/* ============================================================================== This file is part of the JUCE 7 technical preview. Copyright (c) 2022 - Raw Material Software Limited You may use this code under the terms of the GPL v3 (see www.gnu.org/licenses). For the technical preview this file cannot be licensed commercially. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ #if JUCE_LINUX || JUCE_BSD #include namespace juce { // Implemented in juce_linux_Messaging.cpp bool dispatchNextMessageOnSystemQueue (bool returnIfNoPendingMessages); /** @internal */ class MessageThread { public: MessageThread() { start(); } ~MessageThread() { MessageManager::getInstance()->stopDispatchLoop(); stop(); } void start() { if (isRunning()) stop(); shouldExit = false; thread = std::thread { [this] { Thread::setCurrentThreadPriority (7); Thread::setCurrentThreadName ("JUCE Plugin Message Thread"); MessageManager::getInstance()->setCurrentThreadAsMessageThread(); XWindowSystem::getInstance(); threadInitialised.signal(); for (;;) { if (! dispatchNextMessageOnSystemQueue (true)) Thread::sleep (1); if (shouldExit) break; } } }; threadInitialised.wait(); } void stop() { if (! isRunning()) return; shouldExit = true; thread.join(); } bool isRunning() const noexcept { return thread.joinable(); } private: WaitableEvent threadInitialised; std::thread thread; std::atomic shouldExit { false }; JUCE_DECLARE_NON_MOVEABLE (MessageThread) JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MessageThread) }; } // namespace juce #endif