/* ============================================================================== This is an automatically generated GUI class created by the Introjucer! Be careful when adding custom code to these files, as only the code within the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded and re-saved. Created with Introjucer version: 3.1.0 ------------------------------------------------------------------------------ The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-13 by Raw Material Software Ltd. ============================================================================== */ #ifndef __JUCE_HEADER_6B066C3EF65F4A5E__ #define __JUCE_HEADER_6B066C3EF65F4A5E__ //[Headers] -- You can add your own extra header files here -- #include "../jucedemo_headers.h" //============================================================================== /* This component scrolls a continuous waveform showing the audio that's currently coming into the audio input. */ class LiveAudioInputDisplayComp : public Component, public AudioIODeviceCallback, public Timer { public: //============================================================================== LiveAudioInputDisplayComp(); ~LiveAudioInputDisplayComp(); void paint (Graphics& g); void timerCallback(); void audioDeviceAboutToStart (AudioIODevice* device); void audioDeviceStopped(); void audioDeviceIOCallback (const float** inputChannelData, int numInputChannels, float** outputChannelData, int numOutputChannels, int numSamples); private: float samples [1024]; int nextSample, subSample; float accumulator; LiveAudioInputDisplayComp (const LiveAudioInputDisplayComp&); LiveAudioInputDisplayComp& operator= (const LiveAudioInputDisplayComp&); }; //[/Headers] //============================================================================== /** //[Comments] This component creates the set of tabs that hold the various audio demo pages.. //[/Comments] */ class AudioDemoTabComponent : public Component { public: //============================================================================== AudioDemoTabComponent (); ~AudioDemoTabComponent(); //============================================================================== //[UserMethods] -- You can add your own custom methods in this section. //[/UserMethods] void paint (Graphics& g); void resized(); private: //[UserVariables] -- You can add your own custom variables in this section. AudioDeviceManager deviceManager; //[/UserVariables] //============================================================================== ScopedPointer tabbedComponent; //============================================================================== JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioDemoTabComponent) }; //[EndFile] You can add extra defines here... //[/EndFile] #endif // __JUCE_HEADER_6B066C3EF65F4A5E__