/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2016 - ROLI Ltd. Permission is granted to use this software under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license/ Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ----------------------------------------------------------------------------- To release a closed-source product which uses other parts of JUCE not licensed under the ISC terms, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ DrumPadGridProgram::DrumPadGridProgram (LEDGrid& lg) : Program (lg) {} int DrumPadGridProgram::getPadIndex (float posX, float posY) const { posX = juce::jmin (0.99f, posX / ledGrid.block.getWidth()); posY = juce::jmin (0.99f, posY / ledGrid.block.getHeight()); const uint32 offset = ledGrid.getDataByte (visiblePads_byte) ? numColumns1_byte : numColumns0_byte; const int numColumns = ledGrid.getDataByte (offset + numColumns0_byte); const int numRows = ledGrid.getDataByte (offset + numRows0_byte); return int (posX * numColumns) + int (posY * numRows) * numColumns; } void DrumPadGridProgram::startTouch (float startX, float startY) { const auto padIdx = getPadIndex (startX, startY); for (size_t i = 0; i < 4; ++i) { if (ledGrid.getDataByte (touchedPads_byte + i) == 0) { ledGrid.setDataByte (touchedPads_byte + i, static_cast (padIdx + 1)); break; } } } void DrumPadGridProgram::endTouch (float startX, float startY) { const auto padIdx = getPadIndex (startX, startY); for (size_t i = 0; i < 4; ++i) if (ledGrid.getDataByte (touchedPads_byte + i) == (padIdx + 1)) ledGrid.setDataByte (touchedPads_byte + i, 0); } void DrumPadGridProgram::sendTouch (float x, float y, float z, LEDColour colour) { LEDGrid::ProgramEventMessage e; e.values[0] = 0x20000000 + (juce::jlimit (0, 255, juce::roundToInt (x * (255.0f / ledGrid.block.getWidth()))) << 16) + (juce::jlimit (0, 255, juce::roundToInt (y * (255.0f / ledGrid.block.getHeight()))) << 8) + juce::jlimit (0, 255, juce::roundToInt (z * 255.0f)); e.values[1] = (int32) colour.getARGB(); ledGrid.sendProgramEvent (e); } //============================================================================== void DrumPadGridProgram::setGridFills (int numColumns, int numRows, const juce::Array& fills) { uint8 visiblePads = ledGrid.getDataByte (visiblePads_byte); setGridFills (numColumns, numRows, fills, visiblePads * numColumns1_byte); } void DrumPadGridProgram::setGridFills (int numColumns, int numRows, const juce::Array& fills, uint32 byteOffset) { jassert (numColumns * numRows == fills.size()); ledGrid.setDataByte (byteOffset + numColumns0_byte, (uint8) numColumns); ledGrid.setDataByte (byteOffset + numRows0_byte, (uint8) numRows); uint32 i = 0; for (auto fill : fills) { if (i >= maxNumPads) { jassertfalse; break; } const uint32 colourOffsetBytes = byteOffset + colours0_byte + i * colourSizeBytes; const uint32 colourOffsetBits = colourOffsetBytes * 8; ledGrid.setDataBits (colourOffsetBits, 5, fill.colour.getRed() >> 3); ledGrid.setDataBits (colourOffsetBits + 5, 6, fill.colour.getGreen() >> 2); ledGrid.setDataBits (colourOffsetBits + 11, 5, fill.colour.getBlue() >> 3); ledGrid.setDataByte (byteOffset + fillTypes0_byte + i, static_cast (fill.fillType)); ++i; } } void DrumPadGridProgram::triggerSlideTransition (int newNumColumns, int newNumRows, const juce::Array& newFills, SlideDirection direction) { uint8 newVisible = ledGrid.getDataByte (visiblePads_byte) ? 0 : 1; setGridFills (newNumColumns, newNumRows, newFills, newVisible * numColumns1_byte); ledGrid.setDataByte (visiblePads_byte, newVisible); ledGrid.setDataByte (slideDirection_byte, (uint8) direction); } //============================================================================== void DrumPadGridProgram::setPadAnimationState (uint32 padIdx, double loopTimeSecs, double currentProgress) { // Only 16 animated pads are supported. jassert (padIdx < 16); // Compensate for bluetooth latency & led resolution, tweaked by eye for POS app. currentProgress = std::fmod (currentProgress + 0.1, 1.0); uint16 aniValue = uint16 (juce::roundToInt ((255 << 8) * currentProgress)); uint16 aniIncrement = loopTimeSecs > 0.0 ? uint16 (juce::roundToInt (((255 << 8) / 25.0) / loopTimeSecs)) : 0; uint32 offset = 8 * animationTimers_byte + 32 * padIdx; ledGrid.setDataBits (offset, 16, aniValue); ledGrid.setDataBits (offset + 16, 16, aniIncrement); } void DrumPadGridProgram::suspendAnimations() { for (uint32 i = 0; i < 16; ++i) { uint32 offset = 8 * animationTimers_byte + 32 * i; ledGrid.setDataBits (offset + 16, 16, 0); } // Hijack touch dimming ledGrid.setDataByte (touchedPads_byte, 255); } void DrumPadGridProgram::resumeAnimations() { // Unhijack touch dimming ledGrid.setDataByte (touchedPads_byte, 0); } //============================================================================== uint32 DrumPadGridProgram::getHeapSize() { return totalDataSize; } juce::String DrumPadGridProgram::getLittleFootProgram() { return R"littlefoot( int dimFactor; int dimDelay; int slideAnimationProgress; int lastVisiblePads; int getGridColour (int index, int colourMapOffset) { int bit = (2 + colourMapOffset) * 8 + index * 16; return makeARGB (255, getHeapBits (bit, 5) << 3, getHeapBits (bit + 5, 6) << 2, getHeapBits (bit + 11, 5) << 3); } // Returns the current progress and also increments it for next frame int getAnimationProgress (int index) { // Only 16 animated pads supported if (index > 15) return 0; int offsetBits = 162 * 8 + index * 32; int currentProgress = getHeapBits (offsetBits, 16); int increment = getHeapBits (offsetBits + 16, 16); int nextFrame = currentProgress + increment; // Set incremented 16 bit number. setHeapByte (162 + index * 4, nextFrame & 0xff); setHeapByte (163 + index * 4, nextFrame >> 8); return currentProgress; } void outlineRect (int colour, int x, int y, int w) { fillRect (colour, x, y, w, 1); fillRect (colour, x, y + w - 1, w, 1); fillRect (colour, x, y + 1, 1, w - 1); fillRect (colour, x + w - 1, y + 1, 1, w - 1); } void drawPlus (int colour, int x, int y, int w) { fillRect (colour, x, y + (w / 2), w, 1); fillRect (colour, x + (w / 2), y, 1, w); } void fillGradientRect (int colour, int x, int y, int w) { if (colour != 0xff000000) { int divisor = w + w - 1; for (int yy = 0; yy < w; ++yy) { for (int xx = yy; xx < w; ++xx) { int gradColour = blendARGB (colour, makeARGB (((xx + yy) * 250) / divisor, 0, 0, 0)); setLED (x + xx, y + yy, gradColour); setLED (x + yy, y + xx, gradColour); } } } } // TODO: Tom M: This is massaged to work with 3x3 pads and for dots to sync // with Apple POS loop length. Rework to be more robust & flexible. void drawPizzaLED (int colour, int x, int y, int w, int progress) { --w; x += 1; int numToDo = ((8 * progress) / 255) + 1; int totalLen = w * 4; for (int i = 1; i <= numToDo; ++i) { setLED (x, y, colour); if (i < w) ++x; else if (i < (w * 2)) ++y; else if (i < (w * 3)) --x; else if (i < totalLen) --y; } } void drawPad (int padX, int padY, int padW, int colour, int fill, int animateProgress) { animateProgress >>= 8; // 16 bit to 8 bit int halfW = padW / 2; if (fill == 0) // Gradient fill { fillGradientRect (colour, padX, padY, padW); } else if (fill == 1) // Filled { fillRect (colour, padX, padY, padW, padW); } else if (fill == 2) // Hollow { outlineRect (colour, padX, padY, padW); } else if (fill == 3) // Hollow with plus { outlineRect (colour, padX, padY, padW); drawPlus (0xffffffff, padX, padY, padW); } else if (fill == 4) // Pulsing dot { int pulseCol = blendARGB (colour, makeARGB (animateProgress, 0, 0, 0)); setLED (padX + halfW, padY + halfW, pulseCol); } else if (fill == 5) // Blinking dot { int blinkCol = animateProgress > 64 ? makeARGB (255, 0, 0, 0) : colour; setLED (padX + halfW, padY + halfW, blinkCol); } else if (fill == 6) // Pizza filled { outlineRect (blendARGB (colour, makeARGB (220, 0, 0, 0)), padX, padY, padW); // Dim outline setLED (padX + halfW, padY + halfW, colour); // Bright centre drawPizzaLED (colour, padX, padY, padW, animateProgress); } else if (fill == 7) // Pizza hollow { outlineRect (blendARGB (colour, makeARGB (220, 0, 0, 0)), padX, padY, padW); // Dim outline drawPizzaLED (colour, padX, padY, padW, animateProgress); return; } } void fadeHeatMap() { for (int i = 0; i < 225; ++i) { int colourOffset = 226 + i * 4; int colour = getHeapInt (colourOffset); int alpha = (colour >> 24) & 0xff; if (alpha > 0) { alpha -= getHeapByte (1126 + i); setHeapInt (colourOffset, alpha < 0 ? 0 : ((alpha << 24) | (colour & 0xffffff))); } } } void addToHeatMap (int x, int y, int colour) { if (x >= 0 && y >= 0 && x < 15 && y < 15) { int offset = 226 + 4 * (x + y * 15); colour = blendARGB (getHeapInt (offset), colour); setHeapInt (offset, colour); int decay = ((colour >> 24) & 0xff) / 14; // change divisor to change trail times offset = 1126 + (x + y * 15); setHeapByte (offset, decay > 0 ? decay : 1); } } int getHeatmapColour (int x, int y) { return getHeapInt (226 + 4 * (x + y * 15)); } int isPadActive (int index) { if (getHeapInt (158) == 0) // None active return 0; ++index; return index == getHeapByte (158) || index == getHeapByte (159) || index == getHeapByte (160) || index == getHeapByte (161); } void updateDimFactor() { if (getHeapInt (158) == 0) { if (--dimDelay <= 0) { dimFactor -= 12; if (dimFactor < 0) dimFactor = 0; } } else { dimFactor = 180; dimDelay = 12; } } void drawPads (int offsetX, int offsetY, int colourMapOffset) { int padsPerSide = getHeapByte (0 + colourMapOffset); if (padsPerSide < 2) return; int blockW = 15 / padsPerSide; int blockPlusGapW = blockW + (15 - padsPerSide * blockW) / (padsPerSide - 1); for (int padY = 0; padY < padsPerSide; ++padY) { for (int padX = 0; padX < padsPerSide; ++padX) { int ledX = offsetX + padX * blockPlusGapW; int ledY = offsetY + padY * blockPlusGapW; if (ledX < 15 && ledY < 15 && (ledX + blockW) >= 0 && (ledY + blockW) >= 0) { int padIdx = padX + padY * padsPerSide; bool padActive = isPadActive (padIdx); int blendCol = padActive ? 255 : 0; int blendAmt = padActive ? dimFactor >> 1 : dimFactor; int colour = blendARGB (getGridColour (padIdx, colourMapOffset), makeARGB (blendAmt, blendCol, blendCol, blendCol)); int fillType = getHeapByte (colourMapOffset + 52 + padIdx); int animate = getAnimationProgress (padIdx); drawPad (ledX, ledY, blockW, colour, fillType, animate); } } } } void slideAnimatePads() { int nowVisible = getHeapByte (155); if (lastVisiblePads != nowVisible) { lastVisiblePads = nowVisible; if (slideAnimationProgress <= 0) slideAnimationProgress = 15; } // If animation is complete, draw normally. if (slideAnimationProgress <= 0) { drawPads (0, 0, 78 * nowVisible); slideAnimationProgress = 0; } else { int direction = getHeapByte (156); slideAnimationProgress -= 1; int inPos = nowVisible == 0 ? 0 : 78; int outPos = nowVisible == 0 ? 78 : 0; if (direction == 0) // Up { drawPads (0, slideAnimationProgress - 16, outPos); drawPads (0, slideAnimationProgress, inPos); } else if (direction == 1) // Down { drawPads (0, 16 - slideAnimationProgress, outPos); drawPads (0, 0 - slideAnimationProgress, inPos); } else if (direction == 2) // Left { drawPads (16 - slideAnimationProgress, 0, outPos); drawPads (slideAnimationProgress, 0, inPos); } else if (direction == 3) // Right { drawPads (16 - slideAnimationProgress, 0, outPos); drawPads (0 - slideAnimationProgress, 0, inPos); } else // None { drawPads (0, 0, 78 * nowVisible); slideAnimationProgress = 0; } } } void repaint() { // showErrorOnFail, showRepaintTime, showMovingDot //enableDebug (true, true, false); // Clear LEDs to black, update dim animation fillRect (0xff000000, 0, 0, 15, 15); updateDimFactor(); // Does the main painting of pads slideAnimatePads(); // Overlay heatmap for (int y = 0; y < 15; ++y) for (int x = 0; x < 15; ++x) blendLED (x, y, getHeatmapColour (x, y)); fadeHeatMap(); } // DrumPadGridProgram::sendTouch results in this callback, giving // us more touch updates per frame and therefore smoother trails. void handleMessage (int pos, int colour) { if ((pos >> 24) != 0x20) return; int tx = ((pos >> 16) & 0xff) - 13; int ty = ((pos >> 8) & 0xff) - 13; int tz = pos & 0xff; tz = tz > 30 ? tz : 30; int ledCentreX = tx >> 4; int ledCentreY = ty >> 4; int adjustX = (tx - (ledCentreX << 4)) >> 2; int adjustY = (ty - (ledCentreY << 4)) >> 2; for (int dy = -2; dy <= 2; ++dy) { for (int dx = -2; dx <= 2; ++dx) { int distance = dx * dx + dy * dy; int level = distance == 0 ? 255 : (distance == 1 ? 132 : (distance < 5 ? 9 : (distance == 5 ? 2 : 0))); level += (dx * adjustX); level += (dy * adjustY); level = (tz * level) >> 8; if (level > 0) addToHeatMap (ledCentreX + dx, ledCentreY + dy, makeARGB (level, colour >> 16, colour >> 8, colour)); } } } )littlefoot"; }