/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ #include "../JuceDemoHeader.h" //============================================================================== class CodeEditorDemo : public Component, private FilenameComponentListener { public: CodeEditorDemo() : fileChooser ("File", File(), true, false, false, "*.cpp;*.h;*.hpp;*.c;*.mm;*.m", String(), "Choose a C++ file to open it in the editor") { setOpaque (true); // Create the editor.. addAndMakeVisible (editor = new CodeEditorComponent (codeDocument, &cppTokeniser)); editor->loadContent ("\n" "/* Code editor demo!\n" "\n" " To see a real-world example of the code editor\n" " in action, have a look at the Projucer!\n" "\n" "*/\n" "\n"); // Create a file chooser control to load files into it.. addAndMakeVisible (fileChooser); fileChooser.addListener (this); lookAndFeelChanged(); } ~CodeEditorDemo() { fileChooser.removeListener (this); } void paint (Graphics& g) override { g.fillAll (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground, Colours::lightgrey)); } void resized() override { Rectangle r (getLocalBounds().reduced (8)); fileChooser.setBounds (r.removeFromTop (25)); editor->setBounds (r.withTrimmedTop (8)); } private: // this is the document that the editor component is showing CodeDocument codeDocument; // this is a tokeniser to apply the C++ syntax highlighting CPlusPlusCodeTokeniser cppTokeniser; // the editor component ScopedPointer editor; FilenameComponent fileChooser; void filenameComponentChanged (FilenameComponent*) override { editor->loadContent (fileChooser.getCurrentFile().loadFileAsString()); } void lookAndFeelChanged() override { if (auto* v4 = dynamic_cast (&LookAndFeel::getDefaultLookAndFeel())) { auto useLight = v4->getCurrentColourScheme() == LookAndFeel_V4::getLightColourScheme(); editor->setColourScheme (useLight ? getLightCodeEditorColourScheme() : getDarkCodeEditorColourScheme()); } else { editor->setColourScheme (cppTokeniser.getDefaultColourScheme()); } } CodeEditorComponent::ColourScheme getDarkCodeEditorColourScheme() { struct Type { const char* name; juce::uint32 colour; }; const Type types[] = { { "Error", 0xffe60000 }, { "Comment", 0xff72d20c }, { "Keyword", 0xffee6f6f }, { "Operator", 0xffc4eb19 }, { "Identifier", 0xffcfcfcf }, { "Integer", 0xff42c8c4 }, { "Float", 0xff885500 }, { "String", 0xffbc45dd }, { "Bracket", 0xff058202 }, { "Punctuation", 0xffcfbeff }, { "Preprocessor Text", 0xfff8f631 } }; CodeEditorComponent::ColourScheme cs; for (auto& t : types) cs.set (t.name, Colour (t.colour)); return cs; } CodeEditorComponent::ColourScheme getLightCodeEditorColourScheme() { struct Type { const char* name; juce::uint32 colour; }; const Type types[] = { { "Error", 0xffcc0000 }, { "Comment", 0xff00aa00 }, { "Keyword", 0xff0000cc }, { "Operator", 0xff225500 }, { "Identifier", 0xff000000 }, { "Integer", 0xff880000 }, { "Float", 0xff885500 }, { "String", 0xff990099 }, { "Bracket", 0xff000055 }, { "Punctuation", 0xff004400 }, { "Preprocessor Text", 0xff660000 } }; CodeEditorComponent::ColourScheme cs; for (auto& t : types) cs.set (t.name, Colour (t.colour)); return cs; } JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CodeEditorDemo) }; // This static object will register this demo type in a global list of demos.. static JuceDemoType demo ("10 Components: Code Editor");