/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ BEGIN_JUCE_NAMESPACE struct OpenGLTarget { OpenGLTarget (GLuint frameBufferID_, int width_, int height_) noexcept : frameBuffer (nullptr), frameBufferID (frameBufferID_), x (0), y (0), width (width_), height (height_) {} OpenGLTarget (OpenGLFrameBuffer& frameBuffer_, const Point& origin) noexcept : frameBuffer (&frameBuffer_), frameBufferID (0), x (origin.getX()), y (origin.getY()), width (frameBuffer_.getWidth()), height (frameBuffer_.getHeight()) {} OpenGLTarget (const OpenGLTarget& other) noexcept : frameBuffer (other.frameBuffer), frameBufferID (other.frameBufferID), x (other.x), y (other.y), width (other.width), height (other.height) {} void makeActiveFor2D() const { if (frameBuffer != nullptr) frameBuffer->makeCurrentRenderingTarget(); else OpenGLFrameBuffer::setCurrentFrameBufferTarget (frameBufferID); applyFlippedMatrix (x, y, width, height); glDisable (GL_DEPTH_TEST); } void scissor (Rectangle r) const { r = r.translated (-x, -y); OpenGLHelpers::enableScissorTest (r.withY (height - r.getBottom())); } static void applyFlippedMatrix (const int x, const int y, const int width, const int height) { glMatrixMode (GL_PROJECTION); glLoadIdentity(); #if JUCE_OPENGL_ES glOrthof ((GLfloat) x, (GLfloat) (x + width), (GLfloat) (y + height), (GLfloat) y, 0.0f, 1.0f); #else glOrtho (x, x + width, y + height, y, 0, 1); #endif glViewport (0, 0, width, height); } OpenGLFrameBuffer* frameBuffer; GLuint frameBufferID; int x, y, width, height; }; //============================================================================== namespace { enum { defaultOversamplingLevel = 4 }; void fillRectangleList (const RectangleList& list) { glEnableClientState (GL_VERTEX_ARRAY); glDisableClientState (GL_TEXTURE_COORD_ARRAY); GLfloat vertices [8]; glVertexPointer (2, GL_FLOAT, 0, vertices); for (RectangleList::Iterator i (list); i.next();) { vertices[0] = vertices[4] = (GLfloat) i.getRectangle()->getX(); vertices[1] = vertices[3] = (GLfloat) i.getRectangle()->getY(); vertices[2] = vertices[6] = (GLfloat) i.getRectangle()->getRight(); vertices[5] = vertices[7] = (GLfloat) i.getRectangle()->getBottom(); glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); } } inline void setColour (const float alpha) noexcept { glColor4f (alpha, alpha, alpha, alpha); } void clipFrameBuffers (const OpenGLTarget& dest, OpenGLFrameBuffer& source, const Point sourceOrigin) { dest.makeActiveFor2D(); glEnable (GL_BLEND); glBlendFunc (GL_ZERO, GL_SRC_ALPHA); setColour (1.0f); OpenGLHelpers::drawTextureQuad (source.getTextureID(), sourceOrigin.getX(), sourceOrigin.getY(), source.getWidth(), source.getHeight()); } void renderPath (const Path& path, const AffineTransform& transform, int oversamplingLevel) { glEnableClientState (GL_VERTEX_ARRAY); glDisableClientState (GL_TEXTURE_COORD_ARRAY); glDisable (GL_TEXTURE_2D); glEnable (GL_BLEND); glBlendFunc (GL_ONE, GL_ONE); TriangulatedPath (path, transform).draw (oversamplingLevel); } void setPremultipliedBlendingMode() noexcept { glEnable (GL_BLEND); glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } void setBlendMode (const bool replaceExistingContents) noexcept { if (replaceExistingContents) glDisable (GL_BLEND); else setPremultipliedBlendingMode(); } void fillRectWithTiledTexture (const OpenGLTarget& target, int textureWidth, int textureHeight, const Rectangle& clip, const AffineTransform& transform, float alpha) { glEnable (GL_TEXTURE_2D); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glEnableClientState (GL_VERTEX_ARRAY); glEnableClientState (GL_TEXTURE_COORD_ARRAY); glDisableClientState (GL_COLOR_ARRAY); glDisableClientState (GL_NORMAL_ARRAY); glColor4f (1.0f, 1.0f, 1.0f, alpha); static bool canDoNonPowerOfTwos = OpenGLHelpers::isExtensionSupported ("GL_ARB_texture_non_power_of_two"); if (canDoNonPowerOfTwos || (isPowerOfTwo (textureWidth) && isPowerOfTwo (textureHeight))) { glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); const GLfloat clipX = (GLfloat) clip.getX(); const GLfloat clipY = (GLfloat) clip.getY(); const GLfloat clipR = (GLfloat) clip.getRight(); const GLfloat clipB = (GLfloat) clip.getBottom(); const GLfloat vertices[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB }; GLfloat textureCoords[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB }; { const AffineTransform t (transform.inverted().scaled (1.0f / textureWidth, 1.0f / textureHeight)); t.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]); t.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]); textureCoords[1] = 1.0f - textureCoords[1]; textureCoords[3] = 1.0f - textureCoords[3]; textureCoords[5] = 1.0f - textureCoords[5]; textureCoords[7] = 1.0f - textureCoords[7]; } glVertexPointer (2, GL_FLOAT, 0, vertices); glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); } else { // For hardware that can't handle non-power-of-two textures, this is a fallback algorithm glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); target.scissor (clip); glPushMatrix(); OpenGLHelpers::applyTransform (transform); GLfloat vertices[8]; const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f }; glVertexPointer (2, GL_FLOAT, 0, vertices); glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); const Rectangle targetArea (clip.toFloat().transformed (transform.inverted()).getSmallestIntegerContainer()); int x = targetArea.getX() - negativeAwareModulo (targetArea.getX(), textureWidth); int y = targetArea.getY() - negativeAwareModulo (targetArea.getY(), textureHeight); const int right = targetArea.getRight(); const int bottom = targetArea.getBottom(); while (y < bottom) { vertices[1] = vertices[3] = (GLfloat) y; vertices[5] = vertices[7] = (GLfloat) (y + textureHeight); for (int x1 = x; x1 < right; x1 += textureWidth) { vertices[0] = vertices[4] = (GLfloat) x1; vertices[2] = vertices[6] = (GLfloat) (x1 + textureWidth); glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); } y += textureHeight; } glPopMatrix(); glDisable (GL_SCISSOR_TEST); } } void fillWithLinearGradient (const Rectangle& rect, const ColourGradient& grad, const AffineTransform& transform, const int textureSize) { const Point p1 (grad.point1.transformedBy (transform)); const Point p2 (grad.point2.transformedBy (transform)); const Point p3 (Point (grad.point1.getX() - (grad.point2.getY() - grad.point1.getY()) / textureSize, grad.point1.getY() + (grad.point2.getX() - grad.point1.getX()) / textureSize).transformedBy (transform)); const AffineTransform textureTransform (AffineTransform::fromTargetPoints (p1.getX(), p1.getY(), 0.0f, 0.0f, p2.getX(), p2.getY(), 1.0f, 0.0f, p3.getX(), p3.getY(), 0.0f, 1.0f)); const GLfloat l = (GLfloat) rect.getX(); const GLfloat r = (GLfloat) rect.getRight(); const GLfloat t = (GLfloat) rect.getY(); const GLfloat b = (GLfloat) rect.getBottom(); const GLfloat vertices[] = { l, t, r, t, l, b, r, b }; GLfloat textureCoords[] = { l, t, r, t, l, b, r, b }; textureTransform.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]); textureTransform.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]); setColour (1.0f); OpenGLHelpers::drawTriangleStrip (vertices, textureCoords, 4); } void fillWithRadialGradient (const OpenGLTarget& target, const Rectangle& rect, const ColourGradient& grad, const AffineTransform& transform) { const Point centre (grad.point1.transformedBy (transform)); const float screenRadius = centre.getDistanceFrom (rect.getCentre().toFloat()) + Point (rect.getWidth() / 2, rect.getHeight() / 2).getDistanceFromOrigin() + 8.0f; const AffineTransform inverse (transform.inverted()); const float sourceRadius = jmax (Point (screenRadius, 0.0f).transformedBy (inverse).getDistanceFromOrigin(), Point (0.0f, screenRadius).transformedBy (inverse).getDistanceFromOrigin()); const int numDivisions = 90; GLfloat vertices [4 + numDivisions * 2]; GLfloat textureCoords [4 + numDivisions * 2]; { GLfloat* t = textureCoords; *t++ = 0.0f; *t++ = 0.0f; const GLfloat texturePos = sourceRadius / grad.point1.getDistanceFrom (grad.point2); for (int i = numDivisions + 1; --i >= 0;) { *t++ = texturePos; *t++ = 0.0f; } } { GLfloat* v = vertices; *v++ = centre.getX(); *v++ = centre.getY(); const Point first (grad.point1.translated (0, -sourceRadius) .transformedBy (transform)); *v++ = first.getX(); *v++ = first.getY(); for (int i = 1; i < numDivisions; ++i) { const float angle = i * (float_Pi * 2.0f / numDivisions); const Point p (grad.point1.translated (std::sin (angle) * sourceRadius, std::cos (angle) * -sourceRadius) .transformedBy (transform)); *v++ = p.getX(); *v++ = p.getY(); } *v++ = first.getX(); *v++ = first.getY(); } target.scissor (rect); glEnable (GL_TEXTURE_2D); glEnableClientState (GL_VERTEX_ARRAY); glEnableClientState (GL_TEXTURE_COORD_ARRAY); glDisableClientState (GL_COLOR_ARRAY); glDisableClientState (GL_NORMAL_ARRAY); glVertexPointer (2, GL_FLOAT, 0, vertices); glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); setColour (1.0f); glDrawArrays (GL_TRIANGLE_FAN, 0, numDivisions + 2); glDisable (GL_SCISSOR_TEST); } void fillRectWithColourGradient (const OpenGLTarget& target, const Rectangle& rect, const ColourGradient& gradient, const AffineTransform& transform) { if (gradient.point1 == gradient.point2) { OpenGLHelpers::fillRectWithColour (rect, gradient.getColourAtPosition (1.0)); } else { const int textureSize = 256; OpenGLTexture texture; HeapBlock lookup (textureSize); gradient.createLookupTable (lookup, textureSize); texture.load (lookup, textureSize, 1); texture.bind(); if (gradient.isRadial) fillWithRadialGradient (target, rect, gradient, transform); else fillWithLinearGradient (rect, gradient, transform, textureSize); } } void fillRectWithFillType (const OpenGLTarget& target, const Rectangle& rect, const FillType& fill, const bool replaceExistingContents) { if (fill.isGradient()) { target.makeActiveFor2D(); setBlendMode (replaceExistingContents); ColourGradient g2 (*(fill.gradient)); g2.multiplyOpacity (fill.getOpacity()); fillRectWithColourGradient (target, rect, g2, fill.transform); } else if (fill.isTiledImage()) { OpenGLTextureFromImage t (fill.image); target.makeActiveFor2D(); setBlendMode (replaceExistingContents); glBindTexture (GL_TEXTURE_2D, t.textureID); fillRectWithTiledTexture (target, t.width, t.height, rect, fill.transform, fill.colour.getFloatAlpha()); glBindTexture (GL_TEXTURE_2D, 0); } } } //============================================================================== class OpenGLRenderer::ScratchBufferManager { public: ScratchBufferManager() {} OpenGLFrameBuffer* get (int width, int height) { for (int i = 0; i < buffers.size(); ++i) { OpenGLFrameBuffer* b = buffers.getUnchecked(i); if (width <= b->getWidth() && height <= b->getHeight()) return buffers.removeAndReturn (i); } OpenGLFrameBuffer* b = new OpenGLFrameBuffer(); b->initialise (width, height); return b; } void release (OpenGLFrameBuffer* buffer) { buffers.add (buffer); if (buffers.size() > 10) buffers.remove (0); } private: OwnedArray buffers; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ScratchBufferManager); }; class ClipRegion_Mask; //============================================================================== class ClipRegionBase : public SingleThreadedReferenceCountedObject { public: ClipRegionBase (OpenGLRenderer::ScratchBufferManager& scratchBuffer_) noexcept : scratchBuffer (scratchBuffer_) {} virtual ~ClipRegionBase() {} typedef ReferenceCountedObjectPtr Ptr; virtual Ptr clone() const = 0; virtual Ptr applyClipTo (const Ptr& target) = 0; virtual Ptr clipToRectangle (const Rectangle&) = 0; virtual Ptr clipToRectangleList (const RectangleList&) = 0; virtual Ptr excludeClipRectangle (const Rectangle&) = 0; virtual Ptr clipToPath (const Path& p, const AffineTransform&) = 0; virtual Ptr clipToEdgeTable (const EdgeTable&) = 0; virtual Ptr clipToImageAlpha (const OpenGLTextureFromImage&, const AffineTransform&) = 0; virtual Ptr clipToMask (ClipRegion_Mask*) = 0; virtual const Rectangle& getClipBounds() const = 0; virtual void fillAll (const OpenGLTarget&, const FillType& fill, bool replaceContents) = 0; virtual void fillRect (const OpenGLTarget&, const Rectangle& area, const FillType& fill, bool replaceContents) = 0; virtual void drawImage (const OpenGLTarget&, const OpenGLTextureFromImage&, float alpha, const Rectangle& targetArea) = 0; OpenGLRenderer::ScratchBufferManager& scratchBuffer; private: JUCE_DECLARE_NON_COPYABLE (ClipRegionBase); }; //============================================================================== class ClipRegion_Mask : public ClipRegionBase { public: ClipRegion_Mask (const ClipRegion_Mask& other) : ClipRegionBase (other.scratchBuffer), clip (other.clip), maskOrigin (other.clip.getPosition()) { mask = scratchBuffer.get (clip.getWidth(), clip.getHeight()); OpenGLTarget m (*mask, maskOrigin); m.makeActiveFor2D(); glDisable (GL_BLEND); setColour (1.0f); drawFrameBuffer (*(other.mask), other.maskOrigin); } explicit ClipRegion_Mask (const Rectangle& r, OpenGLRenderer::ScratchBufferManager& scratchBuffer_) : ClipRegionBase (scratchBuffer_), clip (r), maskOrigin (r.getPosition()) { mask = scratchBuffer_.get (r.getWidth(), r.getHeight()); mask->clear (Colours::white); } explicit ClipRegion_Mask (const Rectangle& r, OpenGLRenderer::ScratchBufferManager& scratchBuffer_) : ClipRegionBase (scratchBuffer_), clip (r.getSmallestIntegerContainer()), maskOrigin (clip.getPosition()) { initialiseClear(); glEnableClientState (GL_VERTEX_ARRAY); glDisableClientState (GL_TEXTURE_COORD_ARRAY); RenderingHelpers::FloatRectangleRasterisingInfo fr (r); FillFloatRectCallback callback; fr.iterate (callback); } explicit ClipRegion_Mask (const EdgeTable& e, OpenGLRenderer::ScratchBufferManager& scratchBuffer_) : ClipRegionBase (scratchBuffer_), clip (e.getMaximumBounds()), maskOrigin (clip.getPosition()) { initialiseClear(); OpenGLHelpers::fillEdgeTable (e); } ClipRegion_Mask (OpenGLRenderer::ScratchBufferManager& scratchBuffer_, const Rectangle& bounds, const Path& p, const AffineTransform& transform, int oversamplingLevel) : ClipRegionBase (scratchBuffer_), clip (bounds), maskOrigin (clip.getPosition()) { initialiseClear(); renderPath (p, transform, oversamplingLevel); } ~ClipRegion_Mask() { scratchBuffer.release (mask); } static ClipRegion_Mask* createFromPath (OpenGLRenderer::ScratchBufferManager& scratchBuffer, Rectangle bounds, const Path& p, const AffineTransform& transform) { bounds = bounds.getIntersection (p.getBoundsTransformed (transform).getSmallestIntegerContainer()); return bounds.isEmpty() ? nullptr : new ClipRegion_Mask (scratchBuffer, bounds, p, transform, (int) defaultOversamplingLevel); } Ptr clone() const { return new ClipRegion_Mask (*this); } const Rectangle& getClipBounds() const { return clip; } Ptr applyClipTo (const Ptr& target) { return target->clipToMask (this); } Ptr clipToRectangle (const Rectangle& r) { clip = clip.getIntersection (r); return clip.isEmpty() ? nullptr : this; } Ptr clipToRectangleList (const RectangleList& r) { clip = clip.getIntersection (r.getBounds()); if (clip.isEmpty()) return nullptr; RectangleList excluded (clip); if (excluded.subtract (r)) { if (excluded.getNumRectangles() == 1) return excludeClipRectangle (excluded.getRectangle (0)); makeMaskActive(); glDisable (GL_BLEND); setColour (0); fillRectangleList (excluded); } return this; } Ptr excludeClipRectangle (const Rectangle& r) { if (r.contains (clip)) return nullptr; makeMaskActive(); glDisable (GL_BLEND); setColour (0); OpenGLHelpers::fillRect (r); return this; } Ptr clipToPath (const Path& p, const AffineTransform& t) { ClipRegion_Mask* tempMask = createFromPath (scratchBuffer, clip, p, t); const Ptr tempMaskPtr (tempMask); return tempMask == nullptr ? nullptr : clipToMask (tempMask); } Ptr clipToEdgeTable (const EdgeTable& et) { ClipRegion_Mask* const tempMask = new ClipRegion_Mask (et, scratchBuffer); const Ptr tempMaskPtr (tempMask); return clipToMask (tempMask); } Ptr clipToMask (ClipRegion_Mask* m) { jassert (m != nullptr && m != this); clip = clip.getIntersection (m->clip); if (clip.isEmpty()) return nullptr; clipFrameBuffers (OpenGLTarget (*mask, maskOrigin), *(m->mask), m->maskOrigin); return this; } Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform) { makeMaskActive(); glEnable (GL_BLEND); glBlendFunc (GL_ZERO, GL_SRC_ALPHA); fillMaskWithSourceImage (image, transform); return this; } void fillAll (const OpenGLTarget& target, const FillType& fill, bool replaceContents) { jassert (! replaceContents); fillRectInternal (target, clip, fill, false); } void fillRect (const OpenGLTarget& target, const Rectangle& area, const FillType& fill, bool replaceContents) { jassert (! replaceContents); const Rectangle r (clip.getIntersection (area)); if (! r.isEmpty()) fillRectInternal (target, r, fill, false); } void fillRectInternal (const OpenGLTarget& target, const Rectangle& area, const FillType& fill, bool replaceContents) { if (fill.isColour()) { target.makeActiveFor2D(); setBlendMode (replaceContents); PixelARGB p (fill.colour.getARGB()); p.premultiply(); OpenGLHelpers::setColour (Colour (p.getARGB())); target.scissor (area); drawFrameBuffer (*mask, maskOrigin); glDisable (GL_SCISSOR_TEST); } else { OpenGLFrameBuffer* patternBuffer = scratchBuffer.get (area.getWidth(), area.getHeight()); fillRectWithFillType (OpenGLTarget (*patternBuffer, area.getPosition()), area, fill, true); clipAndDraw (target, OpenGLTarget (*patternBuffer, area.getPosition()), area); scratchBuffer.release (patternBuffer); } } void drawImage (const OpenGLTarget& target, const OpenGLTextureFromImage& source, float alpha, const Rectangle& targetArea) { const Rectangle bufferArea (targetArea.getIntersection (clip)); if (! bufferArea.isEmpty()) { OpenGLFrameBuffer* buffer = scratchBuffer.get (bufferArea.getWidth(), bufferArea.getHeight()); OpenGLTarget bufferTarget (*buffer, bufferArea.getPosition()); bufferTarget.makeActiveFor2D(); glDisable (GL_BLEND); OpenGLHelpers::fillRectWithTexture (targetArea, source.textureID, alpha); clipAndDraw (target, bufferTarget, bufferArea); scratchBuffer.release (buffer); } } void drawImageSelfDestructively (const OpenGLTarget& target, const OpenGLTextureFromImage& source, float alpha, const AffineTransform& transform) { makeMaskActive(); glEnable (GL_BLEND); glBlendFunc (GL_DST_ALPHA, GL_ZERO); fillMaskWithSourceImage (source, transform); target.makeActiveFor2D(); setColour (alpha); glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); target.scissor (clip); drawFrameBuffer (*mask, maskOrigin); glDisable (GL_SCISSOR_TEST); } private: OpenGLFrameBuffer* mask; Rectangle clip; Point maskOrigin; void prepareFor2D() const { OpenGLTarget::applyFlippedMatrix (maskOrigin.getX(), maskOrigin.getY(), mask->getWidth(), mask->getHeight()); } void makeMaskActive() { const bool b = mask->makeCurrentRenderingTarget(); (void) b; jassert (b); prepareFor2D(); } void initialiseClear() { jassert (! clip.isEmpty()); mask = scratchBuffer.get (clip.getWidth(), clip.getHeight()); mask->makeCurrentAndClear(); glDisable (GL_TEXTURE_2D); glDisable (GL_BLEND); prepareFor2D(); } struct FillFloatRectCallback { void operator() (const int x, const int y, const int w, const int h, const int alpha) const { const GLfloat l = (GLfloat) x; const GLfloat t = (GLfloat) y; const GLfloat r = (GLfloat) (x + w); const GLfloat b = (GLfloat) (y + h); const GLfloat vertices[] = { l, t, r, t, l, b, r, b }; setColour (alpha / 255.0f); glVertexPointer (2, GL_FLOAT, 0, vertices); glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); } }; void clipAndDraw (const OpenGLTarget& target, const OpenGLTarget& buffer, const Rectangle& clip) { clipFrameBuffers (buffer, *mask, maskOrigin); target.makeActiveFor2D(); glEnable (GL_BLEND); glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); setColour (1.0f); target.scissor (clip); drawFrameBuffer (*buffer.frameBuffer, Point (buffer.x, buffer.y)); glDisable (GL_SCISSOR_TEST); } void drawFrameBuffer (const OpenGLFrameBuffer& buffer, const Point& topLeft) { OpenGLHelpers::drawTextureQuad (buffer.getTextureID(), topLeft.getX(), topLeft.getY(), buffer.getWidth(), buffer.getHeight()); } void fillMaskWithSourceImage (const OpenGLTextureFromImage& image, const AffineTransform& transform) const { setColour (1.0f); glBindTexture (GL_TEXTURE_2D, image.textureID); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); const GLfloat l = (GLfloat) maskOrigin.getX(); const GLfloat t = (GLfloat) maskOrigin.getY(); const GLfloat r = (GLfloat) (maskOrigin.getX() + mask->getWidth()); const GLfloat b = (GLfloat) (maskOrigin.getY() + mask->getHeight()); const GLfloat vertices[] = { l, t, r, t, l, b, r, b }; GLfloat textureCoords[] = { l, t, r, t, l, b, r, b }; const AffineTransform inv (transform.inverted().scaled (1.0f / image.width, 1.0f / image.height)); inv.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]); inv.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]); textureCoords[1] = 1.0f - textureCoords[1]; textureCoords[3] = 1.0f - textureCoords[3]; textureCoords[5] = 1.0f - textureCoords[5]; textureCoords[7] = 1.0f - textureCoords[7]; OpenGLHelpers::drawTriangleStrip (vertices, textureCoords, 4); } ClipRegion_Mask& operator= (const ClipRegion_Mask&); }; //============================================================================== class ClipRegion_Rectangle : public ClipRegionBase { public: explicit ClipRegion_Rectangle (const Rectangle& r, OpenGLRenderer::ScratchBufferManager& scratchBuffer_) noexcept : ClipRegionBase (scratchBuffer_), clip (r) {} Ptr clone() const { return new ClipRegion_Rectangle (clip, scratchBuffer); } const Rectangle& getClipBounds() const { return clip; } Ptr applyClipTo (const Ptr& target) { return target->clipToRectangle (clip); } Ptr clipToRectangle (const Rectangle& r) { clip = clip.getIntersection (r); return clip.isEmpty() ? nullptr : this; } Ptr clipToRectangleList (const RectangleList& r) { if (r.getNumRectangles() <= 1) return clipToRectangle (r.getRectangle (0)); if (r.containsRectangle (clip)) return this; return toMask()->clipToRectangleList (r); } Ptr excludeClipRectangle (const Rectangle& r) { return r.contains (clip) ? nullptr : toMask()->excludeClipRectangle (r); } Ptr clipToMask (ClipRegion_Mask* m) { return m->clipToRectangle (clip); } Ptr clipToPath (const Path& p, const AffineTransform& transform) { return toMask()->clipToPath (p, transform); } Ptr clipToEdgeTable (const EdgeTable& et) { return toMask()->clipToEdgeTable (et); } Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform) { return toMask()->clipToImageAlpha (image, transform); } void fillAll (const OpenGLTarget& target, const FillType& fill, bool replaceContents) { fillRectInternal (target, clip, fill, replaceContents); } void fillRect (const OpenGLTarget& target, const Rectangle& area, const FillType& fill, bool replaceContents) { const Rectangle r (clip.getIntersection (area)); if (! r.isEmpty()) fillRectInternal (target, r, fill, replaceContents); } void drawImage (const OpenGLTarget& target, const OpenGLTextureFromImage& source, float alpha, const Rectangle& targetArea) { target.makeActiveFor2D(); target.scissor (clip); setPremultipliedBlendingMode(); OpenGLHelpers::fillRectWithTexture (targetArea, source.textureID, alpha); glDisable (GL_SCISSOR_TEST); } private: Rectangle clip; void fillRectInternal (const OpenGLTarget& target, const Rectangle& area, const FillType& fill, bool replaceContents) { if (fill.isColour()) { target.makeActiveFor2D(); setBlendMode (replaceContents); glDisable (GL_TEXTURE_2D); OpenGLHelpers::fillRectWithColour (area, fill.colour); } else { fillRectWithFillType (target, area, fill, replaceContents); } } Ptr toMask() const { return new ClipRegion_Mask (clip, scratchBuffer); } ClipRegion_Rectangle& operator= (const ClipRegion_Rectangle&); }; //============================================================================== class OpenGLRenderer::SavedState { public: SavedState (const OpenGLTarget& target_, ScratchBufferManager& scratchBuffer) : clip (new ClipRegion_Rectangle (Rectangle (target_.width, target_.height), scratchBuffer)), transform (0, 0), interpolationQuality (Graphics::mediumResamplingQuality), target (target_), transparencyLayerAlpha (1.0f) { } SavedState (const SavedState& other) : clip (other.clip), transform (other.transform), font (other.font), fillType (other.fillType), interpolationQuality (other.interpolationQuality), target (other.target), transparencyLayerAlpha (other.transparencyLayerAlpha), transparencyLayer (other.transparencyLayer) { } bool clipToRectangle (const Rectangle& r) { if (clip != nullptr) { if (transform.isOnlyTranslated) { cloneClipIfMultiplyReferenced(); clip = clip->clipToRectangle (transform.translated (r)); } else { Path p; p.addRectangle (r); clipToPath (p, AffineTransform::identity); } } return clip != nullptr; } bool clipToRectangleList (const RectangleList& r) { if (clip != nullptr) { if (transform.isOnlyTranslated) { cloneClipIfMultiplyReferenced(); RectangleList offsetList (r); offsetList.offsetAll (transform.xOffset, transform.yOffset); clip = clip->clipToRectangleList (offsetList); } else { clipToPath (r.toPath(), AffineTransform::identity); } } return clip != nullptr; } bool excludeClipRectangle (const Rectangle& r) { if (clip != nullptr) { cloneClipIfMultiplyReferenced(); if (transform.isOnlyTranslated) { clip = clip->excludeClipRectangle (transform.translated (r)); } else { Path p; p.addRectangle (r.toFloat()); p.applyTransform (transform.complexTransform); p.addRectangle (clip->getClipBounds().toFloat()); p.setUsingNonZeroWinding (false); clip = clip->clipToPath (p, AffineTransform::identity); } } return clip != nullptr; } void clipToPath (const Path& p, const AffineTransform& t) { if (clip != nullptr) { cloneClipIfMultiplyReferenced(); clip = clip->clipToPath (p, transform.getTransformWith (t)); } } void clipToImageAlpha (const Image& sourceImage, const AffineTransform& t) { if (clip != nullptr) { Path p; p.addRectangle (sourceImage.getBounds()); clipToPath (p, t); if (sourceImage.hasAlphaChannel() && clip != nullptr) { cloneClipIfMultiplyReferenced(); clip = clip->clipToImageAlpha (sourceImage, transform.getTransformWith (t)); } } } bool clipRegionIntersects (const Rectangle& r) const { return clip != nullptr && (transform.isOnlyTranslated ? clip->getClipBounds().intersects (transform.translated (r)) : getClipBounds().intersects (r)); } Rectangle getClipBounds() const { return clip != nullptr ? transform.deviceSpaceToUserSpace (clip->getClipBounds()) : Rectangle(); } SavedState* beginTransparencyLayer (float opacity) { SavedState* s = new SavedState (*this); if (clip != nullptr) { const Rectangle& clipBounds = clip->getClipBounds(); OpenGLFrameBufferImage* fbi = new OpenGLFrameBufferImage (clipBounds.getWidth(), clipBounds.getHeight()); fbi->frameBuffer.clear (Colours::transparentBlack); s->transparencyLayer = Image (fbi); s->target = OpenGLTarget (fbi->frameBuffer, clipBounds.getPosition()); s->transparencyLayerAlpha = opacity; s->cloneClipIfMultiplyReferenced(); } return s; } void endTransparencyLayer (SavedState& finishedLayerState) { if (clip != nullptr) clip->drawImage (target, finishedLayerState.transparencyLayer, finishedLayerState.transparencyLayerAlpha, clip->getClipBounds()); } //============================================================================== void fillRect (const Rectangle& r, const bool replaceContents) { if (clip != nullptr) { if (transform.isOnlyTranslated) { clip->fillRect (target, r.translated (transform.xOffset, transform.yOffset), getFillType(), replaceContents); } else { Path p; p.addRectangle (r); fillPath (p, AffineTransform::identity); } } } void fillRect (const Rectangle& r) { if (clip != nullptr) { if (transform.isOnlyTranslated) { fillShape (new ClipRegion_Mask (r.translated ((float) transform.xOffset, (float) transform.yOffset), clip->scratchBuffer), false); } else { Path p; p.addRectangle (r); fillPath (p, AffineTransform::identity); } } } void fillPath (const Path& path, const AffineTransform& t) { if (clip != nullptr) { ClipRegion_Mask* m = ClipRegion_Mask::createFromPath (clip->scratchBuffer, clip->getClipBounds(), path, transform.getTransformWith (t)); if (m != nullptr) fillShape (m, false); } } void drawGlyph (int glyphNumber, const AffineTransform& t) { if (clip != nullptr) { if (transform.isOnlyTranslated && t.isOnlyTranslation()) { RenderingHelpers::GlyphCache ::getInstance() .drawGlyph (*this, font, glyphNumber, transform.xOffset + t.getTranslationX(), transform.yOffset + t.getTranslationY()); } else { const float fontHeight = font.getHeight(); const ScopedPointer et (font.getTypeface()->getEdgeTableForGlyph (glyphNumber, transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight) .followedBy (t)))); if (et != nullptr) fillShape (new ClipRegion_Mask (*et, clip->scratchBuffer), false); } } } void fillEdgeTable (const EdgeTable& et, float x, int y) { EdgeTable et2 (et); et2.translate (x, y); fillShape (new ClipRegion_Mask (et2, clip->scratchBuffer), false); } void drawLine (const Line & line) { Path p; p.addLineSegment (line, 1.0f); fillPath (p, AffineTransform::identity); } void fillShape (ClipRegionBase::Ptr shapeToFill, const bool replaceContents) { jassert (clip != nullptr && shapeToFill != nullptr); if (! fillType.isInvisible()) { shapeToFill = clip->applyClipTo (shapeToFill); if (shapeToFill != nullptr) shapeToFill->fillAll (target, getFillType(), replaceContents); } } //============================================================================== void drawImage (const Image& image, const AffineTransform& trans) { if (clip == nullptr || fillType.colour.isTransparent()) return; const AffineTransform t (transform.getTransformWith (trans)); const float alpha = fillType.colour.getFloatAlpha(); if (t.isOnlyTranslation()) { int tx = (int) (t.getTranslationX() * 256.0f); int ty = (int) (t.getTranslationY() * 256.0f); if (((tx | ty) & 0xf8) == 0) { tx = ((tx + 128) >> 8); ty = ((ty + 128) >> 8); clip->drawImage (target, image, alpha, Rectangle (tx, ty, image.getWidth(), image.getHeight())); return; } } if (t.isSingularity()) return; Path p; p.addRectangle (image.getBounds()); ClipRegion_Mask* m = ClipRegion_Mask::createFromPath (clip->scratchBuffer, clip->getClipBounds(), p, t); if (m != nullptr) { ClipRegionBase::Ptr c (clip->applyClipTo (m)); if (c != nullptr) { m = dynamic_cast (c.getObject()); jassert (m != nullptr); m->drawImageSelfDestructively (target, image, alpha, t); } } } //============================================================================== ClipRegionBase::Ptr clip; RenderingHelpers::TranslationOrTransform transform; Font font; FillType fillType; Graphics::ResamplingQuality interpolationQuality; private: OpenGLTarget target; float transparencyLayerAlpha; Image transparencyLayer; void cloneClipIfMultiplyReferenced() { if (clip->getReferenceCount() > 1) clip = clip->clone(); } FillType getFillType() const { return fillType.transformed (transform.getTransform()); } class CachedGlyphEdgeTable { public: CachedGlyphEdgeTable() : glyph (0), lastAccessCount (0) {} void draw (OpenGLRenderer::SavedState& state, float x, const float y) const { if (snapToIntegerCoordinate) x = std::floor (x + 0.5f); if (edgeTable != nullptr) state.fillEdgeTable (*edgeTable, x, roundToInt (y)); } void generate (const Font& newFont, const int glyphNumber) { font = newFont; snapToIntegerCoordinate = newFont.getTypeface()->isHinted(); glyph = glyphNumber; const float fontHeight = font.getHeight(); edgeTable = font.getTypeface()->getEdgeTableForGlyph (glyphNumber, AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight) #if JUCE_MAC || JUCE_IOS .translated (0.0f, -0.5f) #endif ); } Font font; int glyph, lastAccessCount; bool snapToIntegerCoordinate; private: ScopedPointer edgeTable; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedGlyphEdgeTable); }; SavedState& operator= (const SavedState&); }; //============================================================================== OpenGLRenderer::OpenGLRenderer (OpenGLComponent& target) : scratchBufferManager (new ScratchBufferManager()), stack (new SavedState (OpenGLTarget (target.getFrameBufferID(), target.getWidth(), target.getHeight()), *scratchBufferManager)) { target.makeCurrentRenderingTarget(); } OpenGLRenderer::OpenGLRenderer (OpenGLFrameBuffer& target) : scratchBufferManager (new ScratchBufferManager()), stack (new SavedState (OpenGLTarget (target, Point()), *scratchBufferManager)) { // This object can only be created and used when the current thread has an active OpenGL context. jassert (OpenGLHelpers::isContextActive()); } OpenGLRenderer::OpenGLRenderer (unsigned int frameBufferID, int width, int height) : scratchBufferManager (new ScratchBufferManager()), stack (new SavedState (OpenGLTarget (frameBufferID, width, height), *scratchBufferManager)) { // This object can only be created and used when the current thread has an active OpenGL context. jassert (OpenGLHelpers::isContextActive()); } OpenGLRenderer::~OpenGLRenderer() {} bool OpenGLRenderer::isVectorDevice() const { return false; } void OpenGLRenderer::setOrigin (int x, int y) { stack->transform.setOrigin (x, y); } void OpenGLRenderer::addTransform (const AffineTransform& t) { stack->transform.addTransform (t); } float OpenGLRenderer::getScaleFactor() { return stack->transform.getScaleFactor(); } Rectangle OpenGLRenderer::getClipBounds() const { return stack->getClipBounds(); } bool OpenGLRenderer::isClipEmpty() const { return stack->clip == nullptr; } bool OpenGLRenderer::clipRegionIntersects (const Rectangle& r) { return stack->clipRegionIntersects (r); } bool OpenGLRenderer::clipToRectangle (const Rectangle& r) { return stack->clipToRectangle (r); } bool OpenGLRenderer::clipToRectangleList (const RectangleList& r) { return stack->clipToRectangleList (r); } void OpenGLRenderer::excludeClipRectangle (const Rectangle& r) { stack->excludeClipRectangle (r); } void OpenGLRenderer::clipToPath (const Path& path, const AffineTransform& t) { stack->clipToPath (path, t); } void OpenGLRenderer::clipToImageAlpha (const Image& im, const AffineTransform& t) { stack->clipToImageAlpha (im, t); } void OpenGLRenderer::saveState() { stack.save(); } void OpenGLRenderer::restoreState() { stack.restore(); } void OpenGLRenderer::beginTransparencyLayer (float opacity) { stack.beginTransparencyLayer (opacity); } void OpenGLRenderer::endTransparencyLayer() { stack.endTransparencyLayer(); } void OpenGLRenderer::setFill (const FillType& fillType) { stack->fillType = fillType; } void OpenGLRenderer::setOpacity (float newOpacity) { stack->fillType.setOpacity (newOpacity); } void OpenGLRenderer::setInterpolationQuality (Graphics::ResamplingQuality quality) { stack->interpolationQuality = quality; } void OpenGLRenderer::fillRect (const Rectangle& r, bool replace) { stack->fillRect (r, replace); } void OpenGLRenderer::fillPath (const Path& path, const AffineTransform& t) { stack->fillPath (path, t); } void OpenGLRenderer::drawImage (const Image& im, const AffineTransform& t) { stack->drawImage (im, t); } void OpenGLRenderer::drawVerticalLine (int x, float top, float bottom) { if (top < bottom) stack->fillRect (Rectangle ((float) x, top, 1.0f, bottom - top)); } void OpenGLRenderer::drawHorizontalLine (int y, float left, float right) { if (left < right) stack->fillRect (Rectangle (left, (float) y, right - left, 1.0f)); } void OpenGLRenderer::drawGlyph (int glyphNumber, const AffineTransform& t) { stack->drawGlyph (glyphNumber, t); } void OpenGLRenderer::drawLine (const Line & line) { stack->drawLine (line); } void OpenGLRenderer::setFont (const Font& newFont) { stack->font = newFont; } Font OpenGLRenderer::getFont() { return stack->font; } END_JUCE_NAMESPACE