/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ #pragma once #include "../jucer_JucerDocument.h" #include "jucer_ComponentLayoutEditor.h" class LayoutPropsPanel; //============================================================================== /** Base class for the layout and graphics panels - this takes care of arranging the properties panel and managing the viewport for the content. */ class EditingPanelBase : public Component { public: //============================================================================== EditingPanelBase (JucerDocument& document, Component* propsPanel, Component* editorComp); ~EditingPanelBase() override; //============================================================================== void resized() override; void paint (Graphics& g) override; void visibilityChanged() override; virtual void updatePropertiesList() = 0; virtual Rectangle getComponentArea() const = 0; double getZoom() const; void setZoom (double newScale); void setZoom (double newScale, int anchorX, int anchorY); // convert a pos relative to this component into a pos on the editor void xyToTargetXY (int& x, int& y) const; void dragKeyHeldDown (bool isKeyDown); class MagnifierComponent; protected: JucerDocument& document; Viewport* viewport; MagnifierComponent* magnifier; Component* editor; Component* propsPanel; };