/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2016 - ROLI Ltd. Permission is granted to use this software under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license/ Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ----------------------------------------------------------------------------- To release a closed-source product which uses other parts of JUCE not licensed under the ISC terms, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifdef JUCE_CORE_H_INCLUDED /* When you add this cpp file to your project, you mustn't include it in a file where you've already included any other headers - just put it inside a file on its own, possibly with your config flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix header files that the compiler may be using. */ #error "Incorrect use of JUCE cpp file" #endif #define JUCE_CORE_INCLUDE_OBJC_HELPERS 1 #define JUCE_CORE_INCLUDE_COM_SMART_PTR 1 #define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1 #include "juce_core.h" #include #include #include #if ! JUCE_ANDROID #include #include #endif #if JUCE_WINDOWS #include #if ! JUCE_MINGW #pragma warning (push) #pragma warning (disable: 4091) #include #pragma warning (pop) #if ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES #pragma comment (lib, "DbgHelp.lib") #endif #endif #if JUCE_MINGW #include #endif #else #if JUCE_LINUX || JUCE_ANDROID #include #include #include #include #include #endif #if JUCE_LINUX #include #include #include #include #if JUCE_USE_CURL #include #endif #endif #include #include #include #include #include #include #include #include #if ! JUCE_ANDROID #include #endif #endif #if JUCE_MAC || JUCE_IOS #include #include #endif #if JUCE_ANDROID #include #endif #undef check //============================================================================== #ifndef JUCE_STANDALONE_APPLICATION JUCE_COMPILER_WARNING ("Please re-save your project with the latest Projucer version to avoid this warning") #define JUCE_STANDALONE_APPLICATION 0 #endif //============================================================================== namespace juce { #include "containers/juce_AbstractFifo.cpp" #include "containers/juce_NamedValueSet.cpp" #include "containers/juce_ListenerList.cpp" #include "containers/juce_PropertySet.cpp" #include "containers/juce_Variant.cpp" #include "files/juce_DirectoryIterator.cpp" #include "files/juce_File.cpp" #include "files/juce_FileInputStream.cpp" #include "files/juce_FileOutputStream.cpp" #include "files/juce_FileSearchPath.cpp" #include "files/juce_TemporaryFile.cpp" #include "javascript/juce_JSON.cpp" #include "javascript/juce_Javascript.cpp" #include "containers/juce_DynamicObject.cpp" #include "logging/juce_FileLogger.cpp" #include "logging/juce_Logger.cpp" #include "maths/juce_BigInteger.cpp" #include "maths/juce_Expression.cpp" #include "maths/juce_Random.cpp" #include "memory/juce_MemoryBlock.cpp" #include "misc/juce_RuntimePermissions.cpp" #include "misc/juce_Result.cpp" #include "misc/juce_Uuid.cpp" #include "network/juce_MACAddress.cpp" #include "network/juce_NamedPipe.cpp" #include "network/juce_Socket.cpp" #include "network/juce_IPAddress.cpp" #include "streams/juce_BufferedInputStream.cpp" #include "streams/juce_FileInputSource.cpp" #include "streams/juce_InputStream.cpp" #include "streams/juce_MemoryInputStream.cpp" #include "streams/juce_MemoryOutputStream.cpp" #include "streams/juce_SubregionStream.cpp" #include "system/juce_SystemStats.cpp" #include "text/juce_CharacterFunctions.cpp" #include "text/juce_Identifier.cpp" #include "text/juce_LocalisedStrings.cpp" #include "text/juce_String.cpp" #include "streams/juce_OutputStream.cpp" #include "text/juce_StringArray.cpp" #include "text/juce_StringPairArray.cpp" #include "text/juce_StringPool.cpp" #include "text/juce_TextDiff.cpp" #include "text/juce_Base64.cpp" #include "threads/juce_ReadWriteLock.cpp" #include "threads/juce_Thread.cpp" #include "threads/juce_ThreadPool.cpp" #include "threads/juce_TimeSliceThread.cpp" #include "time/juce_PerformanceCounter.cpp" #include "time/juce_RelativeTime.cpp" #include "time/juce_Time.cpp" #include "unit_tests/juce_UnitTest.cpp" #include "xml/juce_XmlDocument.cpp" #include "xml/juce_XmlElement.cpp" #include "zip/juce_GZIPDecompressorInputStream.cpp" #include "zip/juce_GZIPCompressorOutputStream.cpp" #include "zip/juce_ZipFile.cpp" #include "files/juce_FileFilter.cpp" #include "files/juce_WildcardFileFilter.cpp" //============================================================================== #if JUCE_ANDROID #include "native/juce_android_JNIHelpers.h" #endif #if ! JUCE_WINDOWS #include "native/juce_posix_SharedCode.h" #include "native/juce_posix_NamedPipe.cpp" #endif //============================================================================== #if JUCE_MAC || JUCE_IOS #include "native/juce_mac_Files.mm" #include "native/juce_mac_Network.mm" #include "native/juce_mac_Strings.mm" #include "native/juce_mac_SystemStats.mm" #include "native/juce_mac_Threads.mm" //============================================================================== #elif JUCE_WINDOWS #include "native/juce_win32_Files.cpp" #include "native/juce_win32_Network.cpp" #include "native/juce_win32_Registry.cpp" #include "native/juce_win32_SystemStats.cpp" #include "native/juce_win32_Threads.cpp" //============================================================================== #elif JUCE_LINUX #include "native/juce_linux_CommonFile.cpp" #include "native/juce_linux_Files.cpp" #include "native/juce_linux_Network.cpp" #if JUCE_USE_CURL #include "native/juce_curl_Network.cpp" #endif #include "native/juce_linux_SystemStats.cpp" #include "native/juce_linux_Threads.cpp" //============================================================================== #elif JUCE_ANDROID #include "native/juce_linux_CommonFile.cpp" #include "native/juce_android_Files.cpp" #include "native/juce_android_Misc.cpp" #include "native/juce_android_Network.cpp" #include "native/juce_android_SystemStats.cpp" #include "native/juce_android_Threads.cpp" #include "native/juce_android_RuntimePermissions.cpp" #endif #include "threads/juce_ChildProcess.cpp" #include "threads/juce_HighResolutionTimer.cpp" #include "network/juce_URL.cpp" #include "network/juce_WebInputStream.cpp" //============================================================================== /* As the very long class names here try to explain, the purpose of this code is to cause a linker error if not all of your compile units are consistent in the options that they enable before including JUCE headers. The reason this is important is that if you have two cpp files, and one includes the juce headers with debug enabled, and the other doesn't, then each will be generating code with different memory layouts for the classes, and you'll get subtle and hard-to-track-down memory corruption bugs! */ #if JUCE_DEBUG this_will_fail_to_link_if_some_of_your_compile_units_are_built_in_debug_mode ::this_will_fail_to_link_if_some_of_your_compile_units_are_built_in_debug_mode() noexcept {} #else this_will_fail_to_link_if_some_of_your_compile_units_are_built_in_release_mode ::this_will_fail_to_link_if_some_of_your_compile_units_are_built_in_release_mode() noexcept {} #endif }