/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #if JUCE_MSVC && JUCE_DEBUG #pragma optimize ("t", on) #endif //============================================================================== DropShadowEffect::DropShadowEffect() : offsetX (0), offsetY (0), radius (4), opacity (0.6f) { } DropShadowEffect::~DropShadowEffect() { } void DropShadowEffect::setShadowProperties (const float newRadius, const float newOpacity, const int newShadowOffsetX, const int newShadowOffsetY) { radius = jmax (1.1f, newRadius); offsetX = newShadowOffsetX; offsetY = newShadowOffsetY; opacity = newOpacity; } void DropShadowEffect::drawShadow (Graphics& g, const Image& srcImage, float radius, float alpha, int offsetX, int offsetY) { const int w = srcImage.getWidth(); const int h = srcImage.getHeight(); Image shadowImage (Image::SingleChannel, w, h, false); const Image::BitmapData srcData (srcImage, Image::BitmapData::readOnly); const Image::BitmapData destData (shadowImage, Image::BitmapData::readWrite); const int filter = roundToInt (63.0f / radius); const int radiusMinus1 = roundToInt ((radius - 1.0f) * 63.0f); for (int x = w; --x >= 0;) { int shadowAlpha = 0; const PixelARGB* src = ((const PixelARGB*) srcData.data) + x; uint8* shadowPix = destData.data + x; for (int y = h; --y >= 0;) { shadowAlpha = ((shadowAlpha * radiusMinus1 + (src->getAlpha() << 6)) * filter) >> 12; *shadowPix = (uint8) shadowAlpha; src = addBytesToPointer (src, srcData.lineStride); shadowPix += destData.lineStride; } } for (int y = h; --y >= 0;) { int shadowAlpha = 0; uint8* shadowPix = destData.getLinePointer (y); for (int x = w; --x >= 0;) { shadowAlpha = ((shadowAlpha * radiusMinus1 + (*shadowPix << 6)) * filter) >> 12; *shadowPix++ = (uint8) shadowAlpha; } } g.setColour (Colours::black.withAlpha (alpha)); g.drawImageAt (shadowImage, offsetX, offsetY, true); } void DropShadowEffect::applyEffect (Image& image, Graphics& g, float scaleFactor, float alpha) { drawShadow (g, image, radius * scaleFactor, opacity * alpha, (int) (offsetX * scaleFactor), (int) (offsetY * scaleFactor)); g.setOpacity (alpha); g.drawImageAt (image, 0, 0); } #if JUCE_MSVC && JUCE_DEBUG #pragma optimize ("", on) // resets optimisations to the project defaults #endif