/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ AudioProcessorPlayer::AudioProcessorPlayer() : processor (nullptr), sampleRate (0), blockSize (0), isPrepared (false), numInputChans (0), numOutputChans (0), tempBuffer (1, 1) { } AudioProcessorPlayer::~AudioProcessorPlayer() { setProcessor (nullptr); } //============================================================================== void AudioProcessorPlayer::setProcessor (AudioProcessor* const processorToPlay) { if (processor != processorToPlay) { if (processorToPlay != nullptr && sampleRate > 0 && blockSize > 0) { processorToPlay->setPlayConfigDetails (numInputChans, numOutputChans, sampleRate, blockSize); processorToPlay->prepareToPlay (sampleRate, blockSize); } AudioProcessor* oldOne; { const ScopedLock sl (lock); oldOne = isPrepared ? processor : nullptr; processor = processorToPlay; isPrepared = true; } if (oldOne != nullptr) oldOne->releaseResources(); } } //============================================================================== void AudioProcessorPlayer::audioDeviceIOCallback (const float** const inputChannelData, const int numInputChannels, float** const outputChannelData, const int numOutputChannels, const int numSamples) { // these should have been prepared by audioDeviceAboutToStart()... jassert (sampleRate > 0 && blockSize > 0); incomingMidi.clear(); messageCollector.removeNextBlockOfMessages (incomingMidi, numSamples); int i, totalNumChans = 0; if (numInputChannels > numOutputChannels) { // if there aren't enough output channels for the number of // inputs, we need to create some temporary extra ones (can't // use the input data in case it gets written to) tempBuffer.setSize (numInputChannels - numOutputChannels, numSamples, false, false, true); for (i = 0; i < numOutputChannels; ++i) { channels[totalNumChans] = outputChannelData[i]; memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * (size_t) numSamples); ++totalNumChans; } for (i = numOutputChannels; i < numInputChannels; ++i) { channels[totalNumChans] = tempBuffer.getSampleData (i - numOutputChannels, 0); memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * (size_t) numSamples); ++totalNumChans; } } else { for (i = 0; i < numInputChannels; ++i) { channels[totalNumChans] = outputChannelData[i]; memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * (size_t) numSamples); ++totalNumChans; } for (i = numInputChannels; i < numOutputChannels; ++i) { channels[totalNumChans] = outputChannelData[i]; zeromem (channels[totalNumChans], sizeof (float) * (size_t) numSamples); ++totalNumChans; } } AudioSampleBuffer buffer (channels, totalNumChans, numSamples); const ScopedLock sl (lock); if (processor != nullptr) { const ScopedLock sl2 (processor->getCallbackLock()); if (processor->isSuspended()) { for (i = 0; i < numOutputChannels; ++i) zeromem (outputChannelData[i], sizeof (float) * (size_t) numSamples); } else { processor->processBlock (buffer, incomingMidi); } } } void AudioProcessorPlayer::audioDeviceAboutToStart (AudioIODevice* device) { const ScopedLock sl (lock); sampleRate = device->getCurrentSampleRate(); blockSize = device->getCurrentBufferSizeSamples(); numInputChans = device->getActiveInputChannels().countNumberOfSetBits(); numOutputChans = device->getActiveOutputChannels().countNumberOfSetBits(); messageCollector.reset (sampleRate); zeromem (channels, sizeof (channels)); if (processor != nullptr) { if (isPrepared) processor->releaseResources(); AudioProcessor* const oldProcessor = processor; setProcessor (nullptr); setProcessor (oldProcessor); } } void AudioProcessorPlayer::audioDeviceStopped() { const ScopedLock sl (lock); if (processor != nullptr && isPrepared) processor->releaseResources(); sampleRate = 0.0; blockSize = 0; isPrepared = false; tempBuffer.setSize (1, 1); } void AudioProcessorPlayer::handleIncomingMidiMessage (MidiInput*, const MidiMessage& message) { messageCollector.addMessageToQueue (message); }