/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_CALLBACKMESSAGE_JUCEHEADER__ #define __JUCE_CALLBACKMESSAGE_JUCEHEADER__ #include "juce_Message.h" //============================================================================== /** A message that calls a custom function when it gets delivered. You can use this class to fire off actions that you want to be performed later on the message thread. Unlike other Message objects, these don't get sent to a MessageListener, you just call the post() method to send them, and when they arrive, your messageCallback() method will automatically be invoked. Always create an instance of a CallbackMessage on the heap, as it will be deleted automatically after the message has been delivered. @see MessageListener, MessageManager, ActionListener, ChangeListener */ class JUCE_API CallbackMessage : public Message { public: //============================================================================== CallbackMessage() noexcept; /** Destructor. */ ~CallbackMessage(); //============================================================================== /** Called when the message is delivered. You should implement this method and make it do whatever action you want to perform. Note that like all other messages, this object will be deleted immediately after this method has been invoked. */ virtual void messageCallback() = 0; /** Instead of sending this message to a MessageListener, just call this method to post it to the event queue. After you've called this, this object will belong to the MessageManager, which will delete it later. So make sure you don't delete the object yourself, call post() more than once, or call post() on a stack-based obect! */ void post(); private: //============================================================================== // Avoid the leak-detector because for plugins, the host can unload our DLL with undelivered // messages still in the system event queue. These aren't harmful, but can cause annoying assertions. JUCE_DECLARE_NON_COPYABLE (CallbackMessage); }; #endif // __JUCE_CALLBACKMESSAGE_JUCEHEADER__