/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ BEGIN_JUCE_NAMESPACE #if JUCE_WINDOWS enum { GL_FRAMEBUFFER_EXT = 0x8D40, GL_RENDERBUFFER_EXT = 0x8D41, GL_COLOR_ATTACHMENT0_EXT = 0x8CE0, GL_DEPTH_ATTACHMENT_EXT = 0x8D00, GL_STENCIL_ATTACHMENT_EXT = 0x8D20, GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5, GL_DEPTH24_STENCIL8_EXT = 0x88F0, GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 }; #endif #if JUCE_WINDOWS || JUCE_LINUX #define FRAMEBUFFER_FUNCTION_LIST(USE_FUNCTION) \ USE_FUNCTION (glIsRenderbufferEXT, GLboolean, (GLuint renderbuffer))\ USE_FUNCTION (glBindRenderbufferEXT, void, (GLenum target, GLuint renderbuffer))\ USE_FUNCTION (glDeleteRenderbuffersEXT, void, (GLsizei n, const GLuint *renderbuffers))\ USE_FUNCTION (glGenRenderbuffersEXT, void, (GLsizei n, GLuint *renderbuffers))\ USE_FUNCTION (glRenderbufferStorageEXT, void, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height))\ USE_FUNCTION (glGetRenderbufferParameterivEXT, void, (GLenum target, GLenum pname, GLint* params))\ USE_FUNCTION (glIsFramebufferEXT, GLboolean, (GLuint framebuffer))\ USE_FUNCTION (glBindFramebufferEXT, void, (GLenum target, GLuint framebuffer))\ USE_FUNCTION (glDeleteFramebuffersEXT, void, (GLsizei n, const GLuint *framebuffers))\ USE_FUNCTION (glGenFramebuffersEXT, void, (GLsizei n, GLuint *framebuffers))\ USE_FUNCTION (glCheckFramebufferStatusEXT, GLenum, (GLenum target))\ USE_FUNCTION (glFramebufferTexture1DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))\ USE_FUNCTION (glFramebufferTexture2DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))\ USE_FUNCTION (glFramebufferTexture3DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))\ USE_FUNCTION (glFramebufferRenderbufferEXT, void, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer))\ USE_FUNCTION (glGetFramebufferAttachmentParameterivEXT, void, (GLenum target, GLenum attachment, GLenum pname, GLint *params))\ USE_FUNCTION (glGenerateMipmapEXT, void, (GLenum target))\ #if JUCE_WINDOWS #define APICALLTYPE __stdcall #else #define APICALLTYPE #endif #define DECLARE_FUNCTION(name, returnType, params) \ typedef returnType (APICALLTYPE * type_ ## name) params; static type_ ## name name; FRAMEBUFFER_FUNCTION_LIST (DECLARE_FUNCTION) #undef DECLARE_FUNCTION static bool framebufferFunctionsInitialised = false; static void initialiseFrameBufferFunctions() { if (! framebufferFunctionsInitialised) { framebufferFunctionsInitialised = true; #if JUCE_LINUX #define JUCE_LOOKUP_FUNCTION(name) glXGetProcAddress ((const GLubyte*) name) #else #define JUCE_LOOKUP_FUNCTION(name) wglGetProcAddress (name) #endif #define FIND_FUNCTION(name, returnType, params) name = (type_ ## name) JUCE_LOOKUP_FUNCTION (#name); FRAMEBUFFER_FUNCTION_LIST (FIND_FUNCTION) #undef FIND_FUNCTION #undef JUCE_LOOKUP_FUNCTION } } #undef FRAMEBUFFER_FUNCTION_LIST //============================================================================== #elif JUCE_OPENGL_ES #define glIsRenderbufferEXT glIsRenderbufferOES #define glBindRenderbufferEXT glBindRenderbufferOES #define glDeleteRenderbuffersEXT glDeleteRenderbuffersOES #define glGenRenderbuffersEXT glGenRenderbuffersOES #define glRenderbufferStorageEXT glRenderbufferStorageOES #define glGetRenderbufferParameterivEXT glGetRenderbufferParameterivOES #define glIsFramebufferEXT glIsFramebufferOES #define glBindFramebufferEXT glBindFramebufferOES #define glDeleteFramebuffersEXT glDeleteFramebuffersOES #define glGenFramebuffersEXT glGenFramebuffersOES #define glCheckFramebufferStatusEXT glCheckFramebufferStatusOES #define glFramebufferTexture1DEXT glFramebufferTexture1DOES #define glFramebufferTexture2DEXT glFramebufferTexture2DOES #define glFramebufferTexture3DEXT glFramebufferTexture3DOES #define glFramebufferRenderbufferEXT glFramebufferRenderbufferOES #define glGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameterivOES #define glGenerateMipmapEXT glGenerateMipmapOES #define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER_OES #define GL_RGBA8 GL_RGBA #define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0_OES #define GL_RENDERBUFFER_EXT GL_RENDERBUFFER_OES #define GL_DEPTH24_STENCIL8_EXT GL_DEPTH24_STENCIL8_OES #define GL_RENDERBUFFER_DEPTH_SIZE_EXT GL_RENDERBUFFER_DEPTH_SIZE_OES #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT_OES #define GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_ATTACHMENT_OES #define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE_OES #define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED_OES #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES #endif //============================================================================== class OpenGLFrameBuffer::Pimpl { public: Pimpl (const int width_, const int height_, const bool wantsDepthBuffer, const bool wantsStencilBuffer, const GLenum textureType = GL_TEXTURE_2D) : width (width_), height (height_), textureID (0), frameBufferHandle (0), depthOrStencilBuffer (0), hasDepthBuffer (false), hasStencilBuffer (false), ok (false) { #if JUCE_WINDOWS || JUCE_LINUX initialiseFrameBufferFunctions(); if (glGenFramebuffersEXT == nullptr) return; #endif OpenGLHelpers::resetErrorState(); glGenFramebuffersEXT (1, &frameBufferHandle); glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, frameBufferHandle); glGenTextures (1, &textureID); glBindTexture (textureType, textureID); glTexImage2D (textureType, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexParameterf (textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf (textureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf (textureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf (textureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, textureType, textureID, 0); if (wantsDepthBuffer || wantsStencilBuffer) { glGenRenderbuffersEXT (1, &depthOrStencilBuffer); glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, depthOrStencilBuffer); jassert (glIsRenderbufferEXT (depthOrStencilBuffer)); if (wantsDepthBuffer && wantsStencilBuffer) { glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height); GLint params = 0; glGetRenderbufferParameterivEXT (GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, ¶ms); glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer); glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer); hasDepthBuffer = true; hasStencilBuffer = true; } else { #if JUCE_OPENGL_ES glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, width, height); #else glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height); #endif GLint params = 0; glGetRenderbufferParameterivEXT (GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, ¶ms); glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer); hasDepthBuffer = true; } } ok = checkStatus(); glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); } ~Pimpl() { if (textureID != 0) glDeleteTextures (1, &textureID); if (depthOrStencilBuffer != 0) glDeleteRenderbuffersEXT (1, &depthOrStencilBuffer); if (frameBufferHandle != 0) glDeleteFramebuffersEXT (1, &frameBufferHandle); } bool bind() { return bind (frameBufferHandle); } bool unbind() { return bind (0); } const int width, height; GLuint textureID, frameBufferHandle, depthOrStencilBuffer; bool hasDepthBuffer, hasStencilBuffer, ok; private: bool bind (GLuint buffer) { if (ok) { glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, buffer); ok = checkStatus(); } return ok; } static bool checkStatus() noexcept { const GLenum status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); return status == GL_NO_ERROR || status == GL_FRAMEBUFFER_COMPLETE_EXT; } JUCE_DECLARE_NON_COPYABLE (Pimpl); }; //============================================================================== class OpenGLFrameBuffer::SavedState { public: SavedState (OpenGLFrameBuffer& buffer, const int w, const int h) : width (w), height (h), data (w * h) { buffer.readPixels (data, Rectangle (0, 0, w, h)); } bool restore (OpenGLFrameBuffer& buffer) { if (buffer.initialise (width, height)) { buffer.writePixels (data, 4, Rectangle (0, 0, width, height)); return true; } return false; } private: const int width, height; HeapBlock data; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SavedState); }; //============================================================================== OpenGLFrameBuffer::OpenGLFrameBuffer() {} OpenGLFrameBuffer::~OpenGLFrameBuffer() {} bool OpenGLFrameBuffer::initialise (int width, int height) { pimpl = nullptr; pimpl = new Pimpl (width, height, false, false); if (! pimpl->ok) pimpl = nullptr; return pimpl != nullptr; } bool OpenGLFrameBuffer::initialise (const Image& image) { if (initialise (image.getWidth(), image.getHeight())) { { Image::BitmapData bitmap (image, Image::BitmapData::readOnly); if (bitmap.lineStride == image.getWidth() * bitmap.pixelStride) return writePixels (bitmap.data, bitmap.pixelStride, image.getBounds()); } return initialise (Image (image.getSharedImage()->clone())); } return false; } void OpenGLFrameBuffer::release() { pimpl = nullptr; savedState = nullptr; } void OpenGLFrameBuffer::saveAndRelease() { if (pimpl != nullptr) { savedState = new SavedState (*this, pimpl->width, pimpl->height); pimpl = nullptr; } } bool OpenGLFrameBuffer::reloadSavedCopy() { if (savedState != nullptr) { ScopedPointer state (savedState); if (state->restore (*this)) return true; savedState = state; } return false; } int OpenGLFrameBuffer::getWidth() const noexcept { return pimpl != nullptr ? pimpl->width : 0; } int OpenGLFrameBuffer::getHeight() const noexcept { return pimpl != nullptr ? pimpl->height : 0; } GLuint OpenGLFrameBuffer::getTextureID() const noexcept { return pimpl != nullptr ? pimpl->textureID : 0; } bool OpenGLFrameBuffer::makeCurrentRenderingTarget() { // trying to use a framebuffer after saving it with saveAndRelease()! Be sure to call // reloadSavedCopy() to put it back into GPU memory before using it.. jassert (savedState == nullptr); return pimpl != nullptr && pimpl->bind(); } void OpenGLFrameBuffer::releaseAsRenderingTarget() { if (pimpl != nullptr) pimpl->unbind(); } void OpenGLFrameBuffer::clear (const Colour& colour) { if (makeCurrentRenderingTarget()) { OpenGLHelpers::clear (colour); releaseAsRenderingTarget(); } } void OpenGLFrameBuffer::makeCurrentAndClear() { if (makeCurrentRenderingTarget()) { glClearColor (0, 0, 0, 0); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } } bool OpenGLFrameBuffer::readPixels (void* target, const Rectangle& area) { if (! makeCurrentRenderingTarget()) return false; glPixelStorei (GL_PACK_ALIGNMENT, 4); glReadPixels (area.getX(), area.getY(), area.getWidth(), area.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, target); glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); return true; } bool OpenGLFrameBuffer::writePixels (const void* data, int pixelStride, const Rectangle& area) { if (! makeCurrentRenderingTarget()) return false; jassert (pixelStride == 3 || pixelStride == 4); // can only handle RGB or ARGB const int format = pixelStride == 3 ? GL_RGB : GL_BGRA_EXT; const int invertedY = pimpl->height - area.getBottom(); OpenGLHelpers::prepareFor2D (pimpl->width, pimpl->height); glDisable (GL_DEPTH_TEST); glDisable (GL_BLEND); #if JUCE_OPENGL_ES // GLES has no glDrawPixels function, so we have to create a texture and draw it.. GLuint temporaryTexture = 0; glGenTextures (1, &temporaryTexture); jassert (temporaryTexture != 0); // can't create a texture! if (temporaryTexture != 0) { glEnable (GL_TEXTURE_2D); glBindTexture (GL_TEXTURE_2D, temporaryTexture); glPixelStorei (GL_UNPACK_ALIGNMENT, pixelStride); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, area.getWidth(), area.getHeight(), 0, format, GL_UNSIGNED_BYTE, data); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); const int cropRect[4] = { 0, 0, area.getWidth(), area.getHeight() }; glTexParameteriv (GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); glDrawTexiOES (area.getX(), invertedY, 1, area.getWidth(), area.getHeight()); glBindTexture (GL_TEXTURE_2D, 0); glDeleteTextures (1, &temporaryTexture); } #else glRasterPos2i (area.getX(), invertedY); glBindTexture (GL_TEXTURE_2D, 0); glPixelStorei (GL_UNPACK_ALIGNMENT, pixelStride); glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); glDrawPixels (area.getWidth(), area.getHeight(), format, GL_UNSIGNED_BYTE, data); #endif glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); return true; } void OpenGLFrameBuffer::draw2D (float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const Colour& colour) const { if (pimpl != nullptr) { glBindTexture (GL_TEXTURE_2D, pimpl->textureID); OpenGLHelpers::drawQuad2D (x1, y1, x2, y2, x3, y3, x4, y4, colour); glBindTexture (GL_TEXTURE_2D, 0); } } void OpenGLFrameBuffer::draw3D (float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, const Colour& colour) const { if (pimpl != nullptr) { glBindTexture (GL_TEXTURE_2D, pimpl->textureID); OpenGLHelpers::drawQuad3D (x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, colour); glBindTexture (GL_TEXTURE_2D, 0); } } void OpenGLFrameBuffer::drawAt (float x1, float y1) const { if (pimpl != nullptr) { glEnable (GL_TEXTURE_2D); glBindTexture (GL_TEXTURE_2D, pimpl->textureID); glDisableClientState (GL_COLOR_ARRAY); glDisableClientState (GL_NORMAL_ARRAY); const GLfloat vertices[] = { x1, y1, x1 + pimpl->width, y1, x1, y1 + pimpl->height, x1 + pimpl->width, y1 + pimpl->height }; const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f }; glEnableClientState (GL_VERTEX_ARRAY); glVertexPointer (2, GL_FLOAT, 0, vertices); glEnableClientState (GL_TEXTURE_COORD_ARRAY); glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); glBindTexture (GL_TEXTURE_2D, 0); } } //============================================================================== void OpenGLFrameBuffer::createAlphaChannelFromPath (const Path& path, const AffineTransform& transform, const int oversamplingLevel) { makeCurrentRenderingTarget(); glEnableClientState (GL_VERTEX_ARRAY); glEnableClientState (GL_TEXTURE_COORD_ARRAY); glDisableClientState (GL_COLOR_ARRAY); glDisableClientState (GL_NORMAL_ARRAY); glDisable (GL_TEXTURE_2D); glDisable (GL_DEPTH_TEST); glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glEnable (GL_BLEND); glBlendFunc (GL_ONE, GL_ONE); prepareFor2D(); TriangulatedPath (path, transform).draw (oversamplingLevel); } END_JUCE_NAMESPACE