/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ enum { WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000, WGL_DRAW_TO_WINDOW_ARB = 0x2001, WGL_ACCELERATION_ARB = 0x2003, WGL_SWAP_METHOD_ARB = 0x2007, WGL_SUPPORT_OPENGL_ARB = 0x2010, WGL_PIXEL_TYPE_ARB = 0x2013, WGL_DOUBLE_BUFFER_ARB = 0x2011, WGL_COLOR_BITS_ARB = 0x2014, WGL_RED_BITS_ARB = 0x2015, WGL_GREEN_BITS_ARB = 0x2017, WGL_BLUE_BITS_ARB = 0x2019, WGL_ALPHA_BITS_ARB = 0x201B, WGL_DEPTH_BITS_ARB = 0x2022, WGL_STENCIL_BITS_ARB = 0x2023, WGL_FULL_ACCELERATION_ARB = 0x2027, WGL_ACCUM_RED_BITS_ARB = 0x201E, WGL_ACCUM_GREEN_BITS_ARB = 0x201F, WGL_ACCUM_BLUE_BITS_ARB = 0x2020, WGL_ACCUM_ALPHA_BITS_ARB = 0x2021, WGL_STEREO_ARB = 0x2012, WGL_SAMPLE_BUFFERS_ARB = 0x2041, WGL_SAMPLES_ARB = 0x2042, WGL_TYPE_RGBA_ARB = 0x202B }; typedef BOOL (WINAPI* PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC, const int*, const FLOAT*, UINT, int*, UINT*); typedef BOOL (WINAPI* PFNWGLSWAPINTERVALEXTPROC) (int); typedef int (WINAPI* PFNWGLGETSWAPINTERVALEXTPROC)(); static PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = 0; static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = 0; static PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = 0; static void initialiseGLExtensions() { if (wglChoosePixelFormatARB == 0) { wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC) OpenGLHelpers::getExtensionFunction ("wglChoosePixelFormatARB"); wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) OpenGLHelpers::getExtensionFunction ("wglSwapIntervalEXT"); wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) OpenGLHelpers::getExtensionFunction ("wglGetSwapIntervalEXT"); } } extern ComponentPeer* createNonRepaintingEmbeddedWindowsPeer (Component* component, void* parent); //============================================================================== class WindowedGLContext : public OpenGLContext { public: WindowedGLContext (Component* const component_, HGLRC contextToShareWith, const OpenGLPixelFormat& pixelFormat) : renderContext (0), component (component_), dc (0) { jassert (component != nullptr); createNativeWindow(); PIXELFORMATDESCRIPTOR pfd; initialisePixelFormatDescriptor (pfd, pixelFormat); const int format = ChoosePixelFormat (dc, &pfd); if (format != 0) SetPixelFormat (dc, format, &pfd); renderContext = wglCreateContext (dc); if (renderContext != 0) { makeActive(); initialiseGLExtensions(); setPixelFormat (pixelFormat); if (contextToShareWith != 0) wglShareLists (contextToShareWith, renderContext); } } ~WindowedGLContext() { deleteContext(); ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc); nativeWindow = nullptr; } void deleteContext() { makeInactive(); if (renderContext != 0) { wglDeleteContext (renderContext); renderContext = 0; } } bool makeActive() const noexcept { jassert (renderContext != 0); return wglMakeCurrent (dc, renderContext) != 0; } bool makeInactive() const noexcept { return (! isActive()) || (wglMakeCurrent (0, 0) != 0); } bool isActive() const noexcept { return wglGetCurrentContext() == renderContext; } void* getRawContext() const noexcept { return renderContext; } unsigned int getFrameBufferID() const { return 0; } bool setPixelFormat (const OpenGLPixelFormat& pixelFormat) { makeActive(); PIXELFORMATDESCRIPTOR pfd; initialisePixelFormatDescriptor (pfd, pixelFormat); int format = 0; if (wglChoosePixelFormatARB != nullptr) { int atts[64]; int n = 0; atts[n++] = WGL_DRAW_TO_WINDOW_ARB; atts[n++] = GL_TRUE; atts[n++] = WGL_SUPPORT_OPENGL_ARB; atts[n++] = GL_TRUE; atts[n++] = WGL_ACCELERATION_ARB; atts[n++] = WGL_FULL_ACCELERATION_ARB; atts[n++] = WGL_DOUBLE_BUFFER_ARB; atts[n++] = GL_TRUE; atts[n++] = WGL_PIXEL_TYPE_ARB; atts[n++] = WGL_TYPE_RGBA_ARB; atts[n++] = WGL_COLOR_BITS_ARB; atts[n++] = pfd.cColorBits; atts[n++] = WGL_RED_BITS_ARB; atts[n++] = pixelFormat.redBits; atts[n++] = WGL_GREEN_BITS_ARB; atts[n++] = pixelFormat.greenBits; atts[n++] = WGL_BLUE_BITS_ARB; atts[n++] = pixelFormat.blueBits; atts[n++] = WGL_ALPHA_BITS_ARB; atts[n++] = pixelFormat.alphaBits; atts[n++] = WGL_DEPTH_BITS_ARB; atts[n++] = pixelFormat.depthBufferBits; atts[n++] = WGL_STENCIL_BITS_ARB; atts[n++] = pixelFormat.stencilBufferBits; atts[n++] = WGL_ACCUM_RED_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferRedBits; atts[n++] = WGL_ACCUM_GREEN_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferGreenBits; atts[n++] = WGL_ACCUM_BLUE_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferBlueBits; atts[n++] = WGL_ACCUM_ALPHA_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferAlphaBits; if (pixelFormat.multisamplingLevel > 0 && OpenGLHelpers::isExtensionSupported ("GL_ARB_multisample")) { atts[n++] = WGL_SAMPLE_BUFFERS_ARB; atts[n++] = 1; atts[n++] = WGL_SAMPLES_ARB; atts[n++] = pixelFormat.multisamplingLevel; } atts[n++] = 0; jassert (n <= numElementsInArray (atts)); UINT formatsCount = 0; wglChoosePixelFormatARB (dc, atts, nullptr, 1, &format, &formatsCount); } if (format == 0) format = ChoosePixelFormat (dc, &pfd); if (format != 0) { makeInactive(); // win32 can't change the pixel format of a window, so need to delete the // old one and create a new one.. jassert (nativeWindow != 0); ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc); nativeWindow = nullptr; createNativeWindow(); if (SetPixelFormat (dc, format, &pfd)) { wglDeleteContext (renderContext); renderContext = wglCreateContext (dc); jassert (renderContext != 0); return renderContext != 0; } } return false; } void swapBuffers() { SwapBuffers (dc); } bool setSwapInterval (int numFramesPerSwap) { makeActive(); return wglSwapIntervalEXT != nullptr && wglSwapIntervalEXT (numFramesPerSwap) != FALSE; } int getSwapInterval() const { makeActive(); return wglGetSwapIntervalEXT != nullptr ? wglGetSwapIntervalEXT() : 0; } void* getNativeWindowHandle() const { return nativeWindow != nullptr ? nativeWindow->getNativeHandle() : nullptr; } //============================================================================== HGLRC renderContext; ScopedPointer nativeWindow; private: Component* const component; HDC dc; //============================================================================== void createNativeWindow() { nativeWindow = createNonRepaintingEmbeddedWindowsPeer (component, component->getTopLevelComponent()->getWindowHandle()); nativeWindow->setVisible (true); dc = GetDC ((HWND) nativeWindow->getNativeHandle()); } static void initialisePixelFormatDescriptor (PIXELFORMATDESCRIPTOR& pfd, const OpenGLPixelFormat& pixelFormat) { zerostruct (pfd); pfd.nSize = sizeof (pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.iLayerType = PFD_MAIN_PLANE; pfd.cColorBits = (BYTE) (pixelFormat.redBits + pixelFormat.greenBits + pixelFormat.blueBits); pfd.cRedBits = (BYTE) pixelFormat.redBits; pfd.cGreenBits = (BYTE) pixelFormat.greenBits; pfd.cBlueBits = (BYTE) pixelFormat.blueBits; pfd.cAlphaBits = (BYTE) pixelFormat.alphaBits; pfd.cDepthBits = (BYTE) pixelFormat.depthBufferBits; pfd.cStencilBits = (BYTE) pixelFormat.stencilBufferBits; pfd.cAccumBits = (BYTE) (pixelFormat.accumulationBufferRedBits + pixelFormat.accumulationBufferGreenBits + pixelFormat.accumulationBufferBlueBits + pixelFormat.accumulationBufferAlphaBits); pfd.cAccumRedBits = (BYTE) pixelFormat.accumulationBufferRedBits; pfd.cAccumGreenBits = (BYTE) pixelFormat.accumulationBufferGreenBits; pfd.cAccumBlueBits = (BYTE) pixelFormat.accumulationBufferBlueBits; pfd.cAccumAlphaBits = (BYTE) pixelFormat.accumulationBufferAlphaBits; } JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (WindowedGLContext); }; //============================================================================== OpenGLContext* OpenGLComponent::createContext() { ScopedPointer c (new WindowedGLContext (this, contextToShareListsWith != nullptr ? (HGLRC) contextToShareListsWith->getRawContext() : 0, preferredPixelFormat)); return (c->renderContext != 0) ? c.release() : nullptr; } void* OpenGLComponent::getNativeWindowHandle() const { return context != nullptr ? static_cast (context.get())->getNativeWindowHandle() : nullptr; } void OpenGLComponent::updateEmbeddedPosition (const Rectangle& bounds) { if (context != nullptr) { ComponentPeer* peer = static_cast (context.get())->nativeWindow; SetWindowPos ((HWND) peer->getNativeHandle(), 0, bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight(), SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOOWNERZORDER); } } //============================================================================== bool OpenGLHelpers::isContextActive() { return wglGetCurrentContext() != 0; }