void addSample (int destChannel, int destSample, Type valueToAdd) noexcept
 -     {
 -         jassert (isPositiveAndBelow (destChannel, numChannels));
 -         jassert (isPositiveAndBelow (destSample, size));
 -         *(channels[destChannel] + destSample) += valueToAdd;
 -         isClear = false;
 -     }
 - 
 -     /** Applies a gain multiple to a region of one channel.
 - 
 -         For speed, this doesn't check whether the channel and sample number
 -         are in-range, so be careful!
 -     */
 -     void applyGain (int channel, int startSample, int numSamples, Type gain) noexcept
 -     {
 -         jassert (isPositiveAndBelow (channel, numChannels));
 -         jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
 - 
 -         if (! approximatelyEqual (gain, Type (1)) && ! isClear)
 -         {
 -             auto* d = channels[channel] + startSample;
 - 
 -             if (approximatelyEqual (gain, Type()))
 -                 FloatVectorOperations::clear (d, numSamples);
 -             else
 -                 FloatVectorOperations::multiply (d, gain, numSamples);
 -         }
 -     }
 - 
 -     /** Applies a gain multiple to a region of all the channels.
 - 
 -         For speed, this doesn't check whether the sample numbers
 -         are in-range, so be careful!
 -     */
 -     void applyGain (int startSample, int numSamples, Type gain) noexcept
 -     {
 -         for (int i = 0; i < numChannels; ++i)
 -             applyGain (i, startSample, numSamples, gain);
 -     }
 - 
 -     /** Applies a gain multiple to all the audio data. */
 -     void applyGain (Type gain) noexcept
 -     {
 -         applyGain (0, size, gain);
 -     }
 - 
 -     /** Applies a range of gains to a region of a channel.
 - 
 -         The gain that is applied to each sample will vary from
 -         startGain on the first sample to endGain on the last Sample,
 -         so it can be used to do basic fades.
 - 
 -         For speed, this doesn't check whether the sample numbers
 -         are in-range, so be careful!
 -     */
 -     void applyGainRamp (int channel, int startSample, int numSamples,
 -                         Type startGain, Type endGain) noexcept
 -     {
 -         if (! isClear)
 -         {
 -             if (approximatelyEqual (startGain, endGain))
 -             {
 -                 applyGain (channel, startSample, numSamples, startGain);
 -             }
 -             else
 -             {
 -                 jassert (isPositiveAndBelow (channel, numChannels));
 -                 jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
 - 
 -                 const auto increment = (endGain - startGain) / (float) numSamples;
 -                 auto* d = channels[channel] + startSample;
 - 
 -                 while (--numSamples >= 0)
 -                 {
 -                     *d++ *= startGain;
 -                     startGain += increment;
 -                 }
 -             }
 -         }
 -     }
 - 
 -     /** Applies a range of gains to a region of all channels.
 - 
 -         The gain that is applied to each sample will vary from
 -         startGain on the first sample to endGain on the last Sample,
 -         so it can be used to do basic fades.
 - 
 -         For speed, this doesn't check whether the sample numbers
 -         are in-range, so be careful!
 -     */
 -     void applyGainRamp (int startSample, int numSamples,
 -                         Type startGain, Type endGain) noexcept
 -     {
 -         for (int i = 0; i < numChannels; ++i)
 -             applyGainRamp (i, startSample, numSamples, startGain, endGain);
 -     }
 - 
 -     /** Adds samples from another buffer to this one.
 - 
 -         The hasBeenCleared method will return false after this call if samples have
 -         been added.
 - 
 -         @param destChannel          the channel within this buffer to add the samples to
 -         @param destStartSample      the start sample within this buffer's channel
 -         @param source               the source buffer to add from
 -         @param sourceChannel        the channel within the source buffer to read from
 -         @param sourceStartSample    the offset within the source buffer's channel to start reading samples from
 -         @param numSamples           the number of samples to process
 -         @param gainToApplyToSource  an optional gain to apply to the source samples before they are
 -                                     added to this buffer's samples
 - 
 -         @see copyFrom
 -     */
 -     void addFrom (int destChannel,
 -                   int destStartSample,
 -                   const AudioBuffer& source,
 -                   int sourceChannel,
 -                   int sourceStartSample,
 -                   int numSamples,
 -                   Type gainToApplyToSource = Type (1)) noexcept
 -     {
 -         jassert (&source != this
 -                  || sourceChannel != destChannel
 -                  || sourceStartSample + numSamples <= destStartSample
 -                  || destStartSample + numSamples <= sourceStartSample);
 -         jassert (isPositiveAndBelow (destChannel, numChannels));
 -         jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
 -         jassert (isPositiveAndBelow (sourceChannel, source.numChannels));
 -         jassert (sourceStartSample >= 0 && sourceStartSample + numSamples <= source.size);
 - 
 -         if (! approximatelyEqual (gainToApplyToSource, (Type) 0) && numSamples > 0 && ! source.isClear)
 -         {
 -             auto* d = channels[destChannel] + destStartSample;
 -             auto* s = source.channels[sourceChannel] + sourceStartSample;
 - 
 -             JUCE_BEGIN_IGNORE_WARNINGS_MSVC (4661)
 - 
 -             if (isClear)
 -             {
 -                 isClear = false;
 - 
 -                 if (! approximatelyEqual (gainToApplyToSource, Type (1)))
 -                     FloatVectorOperations::copyWithMultiply (d, s, gainToApplyToSource, numSamples);
 -                 else
 -                     FloatVectorOperations::copy (d, s, numSamples);
 -             }
 -             else
 -             {
 -                 if (! approximatelyEqual (gainToApplyToSource, Type (1)))
 -                     FloatVectorOperations::addWithMultiply (d, s, gainToApplyToSource, numSamples);
 -                 else
 -                     FloatVectorOperations::add (d, s, numSamples);
 -             }
 - 
 -             JUCE_END_IGNORE_WARNINGS_MSVC
 -         }
 -     }
 - 
 -     /** Adds samples from an array of floats to one of the channels.
 - 
 -         The hasBeenCleared method will return false after this call if samples have
 -         been added.
 - 
 -         @param destChannel          the channel within this buffer to add the samples to
 -         @param destStartSample      the start sample within this buffer's channel
 -         @param source               the source data to use
 -         @param numSamples           the number of samples to process
 -         @param gainToApplyToSource  an optional gain to apply to the source samples before they are
 -                                     added to this buffer's samples
 - 
 -         @see copyFrom
 -     */
 -     void addFrom (int destChannel,
 -                   int destStartSample,
 -                   const Type* source,
 -                   int numSamples,
 -                   Type gainToApplyToSource = Type (1)) noexcept
 -     {
 -         jassert (isPositiveAndBelow (destChannel, numChannels));
 -         jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
 -         jassert (source != nullptr);
 - 
 -         if (! approximatelyEqual (gainToApplyToSource, Type()) && numSamples > 0)
 -         {
 -             auto* d = channels[destChannel] + destStartSample;
 - 
 -             if (isClear)
 -             {
 -                 isClear = false;
 - 
 -                 if (! approximatelyEqual (gainToApplyToSource, Type (1)))
 -                     FloatVectorOperations::copyWithMultiply (d, source, gainToApplyToSource, numSamples);
 -                 else
 -                     FloatVectorOperations::copy (d, source, numSamples);
 -             }
 -             else
 -             {
 -                 if (! approximatelyEqual (gainToApplyToSource, Type (1)))
 -                     FloatVectorOperations::addWithMultiply (d, source, gainToApplyToSource, numSamples);
 -                 else
 -                     FloatVectorOperations::add (d, source, numSamples);
 -             }
 -         }
 -     }
 - 
 - 
 -     /** Adds samples from an array of floats, applying a gain ramp to them.
 - 
 -         The hasBeenCleared method will return false after this call if samples have
 -         been added.
 - 
 -         @param destChannel          the channel within this buffer to add the samples to
 -         @param destStartSample      the start sample within this buffer's channel
 -         @param source               the source data to use
 -         @param numSamples           the number of samples to process
 -         @param startGain            the gain to apply to the first sample (this is multiplied with
 -                                     the source samples before they are added to this buffer)
 -         @param endGain              The gain that would apply to the sample after the final sample.
 -                                     The gain that applies to the final sample is
 -                                     (numSamples - 1) / numSamples * (endGain - startGain). This
 -                                     ensures a continuous ramp when supplying the same value in
 -                                     endGain and startGain in subsequent blocks. The gain is linearly
 -                                     interpolated between the first and last samples.
 -     */
 -     void addFromWithRamp (int destChannel,
 -                           int destStartSample,
 -                           const Type* source,
 -                           int numSamples,
 -                           Type startGain,
 -                           Type endGain) noexcept
 -     {
 -         if (approximatelyEqual (startGain, endGain))
 -         {
 -             addFrom (destChannel, destStartSample, source, numSamples, startGain);
 -         }
 -         else
 -         {
 -             jassert (isPositiveAndBelow (destChannel, numChannels));
 -             jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
 -             jassert (source != nullptr);
 - 
 -             if (numSamples > 0)
 -             {
 -                 isClear = false;
 -                 const auto increment = (endGain - startGain) / (Type) numSamples;
 -                 auto* d = channels[destChannel] + destStartSample;
 - 
 -                 while (--numSamples >= 0)
 -                 {
 -                     *d++ += startGain * *source++;
 -                     startGain += increment;
 -                 }
 -             }
 -         }
 -     }
 - 
 -     /** Copies samples from another buffer to this one.
 - 
 -         @param destChannel          the channel within this buffer to copy the samples to
 -         @param destStartSample      the start sample within this buffer's channel
 -         @param source               the source buffer to read from
 -         @param sourceChannel        the channel within the source buffer to read from
 -         @param sourceStartSample    the offset within the source buffer's channel to start reading samples from
 -         @param numSamples           the number of samples to process
 - 
 -         @see addFrom
 -     */
 -     void copyFrom (int destChannel,
 -                    int destStartSample,
 -                    const AudioBuffer& source,
 -                    int sourceChannel,
 -                    int sourceStartSample,
 -                    int numSamples) noexcept
 -     {
 -         jassert (&source != this
 -                  || sourceChannel != destChannel
 -                  || sourceStartSample + numSamples <= destStartSample
 -                  || destStartSample + numSamples <= sourceStartSample);
 -         jassert (isPositiveAndBelow (destChannel, numChannels));
 -         jassert (destStartSample >= 0 && destStartSample + numSamples <= size);
 -         jassert (isPositiveAndBelow (sourceChannel, source.numChannels));
 -         jassert (sourceStartSample >= 0 && numSamples >= 0 && sourceStartSample + numSamples <= source.size);
 - 
 -         if (numSamples > 0)
 -         {
 -             if (source.isClear)
 -             {
 -                 if (! isClear)
 -                     FloatVectorOperations::clear (channels[destChannel] + destStartSample, numSamples);
 -             }
 -             else
 -             {
 -                 isClear = false;
 -                 FloatVectorOperations::copy (channels[destChannel] + destStartSample,
 -                                              source.channels[sourceChannel] + sourceStartSample,
 -                                              numSamples);
 -             }
 -         }
 -     }
 - 
 -     /** Copies samples from an array of floats into one of the channels.
 - 
 -         The hasBeenCleared method will return false after this call if samples have
 -         been copied.
 - 
 -         @param destChannel          the channel within this buffer to copy the samples to
 -         @param destStartSample      the start sample within this buffer's channel
 -         @param source               the source buffer to read from
 -         @param numSamples           the number of samples to process
 - 
 -         @see addFrom
 -     */
 -     void copyFrom (int destChannel,
 -                    int destStartSample,
 -                    const Type* source,
 -                    int numSamples) noexcept
 -     {
 -         jassert (isPositiveAndBelow (destChannel, numChannels));
 -         jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
 -         jassert (source != nullptr);
 - 
 -         if (numSamples > 0)
 -         {
 -             isClear = false;
 -             FloatVectorOperations::copy (channels[destChannel] + destStartSample, source, numSamples);
 -         }
 -     }
 - 
 -     /** Copies samples from an array of floats into one of the channels, applying a gain to it.
 - 
 -         The hasBeenCleared method will return false after this call if samples have
 -         been copied.
 - 
 -         @param destChannel          the channel within this buffer to copy the samples to
 -         @param destStartSample      the start sample within this buffer's channel
 -         @param source               the source buffer to read from
 -         @param numSamples           the number of samples to process
 -         @param gain                 the gain to apply
 - 
 -         @see addFrom
 -     */
 -     void copyFrom (int destChannel,
 -                    int destStartSample,
 -                    const Type* source,
 -                    int numSamples,
 -                    Type gain) noexcept
 -     {
 -         jassert (isPositiveAndBelow (destChannel, numChannels));
 -         jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
 -         jassert (source != nullptr);
 - 
 -         if (numSamples > 0)
 -         {
 -             auto* d = channels[destChannel] + destStartSample;
 - 
 -             if (! approximatelyEqual (gain, Type (1)))
 -             {
 -                 if (approximatelyEqual (gain, Type()))
 -                 {
 -                     if (! isClear)
 -                         FloatVectorOperations::clear (d, numSamples);
 -                 }
 -                 else
 -                 {
 -                     isClear = false;
 -                     FloatVectorOperations::copyWithMultiply (d, source, gain, numSamples);
 -                 }
 -             }
 -             else
 -             {
 -                 isClear = false;
 -                 FloatVectorOperations::copy (d, source, numSamples);
 -             }
 -         }
 -     }
 - 
 -     /** Copies samples from an array of floats into one of the channels, applying a gain ramp.
 - 
 -         The hasBeenCleared method will return false after this call if samples have
 -         been copied.
 - 
 -         @param destChannel          the channel within this buffer to copy the samples to
 -         @param destStartSample      the start sample within this buffer's channel
 -         @param source               the source buffer to read from
 -         @param numSamples           the number of samples to process
 -         @param startGain            the gain to apply to the first sample (this is multiplied with
 -                                     the source samples before they are copied to this buffer)
 -         @param endGain              The gain that would apply to the sample after the final sample.
 -                                     The gain that applies to the final sample is
 -                                     (numSamples - 1) / numSamples * (endGain - startGain). This
 -                                     ensures a continuous ramp when supplying the same value in
 -                                     endGain and startGain in subsequent blocks. The gain is linearly
 -                                     interpolated between the first and last samples.
 - 
 -         @see addFrom
 -     */
 -     void copyFromWithRamp (int destChannel,
 -                            int destStartSample,
 -                            const Type* source,
 -                            int numSamples,
 -                            Type startGain,
 -                            Type endGain) noexcept
 -     {
 -         if (approximatelyEqual (startGain, endGain))
 -         {
 -             copyFrom (destChannel, destStartSample, source, numSamples, startGain);
 -         }
 -         else
 -         {
 -             jassert (isPositiveAndBelow (destChannel, numChannels));
 -             jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
 -             jassert (source != nullptr);
 - 
 -             if (numSamples > 0)
 -             {
 -                 isClear = false;
 -                 const auto increment = (endGain - startGain) / (Type) numSamples;
 -                 auto* d = channels[destChannel] + destStartSample;
 - 
 -                 while (--numSamples >= 0)
 -                 {
 -                     *d++ = startGain * *source++;
 -                     startGain += increment;
 -                 }
 -             }
 -         }
 -     }
 - 
 -     /** Returns a Range indicating the lowest and highest sample values in a given section.
 - 
 -         @param channel      the channel to read from
 -         @param startSample  the start sample within the channel
 -         @param numSamples   the number of samples to check
 -     */
 -     Range<Type> findMinMax (int channel, int startSample, int numSamples) const noexcept
 -     {
 -         jassert (isPositiveAndBelow (channel, numChannels));
 -         jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
 - 
 -         if (isClear)
 -             return { Type (0), Type (0) };
 - 
 -         return FloatVectorOperations::findMinAndMax (channels[channel] + startSample, numSamples);
 -     }
 - 
 -     /** Finds the highest absolute sample value within a region of a channel. */
 -     Type getMagnitude (int channel, int startSample, int numSamples) const noexcept
 -     {
 -         jassert (isPositiveAndBelow (channel, numChannels));
 -         jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
 - 
 -         if (isClear)
 -             return Type (0);
 - 
 -         auto r = findMinMax (channel, startSample, numSamples);
 - 
 -         return jmax (r.getStart(), -r.getStart(), r.getEnd(), -r.getEnd());
 -     }
 - 
 -     /** Finds the highest absolute sample value within a region on all channels. */
 -     Type getMagnitude (int startSample, int numSamples) const noexcept
 -     {
 -         Type mag (0);
 - 
 -         if (! isClear)
 -             for (int i = 0; i < numChannels; ++i)
 -                 mag = jmax (mag, getMagnitude (i, startSample, numSamples));
 - 
 -         return mag;
 -     }
 - 
 -     /** Returns the root mean squared level for a region of a channel. */
 -     Type getRMSLevel (int channel, int startSample, int numSamples) const noexcept
 -     {
 -         jassert (isPositiveAndBelow (channel, numChannels));
 -         jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
 - 
 -         if (numSamples <= 0 || channel < 0 || channel >= numChannels || isClear)
 -             return Type (0);
 - 
 -         auto* data = channels[channel] + startSample;
 -         double sum = 0.0;
 - 
 -         for (int i = 0; i < numSamples; ++i)
 -         {
 -             auto sample = data[i];
 -             sum += sample * sample;
 -         }
 - 
 -         return static_cast<Type> (std::sqrt (sum / numSamples));
 -     }
 - 
 -     /** Reverses a part of a channel. */
 -     void reverse (int channel, int startSample, int numSamples) const noexcept
 -     {
 -         jassert (isPositiveAndBelow (channel, numChannels));
 -         jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
 - 
 -         if (! isClear)
 -             std::reverse (channels[channel] + startSample,
 -                           channels[channel] + startSample + numSamples);
 -     }
 - 
 -     /** Reverses a part of the buffer. */
 -     void reverse (int startSample, int numSamples) const noexcept
 -     {
 -         for (int i = 0; i < numChannels; ++i)
 -             reverse (i, startSample, numSamples);
 -     }
 - 
 -     //==============================================================================
 -     /** This allows templated code that takes an AudioBuffer to access its sample type. */
 -     using SampleType = Type;
 - 
 - private:
 -     //==============================================================================
 -     void allocateData()
 -     {
 -        #if (! JUCE_GCC || (__GNUC__ * 100 + __GNUC_MINOR__) >= 409)
 -         static_assert (alignof (Type) <= maxAlignment,
 -                        "AudioBuffer cannot hold types with alignment requirements larger than that guaranteed by malloc");
 -        #endif
 -         jassert (size >= 0);
 - 
 -         auto channelListSize = (size_t) (numChannels + 1) * sizeof (Type*);
 -         auto requiredSampleAlignment = std::alignment_of_v<Type>;
 -         size_t alignmentOverflow = channelListSize % requiredSampleAlignment;
 - 
 -         if (alignmentOverflow != 0)
 -             channelListSize += requiredSampleAlignment - alignmentOverflow;
 - 
 -         allocatedBytes = (size_t) numChannels * (size_t) size * sizeof (Type) + channelListSize + 32;
 -         allocatedData.malloc (allocatedBytes);
 -         channels = unalignedPointerCast<Type**> (allocatedData.get());
 -         auto chan = unalignedPointerCast<Type*> (allocatedData + channelListSize);
 - 
 -         for (int i = 0; i < numChannels; ++i)
 -         {
 -             channels[i] = chan;
 -             chan += size;
 -         }
 - 
 -         channels[numChannels] = nullptr;
 -         isClear = false;
 -     }
 - 
 -     void allocateChannels (Type* const* dataToReferTo, int offset)
 -     {
 -         jassert (offset >= 0);
 - 
 -         // (try to avoid doing a malloc here, as that'll blow up things like Pro-Tools)
 -         if (numChannels < (int) numElementsInArray (preallocatedChannelSpace))
 -         {
 -             channels = static_cast<Type**> (preallocatedChannelSpace);
 -         }
 -         else
 -         {
 -             allocatedData.malloc (numChannels + 1, sizeof (Type*));
 -             channels = unalignedPointerCast<Type**> (allocatedData.get());
 -         }
 - 
 -         for (int i = 0; i < numChannels; ++i)
 -         {
 -             // you have to pass in the same number of valid pointers as numChannels
 -             jassert (dataToReferTo[i] != nullptr);
 -             channels[i] = dataToReferTo[i] + offset;
 -         }
 - 
 -         channels[numChannels] = nullptr;
 -         isClear = false;
 -     }
 - 
 -     /*  On iOS/arm7 the alignment of `double` is greater than the alignment of
 -         `std::max_align_t`, so we can't trust max_align_t. Instead, we query
 -         lots of primitive types and use the maximum alignment of all of them.
 -     */
 -     static constexpr size_t getMaxAlignment() noexcept
 -     {
 -         constexpr size_t alignments[] { alignof (std::max_align_t),
 -                                         alignof (void*),
 -                                         alignof (float),
 -                                         alignof (double),
 -                                         alignof (long double),
 -                                         alignof (short int),
 -                                         alignof (int),
 -                                         alignof (long int),
 -                                         alignof (long long int),
 -                                         alignof (bool),
 -                                         alignof (char),
 -                                         alignof (char16_t),
 -                                         alignof (char32_t),
 -                                         alignof (wchar_t) };
 - 
 -         size_t max = 0;
 - 
 -         for (const auto elem : alignments)
 -             max = jmax (max, elem);
 - 
 -         return max;
 -     }
 - 
 -     int numChannels = 0, size = 0;
 -     size_t allocatedBytes = 0;
 -     Type** channels;
 -     HeapBlock<char, true> allocatedData;
 -     Type* preallocatedChannelSpace[32];
 -     bool isClear = false;
 -     static constexpr size_t maxAlignment = getMaxAlignment();
 - 
 -     JUCE_LEAK_DETECTOR (AudioBuffer)
 - };
 - 
 - //==============================================================================
 - template <typename Type>
 - bool operator== (const AudioBuffer<Type>& a, const AudioBuffer<Type>& b)
 - {
 -     if (a.getNumChannels() != b.getNumChannels())
 -         return false;
 - 
 -     for (auto c = 0; c < a.getNumChannels(); ++c)
 -     {
 -         const auto begin = [c] (auto& x) { return x.getReadPointer (c); };
 -         const auto end = [c] (auto& x) { return x.getReadPointer (c) + x.getNumSamples(); };
 - 
 -         if (! std::equal (begin (a), end (a), begin (b), end (b)))
 -             return false;
 -     }
 - 
 -     return true;
 - }
 - 
 - template <typename Type>
 - bool operator!= (const AudioBuffer<Type>& a, const AudioBuffer<Type>& b)
 - {
 -     return ! (a == b);
 - }
 - 
 - //==============================================================================
 - /**
 -     A multi-channel buffer of 32-bit floating point audio samples.
 - 
 -     This type is here for backwards compatibility with the older AudioSampleBuffer
 -     class, which was fixed for 32-bit data, but is otherwise the same as the new
 -     templated AudioBuffer class.
 - 
 -     @see AudioBuffer
 - */
 - using AudioSampleBuffer = AudioBuffer<float>;
 - 
 - } // namespace juce
 
 
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