/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #ifndef __JUCE_POSITIONABLEAUDIOSOURCE_JUCEHEADER__ #define __JUCE_POSITIONABLEAUDIOSOURCE_JUCEHEADER__ #include "juce_AudioSource.h" //============================================================================== /** A type of AudioSource which can be repositioned. The basic AudioSource just streams continuously with no idea of a current time or length, so the PositionableAudioSource is used for a finite stream that has a current read position. @see AudioSource, AudioTransportSource */ class JUCE_API PositionableAudioSource : public AudioSource { protected: //============================================================================== /** Creates the PositionableAudioSource. */ PositionableAudioSource() noexcept {} public: /** Destructor */ ~PositionableAudioSource() {} //============================================================================== /** Tells the stream to move to a new position. Calling this indicates that the next call to AudioSource::getNextAudioBlock() should return samples from this position. Note that this may be called on a different thread to getNextAudioBlock(), so the subclass should make sure it's synchronised. */ virtual void setNextReadPosition (int64 newPosition) = 0; /** Returns the position from which the next block will be returned. @see setNextReadPosition */ virtual int64 getNextReadPosition() const = 0; /** Returns the total length of the stream (in samples). */ virtual int64 getTotalLength() const = 0; /** Returns true if this source is actually playing in a loop. */ virtual bool isLooping() const = 0; /** Tells the source whether you'd like it to play in a loop. */ virtual void setLooping (bool shouldLoop) { (void) shouldLoop; } }; #endif // __JUCE_POSITIONABLEAUDIOSOURCE_JUCEHEADER__