/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_OPENGLIMAGE_JUCEHEADER__ #define __JUCE_OPENGLIMAGE_JUCEHEADER__ //============================================================================== /** A type of ImagePixelData that stores its image data in an OpenGL framebuffer, allowing a JUCE Image object to wrap a framebuffer. By creating an Image from an instance of an OpenGLFrameBufferImage, you can then use a Graphics object to draw into the framebuffer using normal JUCE 2D operations. @see Image, ImageType, ImagePixelData, OpenGLFrameBuffer */ class JUCE_API OpenGLImageType : public ImageType { public: OpenGLImageType(); ~OpenGLImageType(); ImagePixelData* create (Image::PixelFormat, int width, int height, bool shouldClearImage) const; int getTypeID() const; static OpenGLFrameBuffer* getFrameBufferFrom (const Image&); }; #endif // __JUCE_OPENGLIMAGE_JUCEHEADER__