/* ============================================================================== This file is part of the JUCE 6 technical preview. Copyright (c) 2017 - ROLI Ltd. You may use this code under the terms of the GPL v3 (see www.gnu.org/licenses). For this technical preview, this file is not subject to commercial licensing. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { void OpenGLHelpers::resetErrorState() { while (glGetError() != GL_NO_ERROR) {} } void* OpenGLHelpers::getExtensionFunction (const char* functionName) { #if JUCE_WINDOWS return (void*) wglGetProcAddress (functionName); #elif JUCE_LINUX return (void*) glXGetProcAddress ((const GLubyte*) functionName); #else static void* handle = dlopen (nullptr, RTLD_LAZY); return dlsym (handle, functionName); #endif } bool OpenGLHelpers::isExtensionSupported (const char* const extensionName) { jassert (extensionName != nullptr); // you must supply a genuine string for this. jassert (isContextActive()); // An OpenGL context will need to be active before calling this. const char* extensions = (const char*) glGetString (GL_EXTENSIONS); jassert (extensions != nullptr); // Perhaps you didn't activate an OpenGL context before calling this? for (;;) { const char* found = strstr (extensions, extensionName); if (found == nullptr) break; extensions = found + strlen (extensionName); if (extensions[0] == ' ' || extensions[0] == 0) return true; } return false; } void OpenGLHelpers::clear (Colour colour) { glClearColor (colour.getFloatRed(), colour.getFloatGreen(), colour.getFloatBlue(), colour.getFloatAlpha()); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } void OpenGLHelpers::enableScissorTest (Rectangle clip) { glEnable (GL_SCISSOR_TEST); glScissor (clip.getX(), clip.getY(), clip.getWidth(), clip.getHeight()); } String OpenGLHelpers::translateVertexShaderToV3 (const String& code) { #if JUCE_OPENGL3 if (OpenGLShaderProgram::getLanguageVersion() > 1.2) { String output; #if JUCE_ANDROID { int numAttributes = 0; for (int p = code.indexOf (0, "attribute "); p >= 0; p = code.indexOf (p + 1, "attribute ")) numAttributes++; int last = 0; for (int p = code.indexOf (0, "attribute "); p >= 0; p = code.indexOf (p + 1, "attribute ")) { output += code.substring (last, p) + "layout(location=" + String (--numAttributes) + ") in "; last = p + 10; } output += code.substring (last); } #else output = code.replace ("attribute", "in"); #endif return JUCE_GLSL_VERSION "\n" + output.replace ("varying", "out"); } #endif return code; } String OpenGLHelpers::translateFragmentShaderToV3 (const String& code) { #if JUCE_OPENGL3 if (OpenGLShaderProgram::getLanguageVersion() > 1.2) return JUCE_GLSL_VERSION "\n" "out " JUCE_MEDIUMP " vec4 fragColor;\n" + code.replace ("varying", "in") .replace ("texture2D", "texture") .replace ("gl_FragColor", "fragColor"); #endif return code; } } // namespace juce